Wii News
Frodo v2 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

Emulation speed has improved a bit
Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
Added support for the classic controller. Note: this is untested since I don’t have a classic controller. Please test and fix bugs in this part!
Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed

http://wiibrew.org/wiki/Frodo

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FreeTypeGX v0.2.1 (Wii misc)

FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.

Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.

This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.

Full Doxygen API documentation is included within the download archive for assistance with program integration.

http://wiibrew.org/wiki/FreeTypeGX

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Metaphrasis v0.1.0 (Wii misc)

Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.

This library was developed in-full by Armin Tamzarian with the support of developers in #wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.

Full Doxygen API documentation is included within the download archive for assistance with program integration.

http://wiibrew.org/wiki/Metaphrasis

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Arcade Jigsaw v0.21 (Wii Game)

Put the pieces exactly where they go or they head to the back of the queue. You only get to see a few at a time!

Up to four players can work together to solve puzzles. The puzzles must be PNG images, up to 480×440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.

Thanks to http://www.nintendomax.com and http://www.tehskeen.com for the news.

http://wiibrew.org/wiki/Arcade_Jigsaw

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WiiApple v0.0.7 (Apple II emu for Wii)

yohanes updated his Apple II emulator for Nintendo Wii.

Changes:

* Support Wiimote as Joystick (Press A button in Gamecube controller to switch to gamecube joypad)

http://wiibrew.org/wiki/WiiApple

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MPlayerWii v0.07 (Unofficial Versions) (Wii Application)

MPlayerWii is an audio/video player. It is a native port of the MPlayer media player.

Release notes:

MPlayer r27458 with Spanish language by Duhow.

Added help, more commands, changed buttons (Similar to GeeXboX) and translated in Spanish.

http://wiibrew.org/wiki/MPlayer#Unofficial_Versions

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MP3G Player v0.92 (Wii Application)

kriogeN updated his MP3/Karaoke player for Wii.

Thanks to brakken / http://www.tehskeen.com for the news.

http://www.elotrolado.net/hilo_cdgplayer-proof-of-concept_1076583

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MahJongg Wii v0.7 (Wii Game)

MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.

The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).

Changes:

Changed to automatically select the language based on the Wii menu language settings (Nintendo only support Japanese, English, German, French, Spanish, Italian, Dutch) but as Mahjongg Wii supports more languages, I have kept the language selection screen, but moved it to be accessible via the game options screen
Added three new tile layouts – fortress, crab and spider
Changed placement algorithm to handle complexity of new tile layouts
Added a layout selection screen which can be accessed by selecting change layout from options menu
Changed all the backgrounds from png to jpeg and at same time doubled their resolution so they now look much cleaner
Added hint functionality to the game (not hover hint) so that if it the icon is pressed a hint selection is highlighted in flashing yellow and 30 seconds are added to the time as a penalty
Added Wiimote rumble when a tile pair is successfully selected
Added an option to turn the rumble feature on or off
Added the saving and loading of configuration data to SD card (mahjongg.cfg on root of SD)
Added SDHC support
Added Danish language support
Wrote language selection paging – now with 9 languages per page with the plus and minus buttons (or on screen equivalents) used to move between them
Added button B usage as an alternative back button whilst in the menus
Added callback functions so that power and reset on the Wii now work and power button on the wiimote now turns the Wii off
Fixed several bugs

http://wiibrew.org/wiki/MahJongg_Wii

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RedSquare v0.72 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

– update urls on intro screens to www.plaatsoft.nl (My new domain).
– Bugfix: google analysic requests are now working again.
– Bugfix: Score cheating with 1 and 2 button is now not posible anymore.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

http://wiibrew.org/wiki/RedSquare

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Frodo v1 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

http://wiibrew.org/wiki/Frodo

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