Added Nov 16, 2007, Under:
GP2x
Open BoR is a fighting Engine which ports “Beats of Rage” to the GP2x.
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Changes:
-all mods on average will save an additional 2 MBytes or more. Less Memoey usage more big mods plable on the GP2x.
-New animations:
grabwalk – animation for walking while grabbing an opponent
grabbedwalk – animation played when being held by someone who is grabwalking
grabbackwalk – animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk – animation played when being held by someone who is grabwalking backwards
grabwalkup – animation for walking up while grabbing an opponent
grabbedwalkup – animation played when being held by someone who is grabwalking up
grabwalkdown – animation for walking down while grabbing an opponent
grabbedwalkdown – animation played when being held by someone who is grabwalking down
grabturn – animation for turning around during a grab, player is stationary until end of animation, enemy’s location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn – animation played when being held by someone who is grabturning
New entity headers:
grabwalk {speed} – sets a different speed for grabwalking
grabturn {turn} – lets entity turn around while grabbing an opponent, will play grabturn animation if present
New variables accessible by script:
get/changeplayerproperty:
name – used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying
get/changeentityproperty:
-AI Flags-
These are some of the flags that the engine uses for determining what action an entity is currently taking. Modifying these mid-animation allows for some very advanced techniques but can cause some really bizarre effects if used improperly. I’ll try and get a guide for using these made soon, but they’re available now for experimentation!
idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
inpain blockquote>
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302
Added Nov 16, 2007, Under:
iOS
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch.
Release notes:
Games should run much faster/smoother due to my improvements to the dynarec, and savestates have been introduced. You can now save your progress at any point and resume it later. Due to performance increases and some tweaking of the buffer sizes, the sound has got a bit better. Sound still has syncing issues. Frameskip is selectable as 1-4 and Auto-frameskip.
Quick answers to questions of people having installation issues:
gba_bios.bin IS required at /Applications/gpSPhone.app/gba_bios.bin
The file “gpSPhone” must have permissions set to 755 or 777 (eXecutable permissions).
Installation instructions are included in the zip as readme_gpSPhone.txt
Please donate if you like this software and wish for it to improve.
Thanks everyone for your support!
Changes:
– Improved sound quality & buffering
– Improved dynarec performance
– Added support for savestates
– Better frameskip support.
Thanks to ZodTTD himself for the news!
… and don’t forget, plenty of legal homebrew GBA ROMS can be found here: http://www.pdroms.de/files/gameboyadvance/
http://zodttd.com/
It has been silent around Jeff Mitchell for a while, now he strikes with a new CaSTaway PSP version.
Release notes:
Fresh build for PSP Slim! Known to work on PSP-Fat 3.52 and 3.71 as well. (Let me know about any other mixes!) Minor aesthetic fixes too.
Thanks to http://www.dcemu.co.uk for the news.
http://www.codejedi.com/shadowplan/castaway.html
DScratch is the first module (or “protein”) made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like VJing software.
Thanks to http://www.dcemu.co.uk for the news.
http://gorgull.googlepages.com/home2
atari2600land is still working on his Qix style Atari 2600 conversion.
Release notes:
If I made the playfield 200 pfblocks, then I could just divide the # of pfblocks filled in by 2 to get a %. This is what I did in this next version. Also, the automatic line stops once you reach a playfield block, whether it be the border or not and adds the %age to the score (the 5th figure should be a ‘%’, I just haven’t gotten around to making it yet.
http://www.atariage.com/forums/index.php?showtopic=91578
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
This version fixes a graphical glitch, introduced in yesterdays update.
http://www.atariage.com/forums/index.php?showtopic=109531&st=100
Added Nov 15, 2007, Under:
GP2x
Sam Fisher has released a new version of Boomshine2x, this one with the yesterday reported touch screen feature.
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2229
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
This is a debug version and not consided as being stable, use at own risk.
Thanks for http://www.dev-fr.org for the news.
http://dicewars.drunkencoders.com/beta/
Infantile Paralysiser has updated his alarm clock/mp3 player application for NDS.
http://mdxonline.dyndns.org/archives/nds/
GoSub2, the successor of GoSub has been updated… Build 53 is out!
Release notes:
Added levels 22-24. I think I’ll work on a Street-Racer-type minigame soon so the monotony of level designing doesn’t wear on me.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
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