Neko Project II emulates a NEC PC-9801.
Changes:
can change allocations from keyboard keys to wiimote buttons
Thanks to http://nintendomax.com/index.php?topic_id=10576 for the news.
Neko Project II emulates a NEC PC-9801.
Changes:
can change allocations from keyboard keys to wiimote buttons
Thanks to http://nintendomax.com/index.php?topic_id=10576 for the news.
Hextwelve is a simple Host Controller Driver for both Wiis OHCI controllers, based on Team Twiizers mini/ppcskel (aka BootMii); since all hardware can be accessed directly from the PowerPC due to the AHPBROT hack.
MegaCodeDownloader is a cheat code downloader for the Wii. It is being converted to C++ to add a GUI. The project is currently being maintained by Megazig. The GUI will be powered by libwiigui.
Attila has released a modification to Firmware Downgrader 1.1, now calling it Firmware Downgrader v1.21 mod. This tool can downgrade you’re system menu, although t is NOT recommended to do so anymore!
Changes:
– Fixed error which prevented the 1036 upgrade to 4.x if you did not have IOS60.
– Added an icon in the list of firmware stating that if you downgrade to this firmware, you Bricker console (Boot2v4 only).
– Adding a second warning if you still decide to choose a firmware that will brick your Wii (Boot2v4 only).
Thanks to djdynamite123 / http://www.tehskeen.com/forums/showthread.php?threadid=14008 for the news.
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Fixed black screen bug
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it’s own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
Changes:
LibELM v1.1 has finally been released, now with a devoptab! Now you can use your beloved fopen and fread! Still need to write the directory functions for it, however :/ Anyways, enjoy! You can still use the old functions if you ant, but you’ll need to change any instances of FATFS to ELM_FATFS, and you’ll need to include, instead of . Now I’m off to do more hacks!
Sand Traps by Uffe Flarup is an original puzzle game for Nintendo Wii. The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit.
Changes:
– New levels with new ‘crumbling stone’ feature
– Improved movement for falling sand
– Level BMP files now uses an indexed palette for easier editing
– No longer uses absolute file paths
SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
BibleQuiz is an open-source quiz game. Test your knowledge about the bible.
Changes:
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Improve intro screens.
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.