JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 2.60 or higher.
Changes:
– Added support for games with version 2.60 and higher
– Integrated the MOD player again
– Various bug fixes
JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 2.60 or higher.
Changes:
– Added support for games with version 2.60 and higher
– Integrated the MOD player again
– Various bug fixes
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Release notes:
[=>] Merged from Dev branch:
Rev 331 – Corn
[!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
[!] reorganize and improve checks in R4300_Handle_Interrupt()
[!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
Rev 332 – Salvy
[!] Optimized CPU_SetCompare
Rev 333 – Salvy
!] Made COP0 registers 32bit (to save a few cycles, since the values written aren’t 64bit anyways)
Rev 334 – Salvy
[+] Implemented MFC0 in dynarec
Rev 335 – Salvy
[!] Optimized CTC1 in dynarec
Rev 336 – Corn
[!] some small optimizations in code generator
[-] removed non working fix for TV output
Rev 337 – Salvy
[~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
[!] Enabled option to ignore memory bound checking in release mode (slight speed up)
Rev 338 – Salvy
[~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
Rev 339 – Salvy
[!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
“PSPStates Menu” by plum_429 allows you to generate “save states”. This is a function commonly known from emulators, where you can save a snapshot of the game and start exactly like the gameplay status was at the time of saving. This plugin is supposed to work on 6.xx firmwares.
CFW 6.39ME (Minimum Edition) for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on PSP1000 and PSP2000 models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports.
Changes:
– Fixed a bug when use categories_light plugin.
– Fixed a bug when use cwcheat plugin.
– 0x800200D3 error is not fixed yet.
LCFW 6.39LME for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on 01g ,02g , 03g, 04g, ,05g ,07g and 09g models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports. Use/install at own risk!
Changes:
– Fixed a bug when use categories_light plugin.
– Fixed a bug when use cwcheat plugin.
– 0x800200D3 error is not fixed yet.
LCFW 6.39LME for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on 01g ,02g , 03g, 04g, ,05g ,07g and 09g models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports. Use/install at own risk!
Changes:
– Fixed a bug when ISO open in XMB.
– Added a PBOOT.PBP execute option.
– Fixed a UMDdrive noise when enter sleep mode.
CFW 6.39ME (Minimum Edition) for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on PSP1000 and PSP2000 models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports.
Changes:
— Fixed a bug when ISO open in XMB.
— Added a PBOOT.PBP execute option.
— Fixed a UMDdrive noise when enter sleep mode.
Krap-PSP is a “swiss army knive” for PSP.
Features:
*Enable/Disable PSP from charging
*Automatically set CPU/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate PSP LEDs
*Easily detect the PSP motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put PSP in music mode (CPU goes to 80mhz, brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable
Changes:
[!]Fix a bug in music mode when beep is executed
[!]Fix reboot function in 6.39
[!]Fix a bug in powersaver and battery warning after saving & reboot.
[!]Extend the plugin delay in gamemode by 5 seconds.
[!]Removed status text.
[!]You can now Disabled thread in Misc Menu(Turn red when disabled)
[+]Added “Draw delay”(The higher the value the higher the flicker the lower the lag)
[+]Added “Music Mode CPU”(Specify the cpu speed when music mode)
[!]Infos Position x & y can now be customize(From the krap.ini)Note: When setting the position of the infos
u_x -> uptime x pos
u_y -> uptime y pos
c_x -> cpu x pos
c_y -> cpu y pos
b_x -> batt x pos
b_y -> batt y pos
Remember that the PSP screen has 480×272 pixels
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Release notes:
[=>] Merged from Dev branch:
Rev 331 – Salvy
[!] Simplified alpha test checks
[!] Simplified and inline SetMux
[~] Removed hack for Aidyn (no longer needed)
[~] Do not test for GU_GREATER in alpha threshold mode (was breaking Aidym)
[!] Fixed debug build
Rev 332 – Salvy
[~] Corrected order of rt and rs in SPECIAL opcodes that had it incorrect
[~] DSUBU/ADDU should be unsigned
Rev 333 – Corn
[!] small optimization of StoreFPR_Double()
[~] clean up some redundant code in math.h
Rev 334 – Salvy
[!] Optimize interrupts (this time shouldn’t cause issues)
[!] Check first if interrupts are enabled to avoid wasting time checking for pending interrupts
Rev 335 – Salvy
[!] Optimized out instances of status reg
Rev 336 – Salvy
[+] Different approach to check for Cop1 Unusuable exceptions (previous approach added too much bloat to the emulator)
Rev 337 – Salvy
[!] Bump up OSHLE cache version
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 3.2x only at the moment.
Changes:
– Added support for version 3.1.1 and 3.1.2 data files
– Lower memory footprint due to removal of the MOD player and the hq2x3x filter
– Increased scrolling speed in the launcher
– Various bug fixes