Playstation Portable News
Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you’re hit too many times, the adventure ends and you need to try again.
Features:
– five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
– high score tracking for each game
– enemies in various attack formations
– three kinds of power ups
– level editor for Windows, Linux or MacOS based on fltk and OpenGL
Changes:
– added high score upload/internet ranking
– added new XMB background picture
– added new XMB song from DimensionT
– fixed some crash bugs in the level editor
– filled in some user levels with enemies
– updated credits to list some missed people
– windows level editor included in distro
– level editor includes preview of enemies on screen
http://forums.qj.net/showthread.php?t=139622
Quote from the author Jaklub:
This is a platform game about the MS DOS system. The red ball makes it work by passing next level. I tried to make it good by adding scrolling levels (they appear later), items, enemies, obstacles and other platforming elements.
This version contains 19 levels. No freezes now.
http://forums.qj.net/showthread.php?t=130154
Here is Time Baby v14d with new World Local Time GPS feature along with other improvements.
Changes:
– Implemented a new GPS feature that sets user location aquired from GPS, and determines the local time
based on the relative world time zone map position. This automatic process is displayed graphically.
– Added screen tint effect when using the HOME button to exit.
– HOME button can now be used to cancel the alarm.
– Power LED flashes while alarm is sounding if the unit is running from battery power.
– Implemented X-Flash style HOME button program exit and power off selector.
http://forums.qj.net/showthread.php?t=139504
Quote from the author Chrisp6825:
This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.
You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.
You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabing keys.
This game is based on a game at addicting games I saw called “Compulse”. My friend showed it to me and it seemed like a good chalenge to beat. After I beat it, I wanted to play it more. So I decided to put it on my psp and take it where ever I went, but the game was in flash and I hate the psp’s lash player. So I thought it’d be fun to remake it and then play it on my psp.
This is a Lua game. I’ve tested it in Luaplayer HM 5.0 and 6.6. It did work on Luaplayer .20 but I added Mp3’s to the game.
http://forums.qj.net/showthread.php?t=139742
maxthebest is back with an update of his “Protect-Me” security application for PSP.
Changes:
-Added a credit screen
-Now, if someone takes your PSP “illegaly”, inputs a wrong password, even if he hard reboots the PSP, a message will be written saying “this psp received a bad password input on XXX” and the date, so you have to put the good password to disable this password, otherwise, it will appear at each boot, making it impossible to boot on the XMB!
http://forums.qj.net/f-psp-development-forum-11/t-releaseprotect-me-vfinal-revision-09g-139763.html
LUA Player HM is a modification/enhancement version of the original LUA Player written by Homemister.
Changes:
Fix * System.cfwVersion() Shows m33 at end of CFw upto Version 3.90m33 and CFW version 3.93??? (not a Dax CFW. When the CFW maker is known there trademark replaces ???)
Fix *Mp3me, Mp3, Ogg, Acc3. Functions now return all info.
Fix *Added 3 tabs for web browser now.
Fix *Mp3me not playing song correctly.
Added Translucent effects to Wlan.init(), System.message() and System.stratOSK() they are see through. Thx to romero126.
Added luagraphics.cpp and graphics.c using Luaplayer.20 graphics. not luaplayer.16
Has loadimagefrommemory now.
http://forums.qj.net/f-psp-development-forum-11/t-release-luaplayerhm66-139653.html
Webfest is a tunnel shooter type game very similar to Tempest, coded by Jum, who is hosted here at PDRoms.
The game is a mostly cross-platform game, using Jum’s E3DOO cross-platform 3D scene engine, which is why there are PSP, Windows and Ubuntu Linux versions.
Leave feedback here: http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=451
http://jum.pdroms.de/
Here is a new release of AFKIM (Away From the Keyboard Instant Messenger), the instant messaging application for PSP written by Danzel!
Changes:
– Fix issue with ICQ / AOL account icon / login stuff
(due to bitlbee server changes)
– Fix IR keyboard issue with fw >= 3.80 for FAT PSP
(thanks to Angelo)
– Fix online status issue
http://zx81.zx81.free.fr/serendipity/index.php?/archives/312-AFKIM-Instant-Messenger-for-PSP-v3.3.4.html
PSPlorer is a file explorer for PSP.
Changes:
– UMD backup in CSO format
– file conversion from iso to cso
– Directory transfert in ADHOC mode
– file and directory properties change ( access right, creation/update/access dates) ( WELL it’s not really new it was present in the HB but not in the doc)
– correction of bug in the default value of the OSK virtual keyboard. The effect of the bug was that sometimes strange extra char could be seen in the default value.
http://pspzorba.com//pages/pages.php?title=psplorer
Birdmans Shooter is, as the name already contains, an arcade style shooter for PSP.
Changes:
– A sleek new interface
– Gameover screen changed
– New options screen
– Options and high scores are saved
– 10 backgrounds, 5 bullet colors, and 11 player’s ship colors
– Fixed some glitches with the powerups
– Next level doesn’t come until all bullets are gone
– Ability to end game when paused
– Ability to quit from main menu
– Best high score is displayed on titlebar (instead of level)
– Personal best (ignores preset scores) is shown on main menu
– New high score table that displays: score, level, and accuracy for top 10
– 10 preset high scores to try to beat
– New bonus level with stats screen
– Increased enemy speeds for beginning levels
– Slightly decreased enemy bullet speed
– Increased player’s bullet speed
– Changed powerup texture
– Powerup falls a little less often
– Completly revamped scoring system
– Scores are slightly based off of accuracy
– New loading screen with loading bar
– Paused text, level intro, and 3,2,1 are now images
– Level intro is now displayed in realtime
– No more 3,2,1 at level begin (only when you die)
– Spare lives are displayed on titlebar instead of total
– Scores now use commas for thousands
– Fixed a glitch with 3,2,1 when dying on last enemy bullet
– Enemy bullets come directly out of the tip of the enemy
– Bullets from top row enemies are shown underneath the front row enemies
– You can now fire using the O button or R trigger
– New powerup that slows enemies for a few seconds
– Fixed a glitch when having no score or no accuracy at game over
– Fixed some glitches with the player’s bullets
– Enemies are less likely to fire multiple rounds in a row
http://www.planetepsp.fr/birdman’s-shooter-v13/4252