Playstation Portable News
The guys behind iR Shell released an important bugfix release…
Changes:
Fixed a critical bug in the iR Shell firmware patch which results in unable to launch UMD in XMB and also causes various incompatibility issues with other homebrew apps & seplugins. Just apply the new patch and all issues will be resolved.
Fixed a bug in Contect Menu which wouldn’t allow you to choose “Select” or “Start” menu items.
Installation Instructions:
– If you’ve already installed iR Shell 3.8, download iR Shell 3.81 Update which only contains update files. Unzip it and merge to your existing iR Shell installation and apply the new firmware patch.
– If you haven’t installed iR Shell 3.8, download iR Shell 3.81 Full Release which is a complete distribution with all updates included. Then, install as usual, don’t forget to apply the firmware patch.
Download Links:
iR Shell 3.81 Update [500KB] (Download this if you’ve already installed 3.8)
http://www.sendspace.com/file/yugya4
http://rapidshare.com/files/71625986/pspirshell381_update.zip.html (mirror)
iR Shell 3.81 Full Release [26MB] (Download this if you haven’t installed 3.8)
http://www.sendspace.com/file/32eqbx
http://rapidshare.com/files/71626252/pspirshell381_full.zip.html (mirror)
http://forums.qj.net/f-psp-development-forum-11/t-release-ir-shell-381-bug-fix-release-128292.html
What’s?
RS Psar Dumper is a “derivated” from classical Psar Dumper (last version of which was released by M33 Team).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it’s more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!
What is the effective profit?
1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
3. Extracting and Dumping process require a very smaller time!
An example? Look to this my little “experiment”:
http://forums.qj.net/f-psp-development-forum-11/t-release-rspsar-dumper-with-usbhostfs-support-128241.html
This is one of the more famous shells for PSP.
Changes:
Supports the latest M33 firmwares across both Phat & Slim. Slim users can choose among 3.60M33, 3.71M33-1 to 3.71M33-3.
PSOne 2-Player Adhoc Support.
Introduces a new Context Menu System. Functions (plugins) under context menu will always be available to all file types, similar to the right mouse menu click under Windows.
Added a new Multi-tasking PRX Plugin System. This allows user written PRX Plugins for iR Shell to multi-task with another game/app. The included PRX HTML/Text Viewer developed by korDen allows you to view HTML & Text documents while playing games or homebrews..
With the help from Dark_AleX, support to M33 & NP9660 No UMD Modes have been added. NetHostFS & UsbHostFS are also available for the No UMD modes.
Added support to the latest Popsloader for 3.71M33-3 by Dark_AleX.
Allow random start of MP3 for the alarm clock function, so you’ll be greeted with different tunes each morning.
Added the options to put your PSP to auto-sleep while idle to save battery.
Allows you to press Hot-Key to turn off/on all LEDs. The annonying memory stick or WiFi LEDs will no longer distract you from watching your favorite video/movie.
Support TV-Out for Slim via component cable.
Added the display of volume bar for PSP main volume in iR Shell.
plus numerous bug fixes.
http://forums.qj.net/f-psp-development-forum-11/t-release-ir-shell-38-128231.html
Asterz is a space shooter. The special about this is, that the coder is accepting suggestions from the players and mostly even adds them up.
Leave feedback here: http://forums.qj.net/f-psp-development-forum-11/t-wip-asterz-120933.html
http://slasher.team-duck.com/Development/Asterz/
Mario Coin Speed is another game which has been improved. This version adds up monsters and bonuses.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2473
NIGathans has released a final of his game Shootuh. The authors PSP has been stolen, so he is releasing what he is having. Thanks to cid2mizard from http://www.dev-fr.org for the news.
Changes:
* Fixed bug causing the enemy to spawn above the slow-mo meter off of the screen.
* Added a “Kill Streak” counter which counts how ever many enemies you kill before you die.
* Added an increasing difficulty based on the kill streak, every 15 kills in a row the difficulty will increase.
* Added more slow-mo power ups (I never got a chance to actually randomize this so it will always appear in the same place.)
* Fixed bug causing your bullets to home on enemies even if its paused.
* Fixed background image so the shrinking is more noticeable.
* Added a secret cheat menu. To access make sure you are in the main menu, whether you just started the game or if you paused it and pressed triangle, and press these following buttons one at a time in this order R, Left, Down, Square, Triangle. The cheats can be disabled by clicking on cheats (I never got a chance to actually create the menu so when you activate it they are automatically enabled) The cheats that have been added are:
o Hyper Speed, lets you move a little faster than normal.
o Super Homing Missiles, makes your bullets home twice as
fast.
o Infinite Lives.
o Infinite Slow-Mo.
* Fixed homing missiles so they home on enemies more reasonably. (I never got a chance to perfect this but it is better than the last release.)
* I’m sure if there are more updates but as I stated earlier I cant look at it while writing this so I’m just going to leave it at this.
http://www.psp-hacks.com/2007/11/21/nigathans-shootuh-final-released/
The members of playeradvance.org are very active today, here comes the second release.
Shup Sans Nom is an arcade style shooter, it probably does not need further information – just go ahead and shoot everything that moves.
http://www.playeradvance.org/forum/showthread.php?t=15961
Akop Karapetyan can’t stop coding/porting emulators for the PSP. Here is his new port:
Caprice32 PSP is a port of the Caprice32 emulator to the Sony PlayStation Portable platform. It’s written in C/C++ and uses GU (Graphical Utility toolkit) for rendering.
http://psp.akop.org/caprice32
Motion Pong actually has been developed for the “Neoflash PSP Motion Kit”. It is a simple pong-game. The difference to other pong-games are the controls.You do not move the paddle with any keys, you just move it via the Motion Kit.That means you can move the paddle by tilting your PSP.
http://forums.qj.net/f-psp-development-forum-11/t-release-motion-pong-01-128095.html
The goal of the game is to shake the baby without getting seen. If you are seen shaking the baby, you lose your points. You win when you get 2000 points.
This game shouldn’t be taken too serious, keep in mind it’s just a game.
This game requires the Neoflash PSP Motion Kit!!! It wont work without it.
http://forums.qj.net/f-psp-development-forum-11/t-release-motion-baby-shaker-10-128155.html