Unofficial LaunchELF v4.31 (PS2 Application)

EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

Changes:

– Added new “MISC/About uLE” subprogram, displaying a program credits screen
– Enhanced FileBrowser to support multiple hotplugged USB mass drives
– Upgraded usbhdfsd to SVN rev 1490 by radad, for multiple USB drive support. Note that this may require running the new “setup.sh” script, for those who wish to compile uLE themselves. (Or use the new script “upgrade_usbhdfsd.sh”.)
– Fixed various issues with TextEditor (inability to insert CRLF at CRLF etc)
– Fixed a partition unmounting issue, that sometimes caused non-fatal failure of the TextEditor to show proper partition contents when browsing for a text file

Thanks to www.tehskeen.com for the news.

http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-31-a.html

By with 0 comments
Bullet Physics v2.70 (PSP misc)

Bullet Physics is a professional free 3D Game Multiphysics Library.

http://forums.qj.net/showthread.php?t=146700

By with 0 comments
LightMP3 v2.0.0 (RC 1) (PSP Application)

LightMP3 is a MP3/OGG Vorbis/FLAC/Atrac3+ player designed to drain little energy from your battery. Can decode MP3 and ATRAC3+ via Media Engine with CPU set at 20Mhz, OGG Vorbis with CPU set at 50Mhz, MP3 via libMAD with CPU set at 70Mhz, FLAC with CPU set at 100Mhz. With battery at 100% and display set to minimum brightness it should last 9 hours.

With battery at 100% and display turned off (press START while playing a track) it should last more than 11 hours.

Features:

-Added: You can sort records in the Media Library (press TRIANGLE)
-Added: support for filename with foreign characters. Many thanks to cooleyes for the FAT driver
-Added: cpu clock set to minimum value when music is paused
-Added: French, German, Polish, Spanish language
-Added: Smoother progress bar
-Added: Icons for folder/music in file browser and media library
-Added: New ICON0.PNG and PIC1.PNG (many thanks to dario1crisafulli)
-Added: Display will turn off when HOLD is set to ON, and will turn on when HOLD is set to off
-Added: In Media Library when you select an artist you see an album’s list (not a song list)
-Added: You can add a playlist to the current one by pressing start in the file browser (or square on the directory containing the playlist)
-Added: Option to change the media library root dir (look at the file “settings”, this option doesen’t appear in the settings tab)
-Fixed: Crash with some album art (switched to libjpeg, thanks to Kevin Kim)
-Fixed: Better Korean support (thanks to Kevin Kim)
-Fixed: Strings are limited inside the menu area.
-Fixed: Sleep bug for MP3 and ATRAC3+ files (doesen’t work with OGG)
-Fixed: Some crash in the Media Library.
-Fixed: Bug in audioscrobbler log (wrong UTC time

http://forums.qj.net/showthread.php?t=146720

By with 0 comments
MahJongg Wii v0.7 (Wii Game)

MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.

The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).

Changes:

Changed to automatically select the language based on the Wii menu language settings (Nintendo only support Japanese, English, German, French, Spanish, Italian, Dutch) but as Mahjongg Wii supports more languages, I have kept the language selection screen, but moved it to be accessible via the game options screen
Added three new tile layouts – fortress, crab and spider
Changed placement algorithm to handle complexity of new tile layouts
Added a layout selection screen which can be accessed by selecting change layout from options menu
Changed all the backgrounds from png to jpeg and at same time doubled their resolution so they now look much cleaner
Added hint functionality to the game (not hover hint) so that if it the icon is pressed a hint selection is highlighted in flashing yellow and 30 seconds are added to the time as a penalty
Added Wiimote rumble when a tile pair is successfully selected
Added an option to turn the rumble feature on or off
Added the saving and loading of configuration data to SD card (mahjongg.cfg on root of SD)
Added SDHC support
Added Danish language support
Wrote language selection paging – now with 9 languages per page with the plus and minus buttons (or on screen equivalents) used to move between them
Added button B usage as an alternative back button whilst in the menus
Added callback functions so that power and reset on the Wii now work and power button on the wiimote now turns the Wii off
Fixed several bugs

http://wiibrew.org/wiki/MahJongg_Wii

By with 0 comments
RedSquare v0.72 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

– update urls on intro screens to www.plaatsoft.nl (My new domain).
– Bugfix: google analysic requests are now working again.
– Bugfix: Score cheating with 1 and 2 button is now not posible anymore.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

http://wiibrew.org/wiki/RedSquare

By with 0 comments
RayDS (06-01-2009) (NDS Techdemo)

RayDS is a raytracer for Nintendo DS in early stages. For now it’s using a hard coded scene.

The author naleksiev plans to improve his raytracer.

http://forum.gbadev.org/viewtopic.php?t=16334

By with 0 comments
Jack and the Beanstalk (Build 41) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I figured it out on my own. Things still aren’t done in the giant fighting room, though. I still need to find a way to make his feet disappear once you’ve hit them six times, and other things, too.

http://www.atariage.com/forums/index.php?showtopic=118991&st=150

By with 0 comments
Grafx2 (SVN 464) (Beta) (GP2x Application)

Grafx2 is a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320×200 to 1024×768, including most of the standard Amiga resolutions : 320×256, 320×512, 640×256, 640×512, etc…).

Please report bugs to the authors, as they want to improve their application.

http://code.google.com/p/grafx2/

By with 0 comments
Frodo v1 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

http://wiibrew.org/wiki/Frodo

By with 0 comments
WiiApple v0.0.5 (Apple II emu for Wii)

yohanes updated his Apple II emulator for Nintendo Wii.

Changes:

* Support Gamecube controller (Wiimote support is planned for next version)
* updated some bug in keyboard handling

http://wiibrew.org/wiki/WiiApple

By with 0 comments