Wii News
ScummVM Wii (Revision 41364) (Wii misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!!!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

Changes:

– Small virtual keyboard fixes. (! key)
– Updated GUI (search box).
– Linked to updated libfat+libogc. (more caching fixes)

Thanks to http://www.tehskeen.com for the news.

http://forums.scummvm.org/viewtopic.php?t=6599

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C-DogsSDL v0.4.1-1 (Wii Game Port)

C-Dogs is an arcade shoot-em-up which lets players work alone and cooperatively during missions or fight against each other in the “dogfight” deathmatch mode.

The player character(s) are elite soldiers, taking on mission after mission to defeat evil in any form. That is, you kill it or blow it up. Sounds violent? Yep, that’s right. Still, the emphasis is on gameplay rather than gore. But the game will involve a lot of mowing down of enemies – and the occasional unlucky civilian – so now you have been warned.

http://wiibrew.org/wiki/C-DogsSDL

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OpenTyrian Wii v1.2.0 (Wii Game Port)

OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.

Changes:

On screen keyboard is now fully active, and tested working both in the save menu and on the high scores screen! There are actually quite a few symbols that are available through the OSK that aren’t available if you’re using a USB keyboard, lol. The OSK comes up automatically on both screens.
As a result, the interim name input for both screens has been removed (replaced by the OSK).

http://wiibrew.org/wiki/OpenTyrianWii

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WiiEarth v2.2 (Wii Application)

WiiEarth allows you to use your Wiimote to navigate (and zoom-in on) the Earth, using Google Maps and similar services. You can switch between viewing with OpenStreetMap, Live (Maps, Satellite) and Google (Maps, Satellite, Terrain).

Changes:

Added widescreen support
Added always visible background tiles
Fixed graphical glitches in overlay text
Fixed tile downloading issues:
Google out-of-bandwidth tiles no longer give graphical weirdness
More TCP support means less empty tiles
Some DNS issues solved

http://wiibrew.org/wiki/WiiEarth

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Wii – Another exploit found (Wii misc)

There seems to be an exploit in the game “Super Stack Smash Bros”, but read on…

Quote:

DON’T NAME THIS EXPLOIT! LEAVE THAT TO COMEX!

Exploit by comex, ELF loading code by Team Twiizers. Bug used was discovered by svpe.

This exploit exploits a vulnerability in SSBB’s stage builder code to run arbitrary homebrew code. Currently it will load an elf file from /boot.elf on the SD card.

This exploit differs from others in the fact that it is quite difficult for Nintendo to patch. There is no method on the Wii for patching games, and as this exploit does not go through the System Menu, it can not be patched by Nintendo at this time.

Join us in #sssb on EFNet (irc.efnet.net) to discuss! Release is when its done (aka: soon).

All you have to do to use this exploit is delete all custom stages on your Wii, then copy over the file. When you etner the Stage Builder menu, it will automatically run /boot.elf on SD.

Video: https://www.youtube.com/watch?v=4YAXKjWBA9k

Thanks to TehSkeen for the news!

http://www.tehskeen.com/forums/showthread.php?threadid=12024

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Bugiin v1.2 (Wii Game)

If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.

There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.

Changes:

Fixed bug that could lead to crashes during close
Added many new graphical effects
Added high score for Classic mode
Added new skins for bugs, you can choose this at the main menu
Much much more…

http://wiibrew.org/wiki/Bugiin

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MPlayer CE v0.62 – Italian Edition (Wii Application)

MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.

Changes:

USB LAN Adaptor support fixed (again). Thanks to CountZ3ro for testing. Please note that you will need to install the USB 2.0 cIOS.
cIOS improved to stop conflicts with other homebrew. Please note that now only port0 has usb2 support. All other USB devices (including the USB LAN adaptor) must go in port1. See here for details: http://mplayer-ce.googlecode.com/files/usb.jpg
Horizontal stretch parameter added (see mplayer.conf)
YouTube options added to menu.conf (thanks to Extrems)
Many small bug fixes

http://code.google.com/p/mplayer-ce/

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MPlayer CE v0.62 – Spanish Edition (Wii Application)

MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.

Changes:

USB LAN Adaptor support fixed (again). Thanks to CountZ3ro for testing. Please note that you will need to install the USB 2.0 cIOS.
cIOS improved to stop conflicts with other homebrew. Please note that now only port0 has usb2 support. All other USB devices (including the USB LAN adaptor) must go in port1. See here for details: http://mplayer-ce.googlecode.com/files/usb.jpg
Horizontal stretch parameter added (see mplayer.conf)
YouTube options added to menu.conf (thanks to Extrems)
Many small bug fixes

http://code.google.com/p/mplayer-ce/

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Super Mario War v1.2 (Wii Game Port)

This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list

Changes:

Recompiled with latest libogc / libfat / SDL

http://wiibrew.org/wiki/Super_Mario_War_Wii

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OpenTyrian Wii v1.1.3 (Wii Game Port)

OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.

Changes:

All scalers are now set to center vertical output on a 4:3 display (at 320×240 [none] or 640×480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it’s no longer clipped at the top.
Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can’t support that size anyway).

http://wiibrew.org/wiki/OpenTyrianWii

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