POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard’s Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.
http://www.zincland.com/powder/index.php?pagename=release
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard’s Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.
http://www.zincland.com/powder/index.php?pagename=release
Added Nov 28, 2007, Under:
iOS
iSolitaire is a native version of Klondike Solitaire (same as XP Solitaire game) for the iPhone.
It’s in its early stages but the current features are:
– plays Klondike version of Solitaire
– double tap table for options screen where you can deal new cards, change the draw number (1 or 3) or show time/score
– nice surprise once you win (hint: see iSnake or Bounce for an idea what might happen)
– theme support. Add your own theme and easily switch via options screen. Included are default and leopard (thanks to sunsurfin) themes. I’m also looking for a real cool theme that changes the cards as well to be included in the core package
http://iphone.rustyredwagon.com/
Revenge of the Invaders is a Space Invaders clone for Playstation Portable.
Changes:
27th Novemeber 2007
0.7 enemy bombs done
all images are now hard coded into the game 😛
finally got that dam random function of mine to work
added lives counter at the top right
need to add
-collision detection from the enemy bombs
-add the saucer (should be really easy now that i’ve got random working :P)
-high scores
-options
-sound
-better error handling in case no themes or menu background are there
Thanks to http://www.dcemu.co.uk once again for the news.
http://forums.exophase.com/showthread.php?t=4643
Added Nov 28, 2007, Under:
iOS
Robota Softwarehouse presents a basic but free guitar tuner application for the iPhone.
Release notes:
If enough donations come in (the iPhone community doesn’t seem to be very generous) and people are interested we will add frequency analysis and maybe a metronome.
http://www.robota.nl/products/iPhone%20GuitarTuner.html
Mediumgauge has updated his file manager/explorer for Playstation Portable.
Changes:
general:
– added Polish mode.
filer:
– able to extract files in cso/zip that are larger than memory size (about 22MB).
text viewer:
– added a feature to change automatically into UTF-8 encoding when a file begins with UTF-8 BOM.
Thanks to http://www.dcemu.co.uk for the news.
http://www.geocities.jp/mediumgauge/
GPF has udpated his port of Duke Nukem 3D to the Nintendo DS.
Release notes:
finally fixed the black lines on the floor, made some other minor tweaks.
Let me know how it works and please give me constructive feedback, how should the controls work, I haven’t tried other fps’s on the ds, so not sure how to do the controls for it. Plus any other ideas will be helpful.
81 downloads — 2 comments on last release, hard to improve without feedback.
Thanks,
Troy(GPF)
Thanks to http://www.dcemu.co.uk for the news.
http://www.dcemu.co.uk/duke3ds-beta-test-for-ds-80498.html
Alphabet is a french language application to learn the Alphabet.
Thanks to http://www.dev-fr.org for the news.
http://www.dev-fr.org/projets/(nds)alphabet/msg16144/?topicseen#new
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