A new beta release of PALib is here, it’s a programming library useful for mostly game coders.
Changes:
Warning: BETA, may contain serious bugs due to massive changes
[Makefiles] I Added two makefiles in the PAlib source so now ‘make’ works again.
(Only concerns linux user, windows user can just continue to use the .bat file)
[PA_Locate] I put back that function into PA_Stuff.c
[PA_16cPutPixel] It now ‘sets’ the pixel instread of just making a logical-or (|)
(May be slightly slower, please report back about it, so we can decide about changing it back)
[UserInfo] Fixed Personal Message and Name
[Keyboard] PA_InitCustomKeyboard fixed (It still used the old PAlib-Keyboard structure name)
[PAlib] Removed the Blank array and replaced every DMA_Copy it was used by with DMA_Fill
(What a memory waste, 260000 Bytes just for zeros…)
!!! Because the Blank array was used all over the PAlib sources, it may be that the alternative
!!! solution doesnt work as expected
!!! Mainly affected by this are background Clean & Init functions
[Examples] /Bitmap8-16bit/Fake16bit: replaced ” with ‘/’ in the #include to gain compatiblity with linux …
[Examples] /Sprites/Effects/ DrawOnDblsize & DrawOnSprite: replaced Blank with NULL
http://forum.palib.info/index.php?topic=7048.0
Added Jun 21, 2009, Under:
Wii
The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!
Features:
Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…
Changes:
New method of programming. It uses seriously very less memory now. ML_Image, ML_Sprite, ML_Background.
added : ML_Screenshot(filename)
added : ML_IsSpriteVisible(sprite)
added : ML_AnimateSpriteEx(sprite, enabled, waitForXRefreshBetweenFrames, from, to)
added : ML_TextBox(ML_Sprite *sprite, x, y, x2, y2, const char *text, …)
added : ML_DrawRect(int x, int y, u16 width, u16 height, u32 rgba)
added : ML_Debug(text)
added : ML_CloneImage(image1, image2)
added : ML_DrawSpriteTextLimit(sprite, x, y, text, limit)
added : ML_FlipImageX(image)
added : ML_FlipImageY(image)
added : ML_InvertImageColors(image)
added : ML_ApplyGrayscaleToImage(image)
added : ML_FlushImage(image)
modified : Input is now finished
modified : ML_GetPixelColor
modified : ML_SetPixelColor
modified : ML_SplashScreen
modified : ML_Cursor, so that it draws your cursor/sprite with the center of the image, and then modifies the sprite.x and sprite.y so that if you point to the left-up edge of the screen it gives you 0, 0.
fixes and optimizations
http://wiibrew.org/wiki/MLlib
Added Jun 21, 2009, Under:
Wii
BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Release notes:
Added OFF option to autoboot. Setting Autoboot to off will disable the delay timer setting in the configuration editor, as this serves no purpose with autoboot disabled. Setting of OFF has the effect of making the Wii sit in the bootmii menu screen until you select the system menu or homebrew channel option from the bootmii menu using either a gamecube controller, or the power/reset buttons on the front of the console.
http://wiibrew.org/wiki/BootMii_Configuration_Editor
This is a phone espionage suite.
Currently it has the following features:
* secretly and remotely read incoming / outgoing sms
* secretly and remotely delete incoming / outgoing sms
* secretly and remotely view call history
* bounce sms messages off remote phone to someone else.
* create a pop-up message on phone
* send a secret fart sound
* secretly and remotely listen to person. (Initiates silent call back of person to your phone with thier speaker phone enabled)
* also send listening in call to somebody else’s phone
http://forum.xda-developers.com/showthread.php?t=527423
FacebookIM or short FIM is a facebook chat client for Windows Mobile.
Changes:
* fixed reappear of new notifications
* toggle full screen by double click on upper bar
* fixed duplicate login error messages
* added option to auto load chat history (though it takes more time + data)
* embedded browser seems to be working fine on latest wm 6.5 builds
* added some features to support usage in QVGA smart phones (such as tab/arrows functionality)
* Registry Settings Moved to HKCU (that’s how m$ like it)
* long enter press sends message (only works from hardware keyboard)
* fixed pop up notifications (moved show/dismiss button to top)
* lower memory usage
http://forum.xda-developers.com/showthread.php?t=480365
Blast Riot! is a fast paced retro shoot-em-up. Two Parts Crossroads, One part Llamatron. Don’t let the screenshot fool you, it’s more fun than it looks!
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,117
This is a PSP clone of a Tron Light Cycle racing game. Objective of the game is to make your enemies collide with the trail you leave behind you as you speed along the grid in cyber space.
Changes:
* You can now control the distance on the camera from the cycle with Up and Down on the D-pad
* You can now control the height of the camera from the cycle with the analog stick up and down
* Reset camera distance and height with O while in-game
* ‘The Void’ by 0m3GA ARS3NAL skin now comes bundled with the game (along with Virtual Reality)
* Tracers/rails are now randomly colored til the main graphical bug is fixed
* Fixed up ‘uber’ gametype, no longer can you go through walls and walls will destroy properly
* You may now toggle MP3 looping with TRIANGLE in the Pause menu in-game!
* MP3 Playback should be much more stable now (yes finally lol)
* more i just can’t remember!
http://forums.qj.net/psp-development-forum/152813-release-light-cycle-3d-v3-01-a.html
Remote Touch DS; mouse and keyboard from your DS!
Release notes:
– Media Control Extended (MEX) – good for Media Center or similar.
– Keyboard fully calibrated and working with key press sound for comfort.
– Remote restart or shutdown of your computer – good for those late night movie sessions where you just want to shutdown your computer directly from the comfort of your bed.
– Added support for a “rtds_settings.txt” config-file on your cartridge with connection data – look in README.txt for more info.
http://forum.gbadev.org/viewtopic.php?t=16687
a128 released a video of a racing game he is working on for the Nintendo DS.
Quote:
I posted some videos of a racing game for the Nintendo DS I developed in 2008. The game runs in 60 FPS, the video quality is bad because I have a cheapo cam. Some game elements are inspired by Mario Kart DS. I will finish this game in a few month, after i did the sequencer Seno DS.
Link: http://a128.blogspot.com/2009/06/videos-of-racing-fun-ds-nds-2008.html
http://forum.gbadev.org/viewtopic.php?t=16728
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