Wii News
Added Sep 29, 2008, Under:
Wii
WiiFortune is an open-source game based on the famous Unix’ Fortune. It was re-written from scratch but uses the default database of original Fortune. Fortune is a simple program that displays a random message from a database of quotations.
Thanks to www.nintendomax.com for the news.
http://wiibrew.org/wiki/WiiFortune
Added Sep 28, 2008, Under:
Wii
The Homebrew Browser allows you to download the latest homebrew applications and games all through your Wii. You don’t need to take your SD card out. You don’t even need a computer! You can also delete homebrew you no longer want.
Changes:
– Rebuilt with latest libfat CVS to fix delete corruption bug (thanks joedj)
– Added Popular category
– Updated HBB about information
http://www.codemii.com/2008/09/28/hbb-updated-to-v023/
Added Sep 27, 2008, Under:
Wii
txt-read is a simple text reader app for the Wii. It can read any file stored in plain text format. It uses the Wii’s console, and has all the features you would expect from an app nowadays (Wiimote, Front SD, and Homebrew Channel support).
Changes:
Proper main menu, credits, fixed some bugs, added saving of certain settings, libwiiupdate, USB Keyboard Support, Wii Disc Slot Lighting, and many more.
http://wiibrew.org/wiki/Txt-read
Added Sep 27, 2008, Under:
Wii
Channel File Manager is based on WAD Manager 1.21 and you can manage your Wii channel menu. You can install devices from your choice and uninstall.
Thanks to www.tehskeen.com for the news!
http://www.cashman-productions.c.la/
Added Sep 27, 2008, Under:
Wii
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.
Changes:
– Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
– Transparent status bar (adjustable)
– Variable 2D resolution
– Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
– A new menu for adjusting new features
– Various bugfixes
Thanks to www.tehskeen.com for the news!
http://www.tehskeen.com/forums/showthread.php?threadid=8998
Added Sep 26, 2008, Under:
Wii
Okachobi ported SDL Paradroid to the Nintendo Wii.
Changes:
– Explosion graphics now work (libFAT issue with long filenames)
– Memory usage significantly reduced
– Performance improved considerably
– Frame rendering code changes
– Level properly dims after cleared (also libFAT-related)
– More logging added (logfile may grow faster as a result)
– Distribution zip size reduced
http://wiibrew.org/wiki/User:Okachobi/Paradroid
Added Sep 25, 2008, Under:
Wii
Wii GeckoOS can act alone or take advantage of his USB Gecko Nintendo Wii development adapter. One cool feature of the OS is the fact you can boot it with the homebrew channel and use it’s Region Free feature to boot other region games on your Wii.
Changes:
1. No copy flag bit in saves now removed when copying no copy flag save games.
In previous version you could copy no copy saves but it left the no copy flag bit in the save so unless you used a Hex editor you couldn’t copy the save game back to your Wii. Now this bit is removed when you copy the save over. Thanks Kenobi for this patch.
You need the rebooter to copy no copy saves to SD card, but of course you can copy them back without rebooter loaded just like any other standard save.
Thanks to www.tehskeen.com for the news.
http://usbgecko.blogspot.com/2008/09/geckoos-107b-released.html
Added Sep 23, 2008, Under:
Wii
Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.
Changes:
michniewski:
– added: Superscope/mouse/justifier support, with Wii remote
– added: 3 render modes – Original, Filtered, Unfiltered
– added: widescreen compensation option
– added: DVD support on the Wii
– changed: zoom – limited range, added reset zoom option
Tantric:
– added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
– added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
– added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
– added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
– added: ‘Auto’ settings for save/load – attempts to automatically determine your load/save device(s) – SD, USB, Memory Card, DVD, SMB
– added: ROM Information page
– added: Game Menu – all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
– added: Credits page
– fixed: sd gecko works now
– fixed: full USB support
– changed: menu structure
– changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
– changed: if Home button is pressed when a game is running, Game Menu pops up
– changed: if preferences can’t be loaded at the start and/or are reset, preferences menu pops up – remove to save your preferences!
– changed: SRAM load – game reloaded automatically after loading SRAM
Discussion: http://www.tehskeen.com/forums/showthread.php?t=8932
http://wiibrew.org/wiki/Snes9x_GX
Added Sep 22, 2008, Under:
Wii
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software.
Changes:
– Saving/Loading works (using Nintendo-style save slots)
– Messages are now correctly displayed on screen
– Automap works (panning, zooming, and follow mode)
– Boot.dol distributed instead of Boot.elf (much smaller file)
– Preliminary PWAD support (one wad at a time)
http://wiidevelopment.blogspot.com/
Added Sep 22, 2008, Under:
Wii
Wiibreaker is a brickbreaker game by Arikado.
Release notes:
Wiibreaker is a simple brickbreaker game I made because my artist for Wii Shooting Gallery, Azza123 said there were no brickbreaker games out for Wii homebrew. Thus, I have created Wiibreaker. In total, this first release took about two weekends to write. Work is further postponed on this game until the completion of Wii Shooting Gallery.
Once the ball falls below the screen 3 times, you lose.
http://wiibrew.org/wiki/Wiibreaker