PockeTwit (r03) (PPC Application)

PockeTwit is a twitter client for the Windows Mobile Professional platform.

Features:
– Display public, user, and friends timelines
– Update status
– Reply to tweets
– Kinetic scrolling on all lists.

Discussion: http://forum.xda-developers.com/showthread.php?t=411536

http://code.google.com/p/pocketwit/

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MahJongg Wii v0.2 (Wii Game)

MahJongg solitaire game for the Wii.

Changes:

Added selected pair fading routine
Added better font (by making new versions of GRRLib functions) and aligned the text better
Added music
Added sounds effects
Fixed accidental selection of piece below ones just removed
Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now both music and sound fx working correctly
cleaned up resources properly when existing back to loader

http://wiibrew.org/wiki/Homebrew_apps/MahJongg_Wii

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FTPii v0.0.12 (Wii Application)

FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself. The FTPii home page is http://code.google.com/p/ftpii/

Changes:

boot.elf rebuilt with patched libfat to set archive flag on new files, allowing Data Management to see uploaded save games (e.g. TP hack).

http://wiibrew.org/wiki/Homebrew_apps/FTPii

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FewChessDS v0.2 (Alpha) (NDS Game)

Sephiroth_FF7 updated FewChessDS…

http://www.dev-fr.org/index.php/topic,3603.0.html

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Colored Gravity (25-07-2008) (Coleco Vision Game)

News from PkK:

I have done some improvements to a WIP called “Colored gravity”.

There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers.
The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. You can’t fire or change color while it’s nonzero.
There are three colors. Objects of different color attract each other.

Left fire button: Fire missile of your current color.
Right fire button: Try to change color.
Joystick: Accelerate / Decelerate, turn spaceship.

Spaceships and missiles bounce when hitting the border of the playing area.

The game becomes a bit slow when there are many objects on screen.

Philipp

P.S.: This is far from a complete game, but spaceships and missiles bouncing around are fun.

http://www.atariage.com/forums/index.php?showtopic=129254

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WiiLife v0.1 (Wii misc)

WiiLife is an implementation of Conway’s Game of Life for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population.

Due to its early stage, the program may crash once in a while.

http://www.wiibrew.org/wiki/User:Drei000/WiiLife

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JavaGear ME v0.97 (Genesis emu for J2ME)

JavaGear ME is a highly optimized Sega Master System and Game Gear emulator for Java enabled mobile devices. It is based on the original JavaGear, but significant portions are completely rewritten. Compatibility is also higher.

Changes:

New Features:
J2SE: Proper Application Interface
J2SE: Added Windows EXE launcher for ease of use
J2ME: Experimental speed increase, by using specially compiled version of proguard. (~10% faster on my Sony Ericsson)
Reworked documentation

http://www.javagear.co.uk/index.php?p=downloads.php

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JJIL (18-07-2008) (J2ME Application)

JJIL is a Java image processing library. It includes an image processing architecture and over 60 routines for various image processing tasks.

JJIL is particularly targeted towards mobile applications. It includes interfaces so images can be converted to and from native formats for J2ME, Android, and J2SE.

JJIL includes some sample applications for face detection and EAN-13 (including UPC) barcode reading. The barcode reader requires high resolution images (currently beyond a typical cameraphone, but perhaps not Android) but the face detection code works well with any cameraphone. It can isolate any reasonable frontal view of a face in a few seconds.

Release notes:

Update, 7-18-08: I build and uploaded a new ReadBarJ JAR file. This fixes a bug that was making the reader fail when the barcode image width was an exact multiple of the number of elementary bars. Probably didn’t affect the J2ME reader much, but still… Code fix was due to hansomli and has been checked into source tree.

http://code.google.com/p/jjil/

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textReader for OS2 v2.1 (Beta 2) (iPhone Application)

This application allows you to read large Text (.txt,.text), eReader/Peanut Press (.pdb), Rich Text Format (.rtf), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), CHM (.chm), and Fiction Book (.fb2) files quickly and efficiently on the iPhone/Touch. This application doesn’t have the fancy formatting of ruBooks or Books.app, but it supports many formats and can quickly load and display large text files that currently cause problems with some UI Text View/Web View based apps. It also gives you some options to reformat/reflow text so that it might be more readable on the iPhone’s smaller screen. If you want to load books quickly and read text, this may be the app for you.

http://code.google.com/p/iphonetextreader/

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NES.app v2.2.4 (NES emu for iPhone)

NES.app emulates the hardware in a Nintendo entertainment system, allowing you to play games on your iPhone. There are many public domain, home-brew games available which have been written for the Nintendo platform, and depending on your country of origin, you may be entitled to play images of commercial games which you rightfully own.

Changes:

[No changelog at time of posting available]

http://www.zdziarski.com/projects/nesapp/

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