Added Nov 15, 2009, Under:
Wii
Sand Traps by Uffe Flarup is an original puzzle game for Nintendo Wii. The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit.
Changes:
Added “Multiplayer Mayhem” levels
Reusable stone can now be placed in the BMP level files
http://wiibrew.org/wiki/Sand_Traps
While the parts are partitially mass produced already and assembling those will be the next big step, here are some news about the current progress on the Firmware:
Quote:
The OS is also coming along quite nicely. Automatic PND-Discovery and PXML support is working perfectly, as can be seen in this little video done by skeezix (sorry for the low quality, devs usually don’t have professional video cameras. As soon as cpasjuste’s GUI is included, I’ll make a hires video showing a nearly completed stage of the OS).
The video shows how the icons of the apps appear on the Desktop when you insert an SD Card and how they disappear as soon as you remove them.
The only thing that needs to be done to make the OS ready for a first release is to include cpasjustes GUI and add a First Boot Wizard which helps you to easily setup your Pandora.
And that’s what we’re currently working on.
Source: http://openpandora.org/
http://www.youtube.com/watch?v=h_6DE_14b4o
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Version 0.40 is now out.
This release is the first alpha version. At this point I’m mainly concerned with bugfixing and tidying up than adding significant new features.
Big changes this time around include the removal of PALib support and a directory restructure. This is the first release of Woopsi that ships as a proper library. Installation instructions are included in the zip file, but it’s essentially a matter of just copying the libwoopsi folder to the devkitpro folder.
Additionally, there are a lot of improvements to the graphics API, are a few new example and test projects, and a sizeable number of bugfixes.
Download from SourceForge as usual:
http://www.sourceforce.net/projects/woopsi
Fixes:
– PALib support removed.
– Pointer to selected day button in calendar resets to NULL when new month selected; prevents day button incorrectly popping up if same button is clicked in new month.
– Calendar::getPreferredSize() returns valid values.
– Label text is greyed out when disabled.
– Huge speed increase in Calendar::resize().
– Calendar’s child controls correctly fill entire available space.
– Calendar correctly selects date if new day is the same as old day but in a different month.
– Gadget drag event only raised if stylus is actually moved whilst dragging mode active.
– ScrollingPanel drag and scroll events only raised if stylus is actually moved whilst dragging mode active.
– MultiLineTextBox greys out text when disabled.
– MultiLineTextBox::removeText() correctly repositions cursor.
– TextBox greys out text when disabled.
– Scrolltest compiles correctly.
– SimpleScreen and SimpleWindow helper gadgets removed.
– Renamed LinkedList to WoopsiLinkedList and LinkedListIterator to WoopsiLinkedListIterator to avoid type clashing with LinkedList in devkit.
– Tidied up woopsifuncs.h.
– SuperBitmap::getBitmap() returns a pointer to the Bitmap object instead of the Bitmap object’s raw pixel data.
– Moved skinned gadgets out of main library and into bonus folder.
– Removed fatInitDefault() stub method for SDL out of individual .cpp files and into nds.h.
– dimmedscreen.h includes woopsi.h.
– Graphics::drawBitmap() clips correctly if bitmap destination co-ords are greater than the size of the destination bitmap.
– GraphicsPort::drawPixel() clips correctly.
– GraphicsPort::drawXORPixel() clips correctly.
– Replaced DMA_Force and DMA_Copy with woopsiDmaForce() and woopsiDmaCopy() to fix ancient problems with DMA not seeing latest RAM state.
New Features:
– Calendar test added.
– MultiLineTextBox test added.
– TextBox test added.
– Added an overload to GraphicsPort to print a length of a string in a specific colour.
– Restructured directories into traditional library layout.
– Upgraded main project to VC++ 2008.
– Added libwoopsi.a to SVN.
– Added template example that uses libwoopsi.
– Reorganised demo code into new demo directory.
