Playstation Portable News
Game Time Calculator v0.1 (PSP Lua Application)

A tool by BigProMan, count the time you spend playing games on your PlayStation Portable.

Release notes:

Following the request of some members, I make a plug capable of calaculer how much time you spend on your favorite games or homebrews.

– You can activate a GAME, GAME150 and POPS! (you can also activate a VSH if you want ^ ^)
– A timer starts at each launching a game
– You can view real-time this time, a push button SELECT (time displayed in the upper left of the screen in red)
– To save time, activate the button HOLD quans you are about to leave the game, and time is saved in a file corresponding to the date itself in the folder “GTC” (created for the prx you)
– You can look at how long you play your games / homebrews each day!

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4183

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Lua Raycaster v0.1 (PSP Lua Application)

A raycaster written in Lua by JDourlens.

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4163

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Musical Blind Test v0.3 (PSP misc)

Sk4rT4l released a new program written in C called “Musical Blind Test”. Full details in french language at it’s release thread (follow the link below).

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4172

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LUAir Hockey v0.1 (PSP Lua Game)

A Lua Game for PlayStation Portable by zeroxorxdiexskater.

Release notes:

This game is based off of air hockey, which was made off of a pong game i made with the help of the evilmana tutorials. To win the game, you must score 10 points by hitting the puck into the opponents goal.

http://forums.qj.net/showthread.php?t=144160

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ScummVM v0.12.0 (PSP misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm’s Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).

No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.

P.S. Soon, pretty soon, look out for more news from us.

Changes:

New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.

General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).

AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)

SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).

http://www.scummvm.org

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pong.MODERN (Pre-Final) (PSP Game)

New game from Daniel C.:

Authors description:

pong.MODERN is the Pong of the modern man. Revamped, redone, revolutionized, re – and just about every other word with “re” as the prefix – pong.MODERN is how Pong should be played today. With new rules, new modesn and a new style, pong.MODERN is the successor, in every sense of the word, to pong.CAVEMAN and pong.DINOSAUR.

http://www.retroemu.com/showthread.php?p=347

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Exult PSP v2.2 (PSP misc)

ExultPSP is a port of Exult, a framework which allows you to play Ultima7 (The Black Gate and Serpent’s Isle and their addons) on the PSP. Ultima 7 inspired or influenced most modern RPGs, from Baldur’s Gate to Oblivion.

There is a big update to ExultPSP, which now supports Slim PSPs with CFW, Serpent Isle is playable, there is TV-Out support, and more.

http://forums.qj.net/showthread.php?t=144157

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pgeLauncher (PSP Application)

sony psp player has released a launcher for pge Lua applications. Put your applications into the application directory. A sample called (“draw3d”) is attatched.

http://forums.qj.net/showthread.php?t=144116

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CzRace v2.0 (PSP Lua Game)

Nil3E, a young developer from Czech Republic, has released his first homebrew game “CzRace”.

http://forums.qj.net/showthread.php?t=144104

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Phoenix Game Engine v0.02 (PSP Lua misc)

Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k. PGE Lua is the Lua wrapper of that engine.

Changes:

– Added pge.exit() to explicitely exit at any time.
– Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
– Added pge.texture.swizzle() to swizzle a texture.
– Added pge.texture.unswizzle() to unswizzle a texture.
– Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
– Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
– Added an error check to pge.file.read(), returns nil if nothing could be read.
– Added an error check to pge.file.readnum(), returns nil if the number could not be read.
– Added a return value to pge.file.write(), returns the number of bytes written.
– Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
– Added pge.math.deg() to convert radians to degrees.
– Added pge.math.rad() to convert degrees to radians.
– Moved the socket functions to pge.net.socket.function() to give a layer of separation.
– Moved the socketset functions to pge.net.socketset.function() to give a layer of separation.
– Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
– Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

Thanks to www.tehskeen.com for the news.

http://pge.luaplayer.org/index.php?option=com_content&task=view&id=39&Itemid=1

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