“UO gpSP Kai” is an unofficial enhancement of exophase’s Gameboy Advance emulator gpSP.
Thanks to http://www.aep-emu.de for the news.
“UO gpSP Kai” is an unofficial enhancement of exophase’s Gameboy Advance emulator gpSP.
Thanks to http://www.aep-emu.de for the news.
DJ Drops is a musical puzzle game where you have to clear levels by resisting until the end of the song.
Release notes:
Hello everyone!
I’m releasing today my certainly last build of DJ Drops, which I still haven’t finished. The thing is, I won’t have time to work on it anymore so I’m giving it as is.
What’s inside the demo:
———————–
Everything I’ve ever made for Mega Drops (1 & 2) and the levels I was working on for DJ Drops:
* Mega Drops: levels “Frozen”, “DJ Beat” and “Mechanical Groundwork”
* Mega Drops 2: levels “Tetris”, “Project Sexy” (slightly improved) and “8 bits”
* DJ Drops:
The only level I consider finished is called “Underwater”, this one is fun!
The other almost finished level is “S Soup”; gameplay is 100% done.
The other levels are either missing graphics or gameplay:
Graphics-less levels (playable): “Turn and Burn” and “Voltigeur”
Graphics-less levels (unplayable): “Bioteck Projekt” and “Mu Song”
Gameplay-less levels (ie unplayable): “Cathedral” and “Chiptunes”The futur of DJ Drops:
———————-
As I said, I don’t have time to work on it anymore, so for the PSP it is very unlikely that you’ll see a new release after that one. That being said, I’m giving the sources so anyone is free to continue developping it (I doubt this will happen, but it would be great!).
For those who like the game, don’t worry too much. In fact I’ve been asked to develop a bit on another platform; and I want to adapt DJ Drops on it. I have to start almost from scratch again, but if I come up with something good I will (at last!) have a designer to help me with gfx. It will just take a long time…Caution:
——–
I was working on the “replay game” feature when I stopped, so it might not work as expected in some levels, and not at all on others. If you see it doesn’t work, return in the main menu and reload the level completely.
The download is pretty huge; well sorry but there is a lot of music in there.Have fun.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.qj.net/psp-development-forum/151596-release-dj-drops-my-last-build.html
Jaklub updated his PSP platformer “System Trouble”.
Changes:
+ saving and loading game state
+ 6 new levels (57 total)
+ level editor – 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
– level select
Thanks to http://www.dcemu.co.uk for the news.
http://forums.qj.net/psp-development-forum/130154-release-system-trouble-updated.html
Patolli by Tony R Freeman has been ported to the Dreamcast.
From Wikipedia:
Patolli is a race/war game with a heavy focus on gambling. Players would meet and inspect the items each other had available to gamble. They bet blankets, Maguey plants, precious stones, gold adornments, food or just about anything. In extreme cases, they would bet their homes and sometimes their family and freedom. Agreeing to play against someone was not done casually as the winner of the game would ultimately win all of the opponent’s store of offerings. Each player must have the same number of items to bet at the beginning of the game. The ideal number of items to bet is six, although any number would be acceptable as long as each player agreed. The reason for having at least six bits of treasure is because there are six jade markers that will traverse the game board. As each marker successfully completes the circuit around the board, the opponent is required to hand over ownership of an item from his or her treasure.
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Thanks to http://www.aep-emu.de for the news!
Ultimate VSH Menu is an Ultimate VSH Menu like the M33 VSH Menu with different features!
Changes:
– Added a configfile:
– Edit bg color
– Translate vshmenu
– Change positions
– Choose path for load eboot
– Added HIDE UMD UPDATE
– Added white color
– Toggle USB work on recovery menu
– All bugs are REALLY fixed
– It work PERFECT on ALL psp
– Fixed the blit function
– Removed all dummy functions
– Removed SKIP SONY LOGO and GAME KERNEL
– Supported on CFW 5.00 M33-4
– It fix the flash1:/config.uvm file if it’s corrupted
http://forums.qj.net/psp-development-forum/151543-release-ultimate-vsh-menu-v2-00-a.html
This plugin shows you the day of the week.
http://forums.qj.net/psp-development-forum/151602-release-dayviewer.html
Akop Karapetyan ported VICE to the PSP. VICE is a C64 emulator.
Release notes:
VICE PSP is now out. The sound lag seems to be fixed; however there are some issues: for one, the FPS counter sometimes reports incorrect data after frame skipping goes into effect (showing 4 FPS, when the emulator’s actually rendering at 50), and annoying stuttering noise while frames are being skipped.
I would like the sound engine to be more polished prior to release, but I’ve only had a few hours to work in the last two weeks (not likely to improve any time soon), and I feel like it’s in a suitable enough state.
VICE is a series of Commodore emulators; for now, I’ve only ported the C64 emulator. I’ve wanted to port a C64 emulator for a while now; as a fan of chiptunes/demoscene music (I recommend Kohina, by the way), I’m familiar with the popular SID chip that gave talented musicians like Martin Galway, Rob Hubbard and Ben Daglish an outlet to produce some of the most brilliant sets of bleeps and bloops to grace one’s ears.
Now it’s almost 4 AM, and I should probably turn in.
http://0xff.akop.org/2009/05/23/vice-psp-version-211-released/
PhotoViewer is a small utility coded in LUA, to display pictures stored on ms0: / PSP / PHOTO /
Thanks to http://www.dcemu.co.uk for the news.
This program lets you choose and flash gameboots to your flash0 while going through safety checks and flashing it the safest possible way so you lower your chance of a brick by doing it manually.
Quote:
fixed an extraction error some people were having
added a small speedup to the program
added new security checks
added a new opening animation
http://forums.qj.net/psp-development-forum/151478-release-gameboot-editor-v3-1-a.html