– BitmapIO class can load 16-bit BMP images with any pixel encoding.
– BitmapIO class can load V3, V4 and V5 DIB headers.
– BitmapLoader example illustrates loading of most supported BMP types.
– Added skinned gadget example.
– Added SkinIO class to bonus folder – loads skins from disk.
– Added BitmapBase class to define basic interface for a bitmap.
– Added BitmapWrapper to enable included (not loaded) bitmap data to be used as a read-only Bitmap object.
– Moved drawing code out of Bitmap class into new Graphics class.
– Added MutableBitmapBase class to define basic interface for an editable bitmap.
– Added FrameBuffer class to wrap framebuffer inside a bitmap class.
– All references to DrawBg array now work with frameBuffer array.
– Added GraphicsUnclipped to perform raw unclipped bitmap drawing.
– GraphicsPort inherits from GraphicsUnclipped in order to reduce code repetition.
– Font system uses new Bitmap object hierarchy.
– System fonts available as global objects.
– Rewritten clipping routine in Font and MonoFont.
– Reorganised VC++ project with more filters.
– Rect struct moved out of Gadget class and into separate header.
– SuperBitmap no longer includes drawing functions; instead it exposes a non-const pointer to its bitmap and a non-const pointer to a Graphics object that can draw to the bitmap.
– Added bitmapdrawing example.
– Added gadgetdrawing example.
– Added blit() and blitFill() methods to Bitmap and FrameBuffer, and signatures to MutableBitmapBase.
– Added getData(x, y) method to all bitmap classes.
http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=60
Hexxagon DS is a remake of an old DOS board game played on a hexagonal board. Each turn a player can move one of his own pieces by duplicating it onto an adjacent tile or simply jumping one tile further. All enemy pieces next to the piece just moved will change color and turn into the player’s pieces. Once the board becomes full, the player with most pieces wins.
Click a piece to select it an show all possible moves for this piece. Click on a highlighted tile to move or re-click the piece to deselect. For green outlines to piece will duplicate, for yellow outlines it will jump.
Changes:
– Menu System complete
– Sound Effects in menus (Still looking for ingame sounds…)
– Filesystem wrapper complete: EFS or FAT (or both) can be used
There are no public updated binaries yet.
http://ryouarashi.blogspot.com/2009/11/hexxagon-status-update.html
Added Nov 15, 2009, Under:
GP2x
Grafx2 is a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320×200 to 1024×768, including most of the standard Amiga resolutions : 320×256, 320×512, 640×256, 640×512, etc…).
http://code.google.com/p/grafx2/downloads/list?can=2&q=label%3AOpSys-gp2x
Added Nov 15, 2009, Under:
iOS
Do you ever find yourself mis-tapping on your iPhone or iTouch?
Whack-A-Geek is our take on the classic arcade game whack a mole. We designed Whack-A-Geek to help tune our screen tapping skills.
This version of Whack-A-Geek has three difficulties. Each difficulty has 30 levels to help challenge and entertain you.
http://appshopper.com/games/whack-a-geek
Added Nov 15, 2009, Under:
iOS
XO: Tic Tac Toe 3D is the ultimate casual game for iPhone!
Based on the familiar game of Tic Tac Toe (noughts and crosses) the rule is simple: place your pawns in a horizontal, vertical or diagonal row within a three dimensional grid to win.
But the challenge doesn’t stop there! Work your way through the 3x3x3, 4x4x4 and 5x5x5 grids with a few twists along the way!
http://appshopper.com/games/xo-tic-tac-toe-3d
The complete Holy Quran in Arabic for Android devices. Very lightweight. Optimized for high-speed browsing. Featuring ultra-fast search & support for multiple bookmarks.
https://slideme.org/application/pocket-quran
French developer “blabla” has updated his battle game Digimon uArea. The main part is the combat/battle mode, but the game also offers five related mini games.
http://microlua.xooit.fr/t448-Digimon-uArena.htm
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