Playstation Portable News
Polygunwars v0.6 (PSP Game)

Polygunwars is a clone of the BIZARRECREATIONS 360 arcade shooter, developed in C++ using JGE++ libraries.

http://www.neoflash.com/forum/index.php/topic,5262.0.html

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Pong v0.3.5 (PSP Lua Game)

Digikid13 comes up with a Pong written in Miro Lua.

Changes:

UpDate Info (Not Much):
+Ability to change Ball speed in Single and Multi up to 25
+Added Options menu
+Made paddles move a LITTLE bit faster.

http://forums.qj.net/showthread.php?t=142521&page=2

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OoblikXMB v0.2 (Beta) (PSP Application)

OoblikXMB is a XMB replacement project for the PSP by Ooblik.

Changes:

– USB Toggle
– Web Browser (almost)
– Customizable Skins

http://forums.qj.net/showthread.php?t=143643

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PSPUAE v0.72 (Amiga emu for PSP)

FOL & Team released an updated version of the UAE port to PSP.

Changes:

* Dumped all sound bar stereo, in an attempt to gain speed
* Corrected Makefile error, which lost us some speed
* Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo)
* Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option
* Fixed screen going off center when switching off auto zoom and when selecting 4:3
* Add lock for new CPU option, stops accidently pressing option and invoking a hard reset
* Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files
* Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little)
* Add Hard Reset to Main Menu
* Add Hard Reset when PSPUAE hits “Fetch Error” (stops fetch crash/loop if Cycles set wrong after loading config)
* Altered Cycle Turbo, CPU Chipset timing to higher value (only when using Turbo Cycles)
* Dumped Sound Optimise as it did very little and caused crash
* Fix Audio Event time
* Fix Audio delay (FOL, added this as an option, so a few more FPS could be gained at the expence of the audio quality).
* Fix Home Button Exit crash, if you were in PSPUAE menu.
* When cycle unit is changed, pspuae will hard reset instantly
* If KickStart 1.3 is not found it will look for any other kickstart, with the following name format, KICK205, KICK30 etc etc. If none are found, PSPUAE will exit to PSP XMB

http://pspuae.condor.serverpro3.com/

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Fuse PSP v0.9.0.26 (Spectrum emu for PSP)

Akop Karapetyan updated his Spectrum emulator Fuse PSP.

Changes:

– A Spectrum joystick button/keyboard key can now be assigned to multiple PSP buttons
– Sticky key status will now be correctly reset when the virtual keyboard is toggled on/off

http://psp.akop.org/fuse

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Moorhuhn PSP v2 (PSP Game)

This is a remake of the famous “Moorhuhn” shooter for PSP.

Release notes:

Some of you may remember this game I released last year. It needed Luaplayer 0.16 mod 4 to run, which only runs on the old PSP.

I’m using Luaplayer HM 8 and IntraFont now and it’s compatible with the slim PSP.

http://forums.qj.net/showthread.php?t=143608

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GameMusicGear v2.0 (RC) (PSP Application)

Here is a new version of silmarilion’s music player GameMusicGear.

Changes:

+ add support for 48 khz songs.
+ add new default ‘greymax’ skin made by maxo.
+ add display of album art found in song’s folder (AlbumArtSmall.jpg, Folder.jpg, …).
+ add visualizer selector in fullscreen mode.
+ add display of play time and song info in fullscreen mode.
+ add support for 32 bit BMP graphics.
+ add support for psp internal font format through intraFont by BenHur.
+ add in_cube input plugin.
+ add in_uade input plugin.
+ add in_sc68 input plugin.
+ add new vis_blast visual plugin.
+ add new vis_lyrics visual plugin.
+ add display of main volume graphics.
* fix rar (and rsn) files are handled correctly now.
* fix memory bug when playing compressed files.

http://forums.qj.net/showthread.php?t=143617

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Age of Nations WIP (Demo 3) (PSP Lua Game)

seanpaul223 has updated his “Age of Nations” project. If everything turns out well, it should develop into a proper real time strategy game.

http://forums.qj.net/showthread.php?t=143566

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Super Methane Brothers PSP v1.4.8 (PSP Game Port)

Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state.

Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! – the gas cloud dissolves with time after which baddies become active again and extremely annoyed.

This is a PSP adoptation of Super Methane Brothers, a commercial Amiga platformer by Apache Software Ltd. The port is based on V1.4.8 of a linux conversion of the game by Mark Page.

Features:
– 1 or 2 player game
– More than 100 levels
– Numerous bosses
– Secret rooms
– Lots of powerups
– Cheats (to be revealed later)

http://deniska.dcemu.co.uk/super-methane-brothers-psp-v1-4-8-133318.html

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Mario and Luigi Sokoban (PSP Game)

A Sokoban game by letiseb62.

http://www.devsgen.com/psp/index.php?&topic=1628.0

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