Jaklub released JPong, which is a Pong remake. You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc.
Changes in v0.7:
– some changes in eboot presentation
– 2 new obstacle modes
– new bgs
– new effects in menu
– selecting racket and ball look
– stupid normal bot for small babies, play on difficult
http://www.gmclan.org/up444_4_jpong07.html
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Release notes:
Version 3.0 beta 5 had got a bug in high scores management. This is fixed in beta 6.
http://www.puzzlemaniak.com/blog/?p=176
Alekmaul has updated his Atari 800 emulator Pokey DS.
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Changes:
– Fixed problem with joystick.
http://www.portabledev.com/pages/ds/jeuxdev.-perso/pokeyds.php
kukulcan has updated his CPC emulator Croco DS.
Changes:
– Save-states (load, read & erase).
– New design. (thanks to kukulcan)
– Bugfixes with the autostart.
– Beter support of the copy, shift, control and caps-lock keys.
– Single / multi-keys pressed for activate cheat code.
– Minor update in the Z80 emulation.
– Bugfixes in the timing of the sound module. (thanks to Alekmaul)
– All options are now available via icons.
– Screen capture (you need sna2png to convert the snapshot to bitmap)
– Speed limitator. (crocods is sometimes too fast)
http://deadketchup.kyuran.be/
Added Nov 9, 2007, Under:
iOS
This is a port/improvement of the web-based iPhoneFanClub Blackjack Game to iPhone’s native UIKit framework. Many features are yet to come.
Changes:
Fixed bet sheet not displaying in 4.2
http://code.google.com/p/iphoneblackjack/
Funracing is a 2D topdown racing game for PSP written in LUA.
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Thanks to http://www.dev-fr.org for the news.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2469
News from ahrimanes:
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ok guyssss i think i can make a release now… i think i will call it Beta 0.1
sooo download it.
as you will see you got the ship, the bulets, and some stupid enemys,.. an original test music, and sounds,and some stuff that make it to me a real clone of geometrywars..,,.. the sounds still having some problems.. but will fix them… the song is just for test the bg music.. i will make somthing gorgeus as im a music man too : jejeje… loking foward to your coments… by the way. the build is for fw 3xx
of course i do this for the simple fact of fun.. never wanted do take credits from Bizarre creations people.. hope they see this as a fan work stuff…
Comments can be left here: http://forums.qj.net/f-psp-development-forum-11/t-release-polygunwars-v-01-by-ahrimanes-using-jge-127047.html
http://www.megaupload.com/es/?d=7HWCSBQ4
Added Nov 9, 2007, Under:
GP2x
TileWorld is an open source interpreter for Chip’s Challenge levels. Chip’s Challenge remains a popular game today, despite having been introduced in 1989 on the Lynx handheld.
The link holds the source code to the “Beta 1” release of TileWorld2x. It is not meant for end users. The archive includes the original TileWorld 1.3.0 source as well. It includes a Makefile for Linux PC and GP2X targets and builds with the open2X toolchain.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2370
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