ImpulseEngine Port v1.2 (PICO-8 misc)

ImpulseEngine Port for PICO-8 by freds72. The physic engine is a direct port from Randy Gaul’s work freds72’s contribution is mostly on a clean 2d vector and 2×2 matrix object oriented library.

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Survival Dash v1.0 (PICO-8 Game)

Survival Dash is a PICO-8 game by OldPeculier. It’s a survival-endless runner genre mash-up for Ludum Dare 41. Use Z to jump, arrow keys to craft items like food, armor, and weapons.

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Temple Explorer v1.0 (PICO-8 Game)

Temple Explorer is a PICO-8 game by Khraka. It’s a challenging platform game and has a tutorial in the very beginning.

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Wolfenstein 3D v0.2 (PICO-8 Game Demake)

Wolfenstein 3D for PICO-8 is a demake of the game with the same name by hungrybutterfly. Swastikas are replaced with a cute heart. It’s a pretty old PICO-8 game but sometimes it’s nice to cook up old things, or not? 😉

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Pico Checkmate 2018.05.01 (PICO-8 Game)

Pico Checkmate by Krystman is a simple classic Chess made in PICO-8. Full implementation of almost all of the Chess rules with basic AI to play against. Created as part of the Chess Jam 2018. Here is the game’s entry on

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Video: NES Programming #25 – Status Bars And Proper Scrolling (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #25 - Status bars and proper scrolling


In this episode we took a page from The Guardian Legend and got a proper status bar working (although there’s no actual data there right now). From there, we started working on how to load rows from the map data as the level scrolled and ran into an issue when I incorrectly thought we had to divide by 8 instead of 32. Oops! Makes a big difference as it turned out. We also covered how some basic 16-bit operations work on an 8-bit processor like the 6502. Thanks for watching! See you next time.

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Roland Eats a Stale Biscuit v2018.04.30 (Nintendo 3DS Game)

Jayenkai released a first version of Roland Eats a Stale Biscuit. Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.

Please test and give feedback as much as you can. This is the first step to get the “A Game A Week” engine closer to perfection with more games to follow to see daylight on the Nintendo 3DS.

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Crypt of Dracula v2018.04.30 (WIP) (Genesis Game)

Crypt of Dracula by Matteusbeus will be first shown at Retro Revival 2018 in Walsall!

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EDuke32 v1.0 (Nintendo Switch Game Port)

EDuke32 is a port of the classic 3D Realms game Duke Nukem 3D (or Duke3D for short) to several OS’es. EDuke32 adds many new convenient features and modernizations for casual players and many editing features and scripting extensions for mod authors. Ported to Nintendo Switch by cpasjuste.

How to install:

* copy “eduke32” folder to “/switch” folder
* copy “DUKE3D.GRP” and “DUKE.RTS” to “/switch/eduke32” folder
* enjoy !

Thanks to Nintendomax for the news.

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Jayenkai’s A Game A Week Coming to Nintendo 3DS? Part 5 (Nintendo 3DS misc)

Jayenkai of A Game A Week fame shows more progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. By 29th April there are menus and options on bottom screen, few more things to do. Read more at GBAtemp.

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