Wii News
Added Jun 1, 2009, Under:
Wii
Still Alive to is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.
Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.
http://www.nintendomax.com/phpBB2/viewtopic.php?t=9864
Added Jun 1, 2009, Under:
Wii
Added Jun 1, 2009, Under:
Wii
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.
Changes:
Added high score table.
Fixed levels to be a bit easier.
http://wiibrew.org/wiki/Bugiin
Added Jun 1, 2009, Under:
Wii
The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. It uses GX for drawing, libpng for handling PNG, and libs of libogc.
http://wiibrew.org/wiki/MLlib
Added Jun 1, 2009, Under:
Wii
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.
The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.
To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.
Changes:
Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play
http://wiibrew.org/wiki/Wii-Tac-Toe
Added Jun 1, 2009, Under:
Wii
WADder is a Wii Channel Creator for use with Homebrew-enabled Wii consoles.
Changes:
Fixed comex’s NAND loader
made comex NAND loader default
hopefully fixed WAD unpack fail
also tried to fix a few other bugs
cleaned up code, now uses bitwise flags, not direct control reading
more stuff that I don’t remember
http://wiibrew.org/wiki/WADder
Added Jun 1, 2009, Under:
Wii
Added Jun 1, 2009, Under:
Wii
crazygoth released his Wii game “Pacline” into Nintendomax’s Wii Coding Competition.
Collect dots, avoid the ghosts!
http://nintendomax.com/index.php?topic_id=10136&format=news
Added May 31, 2009, Under:
Wii
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
Although officialy it is only supported on Windows and Linux, Bennu can run on multiple other platforms, including *BSD, MacOSX and consoles such as GP2X, and Wii.
Bennu -which was born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.
http://bennugd.org/?q=node/17
Added May 31, 2009, Under:
Wii
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.
http://www.nintendomax.com/phpBB2/viewtopic.php?t=10117