Unofficial SNES9xGX v007 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

Here’s a new release of Snes9x GX – 007, from michniewski and myself (Tantric). Special thanks to eke-eke for making improvements to and hunting down several bugs in the video code. This version includes many bug fixes and minor improvements. Amongst the new features are SDHC support, patch support, zoom saving, and wiimote power button support. Note that the settings file location has changed.

Note: I’m looking for a talented graphics artist to help design a new menu system for FCE Ultra GX, Visual Boy Advance GX, and Snes9x GX who has experience designing icons, layouts, etc. If you’re interested, please contact me.

– added: SDHC support
– added: SD/USB hot-swapping
– added: zoom saving
– added: IPS/UPS/PPF patch support
– added: Qoob modchip support (thanks emukidid!)
– added: Added console/remote power button support (Wii only)
– added: Added reset button support – resets game (Wii only)
– changed: Settings file is now named settings.xml and is stored in the same folder as the DOL – eg: apps/vbagx/settings.xml (Wii only)
– fixed: swc, sfc file support
– fixed: inverted sound channels
– fixed: some game crashes
– fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
– fixed: justifier support
– fixed: superscope turbo button
– fixed: widescreen support
– fixed: ActRaiser 2 issues
– fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
– fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
– fixed: zoom issues (thanks eke-eke!)
– fixed: original modes (thanks eke-eke!)
– fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

Plenty of SNES homebrews can be found at //files/supernes/

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9644

http://wiibrew.org/wiki/Snes9x_GX

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WiiBuilder v1.0 (Wii misc)

WiiBuilder is a Windows software to use for Wii homebrew development.

Features:

– Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
– Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
– Convert XML (.xml) to C array in header file (.h)
– Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
– Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
– Compile Makefile to (.dol and .elf), you must have “make” available in your path

http://wiibrew.org/wiki/WiiBuilder

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MIDI-Jammer v3.0 (NDS Application)

MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.

Changes:

I just upgraded it and added a preset feature, and I’m officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that’s bundled in with the new release at my site.

http://forum.gbadev.org/viewtopic.php?t=16216

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PRXutility Plus Plus v5.0 (PSP Application)

PRXutility++ allows you to gain several information about your battery, such as time left, charge level, temperature and voltage. It also shows you which motherboard your PSP has and gives information about CPU and BUS speed.

PRXutility++ also allows you to shutdown, reboot or let your PSP sleep.

http://forums.qj.net/showthread.php?t=145931

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Stargate Universe DS v1.6b (NDS Lua Game)

“Stargate Universe DS” by killer01 is a massively multiplayer online real-time strategy game (MMORTS) for Nintendo DS. It bases on the popular Stargate SG-1 and Stargate Atlantis TV series.

Thanks to www.nintendomax.com for the news!

http://xtreamlua.com/forums/viewtopic.php?f=38&t=4558

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MPlayerWii v0.07 (Unofficial Versions) (Wii Application)

MPlayerWii is an audio/video player. It is a native port of the MPlayer media player.

Changes:

MPlayerWii v0.07 DCelso & Qualith MOD R2
This new release includes support to DVD by tipolosko, SDHC, sequential and random play.

http://wiibrew.org/wiki/MPlayerWii#Unofficial_Versions

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Touhou DS v0.7 (NDS Game)

Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.

Changes:

bugfixes:
– Shows an error message instead of silently crashing in the case of a broken installation.
– The current score was added to the list of high-scores twice if you used restart or quit after losing all your lives.
– Pausing the game stopped the music, it now only stops sound effects.
– After completing all stages, the game sometimes crashed.
– Script errors in stages other than the first weren’t shown to the user.
– After a boss’ spellcard finishes, -all- enemy projectiles are now destroyed, not just those of the ENEMY_SHOT type.
– Instead of overwriting the default textures, user-specified textures were added -after- the existing textures. This limited the max. texture memory to 32KB.

improvements:
– Internal script compiler now does basic type-checking.
– Meaningful error messages in the script compiler.
– Added (beta) support for downloading additional characters from within the game using wifi.
– Rewrote a large portion of the scripting manual.
– Support for multiple routes per game. Routes are commonly used to create a selectable difficulty setting.
– The score overview shown at the end of every stage works now.
– Both stages and routes can now be locked/unlocked. Read the manual for more info.
– Added a third stage.

Thanks to www.nintendomax.com for the news!

http://www.weeaboo.nl/index.php?aid=16

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Wiireader v1.1B (Wii Application)

Hermes has updated his text reader application for Nintendo Wii.

Changes:

– Version 1.1B with improved resampling, use of asndlib and floating point arithmetic for the MP3 player

Thanks to www.nintendomax.com for the news!

http://www.entuwii.net/foro/viewtopic.php?f=14&t=79

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iR Shell v4.8 (PSP Application)

iR Shell byAhMan is a shell replacement for PSP.

Changes:

New Features for PSP Slim:
– Added support to homebrews that are built with the option PSP_LARGE_MEMORY, that is, to use the extra slim memory. When running these homebrews under iR Shell, they will have access to another 26MB slim RAM. Pls note 2MB of slim RAM is reserved for iR Shell.
– Enhance the HTML Viewer (originally developed by Dark_AleX) to use the extra slim memory. These should help to reduce “Not enough memory” message when accessing larger web contents. The HTML Viewer can be accessed via predefined homebrew #1 icon.

Bug Fixes:
– Some homebrews weren’t correctly recognized by iR Shell and application names were displayed as garbage.
– When setting np9660 mode in iR Configurator, some homebrews failed to launch.
– Launching PS1 games via popsloader wasn’t working properly.
– Copying a large file from ms0: to nethost0: will crash the system.

Thanks to www.tehskeen.com for the news!

http://irshell.org/site/index.php?option=com_fireboard&Itemid=2&func=view&catid=10&id=14136

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Blobby Volley (16-11-2008) (PSP Game)

Poustak released Blobby Volley for PlayStation Portable.

Release notes:

I have completely rewritten the code and can play against an AI. The AI is not very strong but should provide some difficulties for people who have never played on a PC Blobby Volley.

http://www.devsgen.com/psp/index.php?topic=1988.0

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