Playstation Portable News
Art updated his multifunction clock & MP3 player application Time Baby.
Changes:
– MP3 Player sleep mode implemented. PSP is suspended at the end of the playlist ready for the
alarm function to wake it up in the morning. Playlist is restarted on wake up, as well alarm sounding.
– MP3 Player will stop current track in single track mode, or skip to next track in playlist mode
when the PSP is woken from suspend with the mp3 player active.
– Implemented support for special config file that will cause the MP3 Player to be clocked at 333/333/166 MHz.
The second last byte can be changed to any value other than zero with a hex editor to use the fast CPU speed.
– Pause button on the headphone remote will announce the time once when the track is paused.
– Headphone remote can be plugged in at any time now the serial port is only activated in GPS time set mode.
– Various code fixes.
http://forums.qj.net/showthread.php?t=136338
dragula96 has updates his Tetris game TetriAbetes once gain.
Changes:
* Fixed a bug with ghost where it would appear above piece if piece was right under some blocks.
* Fixed Audio Loop Time Delay, music should loop after music ends and not right before.
* Fixed High Score bug, where High Score would not load the last Digit.
* Adjusted soft drop delays(the piece dropped to fast).
* Fixed Hard drop points added, now hard drop will give you 2 points for every square based on how far up you drop it.
* Adjusted Drop Delay on Piece(it was dropping to slow at start up).
* Adjusted delay for left/right auto repeat(just slightly-it was to fast).
* Adjusted Ghost transparency level(made it less visible for less confusion).
* Added Rotate Left Function(yes finally, press x to rotate left)
* Fixed a bug where level 10 was broken
*Removed sound event of when piece drops down(it gets annoying at higher levels).
* Adjusted Hard drop delay to 0.5 second(as requested by jungle-cat).
http://forums.qj.net/showthread.php?t=136361
Carlos Desseno released a first beta of his game “Avoid It”. As the name of the game already implies, you have to avoid something.
http://forums.qj.net/showthread.php?t=136375
hotrocker and spike021 updated “Small Game”, which is a small physics game.
Changes:
After a certain score is obtained(We will let you find that out for yourself) you will start to add health for every kill made.
http://forums.qj.net/showthread.php?t=136282
dragula96 updated his Tetris game “TetriAbetes”.
http://forums.qj.net/showthread.php?t=136294
What’s it? It is an Alternative VSHMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenu from dashboard or to make screenshot of XMB!
Changes:
-Added German, Italian and French translations.
-Added a tool to flash the plugin in Flash0 (so you can free a space for a new plugin in your PSP!).
http://forums.qj.net/showthread.php?t=136303
sakya released a fourth alpha of his upcomming audio format player LightMP3.
http://forums.qj.net/showthread.php?t=134931
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Release notes:
Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don’t need to run the GBA version inside an emulator any more. This initial release is still Alpha – I don’t have a PSP to check directly with, so any problems are thanks to my meddling, not Marvin.
Changes:
Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
When ><0|V| polymorphs your equipped weapon, no longer destroy the weapon if it is polymorph resistant (ie, artifact, unchanging, quest item) (sparrowhawc)
Gifted items now appear BY your feet, rather than skipping the preposition. (Michael Brough)
Stoned characters no longer report a depth of 255 in the character dump. (Michael Brough)
When charging a stack of items, the new charges are split among the items in the stack, meaning there is no longer a significant advantage to charging a stack versus individual items.
KnownItems in the Option menu will give you a list of everything you have identified this game, similar to in Nethack. (conkstah)
Can no longer swap places when either part is submerged or in a pit (Irashtar)
"Prove your worth in my combat arena!" now has sufficient prepositions. (Michael Brough)
"Suits of plate" rather than "Suites of plate". (Zach Firth)
A wand of dig will make a pit in undiggable levels. (Zach Firth)
A bit of spell rebalancing. Sticky flames increased to 10 MP to better reflect its utility. Sunfire significantly boosted as it is supposed to be more overpowered. Create Pit's cost reduced a bit making it a comparable root attack to force bolt.
New spell, Flash, that takes Sticky Flame's spot in the spell pre-req chain. (Irashtar)
Character dumps to .TXT files have line wrap set to 72 columns rather than 30 so posts of winning characters will be better formated.
The input line now has a cursor showing where you are currently typing.
A sad day indeed! The nifty mini-game to enter your name on the GBA has been removed in favour of a mundane and boring on screen keyboard! (Zappa Penguin)
Text input area has been doubled in size to make it easier to type your name without precision stylus placement. (David Hong, Zappa Penguin)
A cursor has been added to the text input to make it clear when space is hit.
Your health and mana is now colour coded if it is not at maximum. Yes, David, I have already added a note that some people may want an option to disable this.
Successfully compiled on a 64bit Linux machine, so hopefully all of my evil pointer casts have been dealt with.
Throwing a -2 mithril chainmail in the air will no longer heal you.
Belweir's library now also has scrolls. (Brog)
Adjusted inventory wrapping again. Horizontal movement will only move which column you are in and no longer adjust your row. Vertical movement will stay inside the equipped item list if you start there, otherwise loop over all of your unequiped items. This better matches the logical separation of these two lists. (Irashtar)
Finger of Death description adds some text to clarify it is a ray spell and accidents occur due to reflections. (Irashtar)
Flails wildly replaced by Completely misses which is a bit less confusing about the origin of the text. (Irashtar)
I normally document every small grammar fix that occurs, but then someone gives me a few pages of corrections. Numerous fixes thanks to R. Dan Henry.
http://www.zincland.com/powder/index.php?pagename=release
fMSX PSP is a MSX emulator for PlayStation Portable.
Changes:
PSP version brought up to par with Marat’s official release
Sound should now function correctly following a state load – though since fMSX PSP uses a different sound engine, this may not work as expected (please report!)
MSX MUSIC bug fixed – the FMPAC ROM should now be loaded correctly. If someone gets a chance to confirm this, please let me know
When switching games, latest save state will be automatically highlighted
Thanks to http://www.tehskeen.com for the news.
http://psp.akop.org/fmsx
Beside the Nintendo DS version of Scogger, also the Playstation Portable version has seen an update.
The goal of the game is to make the frog jump over all the tree trunks. You can use the D-Pad or the analog stick. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing X to restart the level! Clean the stage to go to the next level (they are 10) or press START to go to the next one.
http://scognito.wordpress.com/2008/03/02/scogger-psp-02-is-out/