DScratch (NDS Application)

DScratch is the first module made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software.

Thanks to http://www.drunkencoders.com for the news!

http://gorgull.googlepages.com/home2

By with 0 comments
devkitARM r21 (GP32 misc)

The coding toolchain devkitARM has seen a new update!

Changes:

Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes

For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users

http://www.devkitpro.org/

By with 0 comments
devkitARM r21 (GBA misc)

The coding toolchain devkitARM has seen a new update!

Changes:

Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes

For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users

http://www.devkitpro.org/

By with 0 comments
Gianas Return News (24-10-2007) (GP2x misc)

Here are a few news from the Giana’s Return team:

after a heavy motivation lack of the organizer (the coder and beta tester were still pretty active) here comes a larger update…

* we have a new graphic artist, who was and is involved in commercial gba and nds games. he will take care of the tilesets and will adjust them to the backgrounds of each world. we can assure you, the first drafts look excellent and the game will rock even more. if the first tileset has been retouched, you’ll find a screenshot or more here.
* our main musician operator is currently not reachable, or not answering our mails, for whatever reason. this ain’t too bad, because there are two other people who are willing to help out. music isn’t really an issuse and quality chipmusic is granted as well. the two guys i am talking about made a soundtrack for “poussin”, the successor of “xump” (gp32, dreamcast, win32) but as the second part of xump will take some time, we will just misuse the unreleased tracks for giana.
* parts of the storyline are drawn, just minor work is left.
* when time comes, we need few translators, who will localize the game into their mother tongue. so far there is an english version and a pretty poor german translation. basically everything is possible if we have a translator: french, spanish, hungarian, finish, swedish, whatever… but for this we will need you! you can already start posting in the comments, we will get back to you. english, french and german are already covered.

if we keep the speed as it is, we hope to pull the game out by around new year, but this shouldn’t be a promise 😉

http://www.gianas-return.de/

By with 0 comments
devkitARM r21 (NDS misc)

The coding toolchain devkitARM has seen a new update!

Changes:

Upgraded to gcc 4.1.2
Added gdb by popular request
Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related.
Newlib patches extended to allow time() to work on the DS
argv has been added – this will require support from the homebrew launcher menu on various cards
ndstool now uses the default arm7 core distributed with libnds in preference to an embedded one
Now working on Vista/Vista64 – users who were impatient and modified paths should now remove those changes

For DS, GBA and GP32 you require devkitARM. There is a mailing list for support issues and general development discussion at http://lists.sourceforge.net/lists/listinfo/devkitpro-arm-users

http://www.devkitpro.org/

By with 0 comments
JelloPhysics v0.3 (XBOX 360 misc)

JelloPhysics is a soft body library for XNA Windows and XBOX360.

http://walaber.com/index.php?action=showitem&id=16

By with 0 comments
Labyrinth v0.4.0 (iPhone Game)

Labyrinth is the iPhone version of the classic game where you control a steel ball by tilting a wooden labyrinth. It is controlled by the iPhone accelerometer and is, as far as I know, the first iPhone game rendered using OpenGL ES.

Thanks to http://www.emuholic.com for the news.

http://tocon.ownit.nu/Labyrinth/

By with 0 comments
Revitalize your “bricked” iPhone (iPhone misc)

This process is designed to rebuild your lock table in the seczone area and repair the damage done by the original anySIM unlock. In essence, it re-virginizes your phone.

Get the whole tutorial and a script at the linked page below.

http://code.google.com/p/iphone-elite/wiki/RevirginizingTool

By with 0 comments
Jack Turtle v0.15a (NDS Game)

kiswa has updated his game “Jack Turtle”.

Release notes:

Okay, I have uploaded a new Alpha demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save. Also, if you downloaded the previous alpha, you will need to delete the old .sav file as they are not likely to work right.

What it has:
* Splash Screen
* Main Menu (Only Options does nothing)
* Level Selection (See below)
* One Test Level – (This is NOT how they will look when released, just for testing!)
* Shooting
* Scoring
* Damage animations
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* One enemy that should have better AI (the stingray)
* In-Game Pause Menu (again, only Options does nothing)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)

What it does NOT have:
* Any storytelling at all
* Good death animations (only urchins do anything now)
* More than one level
* More than three enemies
* Completely functional menus – still working on the Options!
* A bunch of other stuff a platform game should have

Anyway, let me know what you think of the new demo! It’s available on the main post of this thread.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3531&viewmode=flat&order=ASC&type=&mode=0&start=20

By with 0 comments
Tilting Labirinth v0.1b (NDS Game)

You have to get to the finish and avoid red block and get most green fruits. There are also other things like water etc. