Wii News
Added Aug 10, 2008, Under:
Wii
txt-read is a simple app for viewing text files.
Quote:
From Google Code
A simple text file viewer for the Wii.
Features
Wiimote support
Front SD support
The display never breaks (by displaying too many lines than fit on one screen)
Uses the Wii’s basic text console
File selector
What is being worked on
Subfolders, and fix bugginess in file selector.
Partial displaying of long lines
Instructions
To load it, you can now use any method of loading homebrew.
The app will then ask you if you want to display line numbers. Press 1 for yes or 2 for no.
Then it lets you choose a file from the SD card. Currently, there is no subdirectory support, so text files must be in root.
Then you can use up and down to scroll, and home to exit.
Simple, eh?
http://www.wiibrew.org/wiki/Homebrew_apps/txt-read
Added Aug 10, 2008, Under:
Wii
Music player for the Wii. It has a nice interface and is skinnable. It plays mp3, ogg and other formats but does not work with wma, aac or flac. It is a native Wii application (no Wii Linux) with the intent of being a multi-source media player on the Wii.
DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function. For the changelog, please look inside either the source or the binary zip file.
Changes:
Added sid playback support.
Added snd/sndh/sc68 playback support.
Added language file support.
Tweaked a few things to refine more.
Fixed memory leak in emulated support.
Location in filebrowser is preserved when browsing to subfolders.
http://www.wiibrew.org/wiki/Homebrew_apps/DragonMedia_Player
Added Aug 10, 2008, Under:
Wii
txt-read is a simple app for viewing text files.
Changes:
Fixed bug where some lines will be missed off the end of files meeting specific requirements
Thanks to www.tehskeen.com for the news.
http://wiibrew.org/wiki/Homebrew_apps/txt-read
Added Aug 10, 2008, Under:
Wii
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.
Changes:
– Shouldn’t freeze – ever.
– Pressing 1 (or Z in the gamecube controller) shows scores
– Power button now works (forgot about it :P)
– Model bounding box fixes (no more dissapearing models)
– HBC-ready
– Command line easy to manage – still needs a frontend for the end user, though.
Thanks to www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showpost.php?p=37442&postcount=259
Added Aug 10, 2008, Under:
Wii
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.
Changes:
Major Game-play Changes
– Card-Based Selection
– Vertical Card Adjustment
Minor Changes
– Finished Core Menu
– GRRLIB 16:9 Support
– Properly Scaled Cards and New Table
http://wiibrew.org/wiki/Homebrew_apps/Wii_Solitaire
Added Aug 8, 2008, Under:
Wii
GeeXboX is an open-source media center software.
Changes:
– Simplified wiimote connection and reconnection
– Auto-repeat wiimote commands when buttons are held down
– Kernel patch update
– Update to MPlayer svn snapshot 20080806
Thanks to http://www.nintendomax.com for the news.
http://gchack.free.fr/Wii/utils/geexbox/geexbox-wii-0.1alpha2.zip
Added Aug 7, 2008, Under:
Wii
This is the card game Uno, 2 to 4 people can play via the Internet (or local area network). You can also play against 3 computer controlled opponents.
http://gchack.free.fr/Wii/hombrews/UNO/UnoV8.rar
Added Aug 7, 2008, Under:
Wii
Quote:
Ocarina is a very simple Wii application for your homebrew channel. What it does? Start a game.. but there’s a twist of course.
Ocarina checks the GAME ID.. like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be name [sd]:codesrzdp01.gct .
To create GCT files.. a PC application is bundled in the package. This application is coming with 2 example files. rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open, them and select the cheats you want.
Note that unlike an Action Replay you can modify codes with XXXXXXXX inside them.. it will always ask you to store modifications to its application memory I added this question so that people do not cry if a code is messed up – the actual cheat code file will not be modified until you save it in the app.
Once you’re done selecting codes: click on “Export to GCT”… and the rest should be pretty straight forward! Insert your SD card.
http://www.wiibrew.org/wiki/Homebrew_apps/Ocarina_Cheat_code_engine
Added Aug 7, 2008, Under:
Wii
Crediar has managed to hack the Nintendo Wii’s System Menu in various ways to allow some cool stuff to be done!
This includes:
* No healthwarning (the blackscreen is the time it needs to load the channels)
* region free Wii games
* region free GC games
* region free channels
* start the build-in rescue menu when Y is pressed on the first GC controller
* rescue menu patch to boot everything not just diag-discs
* No mainmenu BGM
Check the Youtube video here: https://www.youtube.com/watch?v=HZY2XSWc2F0
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?threadid=8288
Added Aug 7, 2008, Under:
Wii
Michniewski has updated his SNES9x port to Wii and Gamecube once again.
Changes:
– source is now available on google code http://code.google.com/p/snes9x-gx/
– added: option to disable AA filtering (snes graphics ‘crisper’, AA now default OFF)
– added: mapped zooming and turbo mode to classic controller
– added: preliminary usb support (loading)
– changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
– changed: by default, autoload/save sram and freeze enabled
http://tehskeen.com/forums/showthread.php?threadid=8292