Wii News
Added Jan 16, 2009, Under:
Wii
Horror Vacui is a two player, card-based abstract strategy board game based on the antiquated notion that “Nature abhors a vacuum”.
Changes:
Animated CPU cursor after its “thinking” delay
Either player can now return to the title screen at the end of the game by pressing the plus button
Either player can now reset the game by pressing the minus button
Added Syslog to simplify debugging (using TekWarriors wonderful syslog-enabled version of wiiload)
Refactored source code (still stuck manually managing multiple timers for animation)
http://wiibrew.org/wiki/Horror_Vacui
Added Jan 16, 2009, Under:
Wii
BibleQuiz is an open-source quiz game. Test your knowledge about the bible.
Changes:
– Update url on intro screens to www.plaatsoft.nl (My new domain).
– Network thread status is now showed on welcome screen.
– Bugfix: Remove some small reported graphical bugs.
– Bugfix: Highscore is now always loaded correctly.
– Bugfix: Remove several bugs in network thread.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/BibleQuiz
Added Jan 16, 2009, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Improve and secure webservice interface.
– Bugfix: Remove some small reported graphical bugs.
– Bugfix: Remove several bugs in network thread.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/RedSquare
Added Jan 16, 2009, Under:
Wii
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
Changes:
– Update url on intro screens to www.plaatsoft.nl (My new domain).
– Improve intro screen positioning by PAL 50Hz TV mode.
– Network thread status is showed on screen.
– Game score is send anonymous to internet web services.
– Bugfix: Highscore is now always loaded correctly.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
http://wiibrew.org/wiki/Pong2
Added Jan 14, 2009, Under:
Wii
WiiSend is a TCP DOL Loader. It sends a DOL from your PC (Windows/Linux) to the Wii and loads it.
Changes:
Added Linux support
http://wiibrew.org/wiki/WiiSend
Added Jan 14, 2009, Under:
Wii
Horror Vacui is a two player, card-based abstract strategy board game based on the antiquated notion that “Nature abhors a vacuum”.
Changes:
Added improved start-up chime
Added a game over loop
Fixed bug that allowed a player to normalize an extreme card with a normal card
http://wiibrew.org/wiki/Horror_Vacui
Added Jan 13, 2009, Under:
Wii
Nuvalo has released a boot loader for Wii Linux distributions. This boot loader which he compares to GRUB allows you to boot Linux distributions without the need to create, format and install the Linux file system of your choice on another partition on your SD Card or USB Drive.
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=10215
Added Jan 12, 2009, Under:
Wii
Preloader ‘replaces’ the systemmenu (it’s not really replaced, its main.dol is just renamed) with a simple loader which allows you to automatically load the HBC, a .dol you can install from SD or the systemmenu. It also allows you to use simple patches on the systemmenu.
Warning: This homebrew application will brick your Wii if you misuse it!
http://wiibrew.org/wiki/Preloader
Added Jan 11, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Fixed the buggy classic controller and allow binding all buttons on it
More speed improvements. The emulation speed is now selectable
A few bug fixes and code improvements
http://wiibrew.org/wiki/Frodo
Added Jan 11, 2009, Under:
Wii
Modchip manufacturer Argon has released a Wii channel DRM locked to their modchip which relies on illegal distribution of code for installation. This channel downloads homebrew applications turned into channels, which Argon distributes from their site.
Quote:Modchips + homebrew – free + illegal = ArgonChannel by marcan
The Argon modchip guys have been trumping up this new cool thing they call the Argon Channel. At first details were sketchy, but as time passed what it was started to become obvious: some homebrew launching or installing “solution”, locked to a modchip.
Update: Their solution seems to be to install homebrew packaged as channels, complete with stolen banners and probably using my nandloader without permission. Scroll down for more details.
Recently, the Argon guys showed up on IRC and had an interesting conversation with me, where they tried to get me to help them get the channel to work on System Menu 3.4 by convincing me of the wonderful world of modchip software. The conversation was somewhere along the lines of this, excluding the broken English: “By bundling it with our modchip we make homebrew more popular”. “But it’s locked to your modchip, how will that make it more popular?” “Yes, that makes it even more popular because it’s exclusive and people will want it.”
The response, obviously, was no.
Now the channel has showed up and gasp, it’s compatible with 3.4. Wait, did they find an exploit?
Of course they didn’t…
Read on on hackmii.com!
http://hackmii.com/2009/01/argonchannel-failure/#more-271