Playstation Portable News
Pointless Pacman is a 2D Pacman clone with a unique twist.
Release notes:
There is a small update to fix the transparency in the ghost while it is flashing.
Of course it’s pointless for you, but for me, the point was to hide secret files in the eboot, and use a play combination to have files written to the photo or document directory that noone would know about if they found my PSP or Memory Stick 😀
This functionality has never been in any released version.
I hope this release doesn’t make news!
Art.
http://forums.qj.net/showthread.php?t=133888
NervOS is a shell application for PSP.
Features:
Calculator
Web Browser (sceKernelExitGame is patched on it so it returns to NervOS
after the user quit it)
Sony OSK for text input
Ability to skip tracks (after loading a playlist)
Ogg Support
Playlist reader (m3u)
File Browser: ability to delete files/folders.
File Browser: ability to rename files/folders.
File Browser: ability to copy files/folders.
File Browser: ability to make folders.
File Browser: displays file size after file name.
File Browser: sorts alphabetically folders and files and folders are
displayed before files.
File Browser: detects more 14 file types.
When entering Load Music, the music only stops after you choose a new
one.
Customizable font.
Icon0.png
Remove highlight bars.
Removed “..†and “.†From the file browser.
Fixed a bug in the task manager.
Internal Core changes
Fixed bug in the Image Viewer.
Fixed bug in the clock system
http://forums.qj.net/showthread.php?t=138986
This game is about trying to get a white ball (or square right now) into the big purple one. You have to fight gravity and friction with anti-gravity blocks.
You also want to get to the purple square with the shortest run, least amount of anti-gravity blocks, and fastest build time. Right now it only counts how many blocks you’ve placed, and how long it takes the ball to get to the purple one.
http://forums.qj.net/showthread.php?t=139011
Converts Internet Protocol version 4 addresses and subnets to binary form and back to IPv4 form.
http://forums.qj.net/showthread.php?t=138897
ViWi, previously known as pGOX, is a shell application for PSP.
Changes:
[ADDED] New theme
[ADDED] New Interface
[ADDED] Unzipper
[FIXED] No more freezes
Discussion: http://forums.qj.net/showthread.php?t=138945
http://www.chilt.co.nr/
Miro is a IDE LUA programming, it allows you to write your applications in Lua. This IDE is oriented programming scripts Lua for PSP.
Improvements from 2.3 to 2.4:
— Fixed bugs for the association lua files during installation and uninstallation
— improved 70% of speed about the code for the colour of the text (which for large files blocking the program)
— Change the mode of painting the text (enabled or disabled menu options):
— Colour text colours only keywords
— Advanced Colour text colors the generic lua language classes and functions of the player
— After the spell that is not used to nothing compared to the time he missed
— Window of the suggestions set on not visible by default
— Possibility to export as homebrew with the new player HM6 (for setting export 3.XX CF)
http://forums.qj.net/showthread.php?t=138952
Art has updated his “Time Baby” application for PSP.
Changes:
– Added alarm mode to send five “shoot” infrared codes to a Pentax Optio camera spaced five seconds apart.
– Removed posible debugging artifact in alarm subdisplay mode while infrared graphic is being displayed.
– Bugfix so the circle button is no longer ignored the first time it is pressed in alarm sub display mode.
– Current time scale is now auto displayed when the Solar Power Monitor sub display mode is selected.
– Various improvements to Alarm, Stopwatch, and Heart Rate Monitor sub display mode graphics.
– Minor code optimisation.
http://forums.qj.net/showthread.php?t=138976
PhonicUK has updated his UMD Dumper application.
Changes:
– Finally fixed the crash if you tried to exit with no UMD inserted.
– GUI revamp and new menu system.
– Breakout Minigame!
– Speed improvements to CSO Mode.
– Added option to clock the PSP to 333mhz for increased speed while dumping (Especially in CSO mode)
– Fixed bug where >4GB free space showed a negative value.
– Made readme display wider.
http://www.phonicuk.com/
Collect as many green boxes as possible before the timer reaches 20. When you touch the green box, you gain a point, you are returned to the starting place, and the green box randomly reappears somewhere else on the screen. You can also not touch the black box or you die. You can go off the screen, though, and you will have to in order to get to the green boxes (that is part of the fun of the game). When you go off the screen to the left, you appear on the right, and vice versa, and when you go off on the top, you appear on the bottom, and vice versa.
http://forums.qj.net/showthread.php?t=138792