Genesis Plus v080107 (Genesis emu for GC)

Eke-eke has updated his Sega MegaDrive/Genesis emulator for the Nintendo Wii/GameCube. This release addresses some issues that came up in the previous release and fixes SD card support for save data.

Changes:

[Genesis]
– fixed interleaved rom detection: roms with .smd extension should now work fine
– fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
– updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
– fixed VINT flag update when VINT is disabled: fixes NCAA College Football
– adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
– adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell’s World Championship Racing, Deadly Moves/Power Athlete
– fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
– added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou

[NGC]
– fixed broken SDCARD support for SRAM and Savestate files

Thanks to brakken / http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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PSP-HUD v1.22 (PSP Application)

This is a plugin for PSP CWF 3.71M33-4 (update 4 is required) that displays some basic info on screen:
– CPU speed and CPU usage
– BUS speed
– battery status (percent and time left)
– local time

Changes:

– fixed cpu usage display

http://forums.qj.net/showthread.php?t=131694

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Time Baby v9 (PSP Application)

Art released another update to his application “Time Baby”.

Release notes:

Focus of this update is the first implementation of a fully functional stopwatch feature.

Time Baby is, and always will be a kernel mode program for Phat PSPs only.

Download from sendspace:
http://www.sendspace.com/file/qh8y1q
Download from Megaupload:
http://www.megaupload.com/?d=08FGV1LJ
Download from RapidShare:
http://rapidshare.com/files/81928787/Time_Baby_V9.zip.html

Cheers, Art.

http://forums.qj.net/showthread.php?t=131925

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Popsish v0.1 (PSP Application misc)

Popsish is yet another Popstation GUI. Requires .net Framework v3.5 or higher.

http://forums.qj.net/showthread.php?t=131942

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Furikup v0.1 (PSP Application)

Furikup is a PSP SIP Phone application by Fanjita.

Release notes:

Sometimes it’s important to assert the dominance of homebrew features over Sony’s lacklustre official firmwares.

Take the forthcoming PSP phone functionality. According to various rumours, Sony will shortly announce (in a few regions of the world) some new software to allow you to make and receive phone calls with your PSP via wifi, which may or may not be based upon the popular Skype platform.

That’s nice, but there are a few flaws:

It’s not yet clear how much it will cost to obtain the software, to subscribe to the service, and to make calls
It’s not likely to be available in all countries
It’s rumoured to only run on the PSP Slim – what about all those loyal early-adopters? 🙁
It will probably only support a limited subset of possible voice platforms – e.g. maybe just Skype, which is notoriously bad at interoperating with other networks.

Here at Noobz, we’re fans of freedom. So we thought we’d release our own PSP Phone software – and here it is, codenamed “Furikup” (it’s a geeky protocol-based joke, don’t worry about it).

Here are some of Furikup’s best features:

It’s free software – in both the beer, and speech senses.

You can use it anywhere in the world, subject to signing-up to a suitable local SIP-based voice-over-IP provider and being near a usable wifi access point. In many countries, you can find those for free or nearly-free – e.g. with SIPGate, in the UK, you can call to your PSP from any standard phone (landline or cellphone) for just the standard local call cost, and from PSP to another SIP phone (another PSP or a PC) for free.
It runs on both slim and fat PSPs.

It uses open standards, for maximum compatibility with other phone systems.
You can use a Go!Cam (Chotto Shot), Talkman microphone, or SOCOM-style headset for audio input. (And even if you don’t have any of those, you can still send audio from a WAV file in a pinch).
It’s still pretty much beta software – the audio quality needs some work (but it is usable), the UI isn’t very pretty, and video calls aren’t working (yet!). But it works, and it’s a nice demo of what is possible.

Since this is open source homebrew software, there are endless possibilities as to what inventive minds could do with this engine. We’d like to see a much nicer GUI (we suck at UIs!), and maybe a custom firmware plugin to use the engine as a teamspeak-style add-on feature for online games. Go on, go crazy and show us what you can do with it – you have our blessing!

http://www.noobz.eu/joomla/news/make-phone-calls-with-your-psp.html

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Converter v0.16 (iPhone Application)

Converter is a units converter for iPhone.

Changes:

07 Jan: (0.16 release)
Thanks to Predator (cdonadei at hotmail.com) Converter.app has a new icon!
Fixed the “Back” button issue.
Added switch button: so you can easily switch between From and To units (I got a lot of requests for this feature).
Added Kitchen measures category. blockquote>

http://code.google.com/p/iphone-converter/

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iGo v1.3 (iPhone Game)

iGo is a native game for the iPhone. Go is a strategic board game for two players.

http://www.robota.nl/products/iPhone%20iGo.html

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Converter v0.15 (iPhone Application)

Converter is a units converter for iPhone.

Changes:

06 Jan: (0.15 release)
Added US units for Volume (gallon, pint, etc.)
Added new measures: Time and Flow(Volume)
Added “Back” button, so it is possible to go back from Measure/To/From screen without selecting anything.

http://code.google.com/p/iphone-converter/

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Chess v1.3 (iPhone Game)

Robota Softwarehouse updated their Chess game, which is based upon GNUchess.

http://www.robota.nl/products/iPhone%20Chess

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Chat Noir DS (NDS Game)

In “Chat Noir” it’s your job to keep the cat inside the playingfield, by blocking her way out. It’s a port of the identical called flash game, which can be found here: http://www.gamedesign.jp/flash/chatnoir/chatnoir.html

Thanks to http://www.dev-fr.org for the news.

http://www.dev-fr.org/projets/(ndsjeu)-chat-noir-ds/msg18796/?topicseen#new

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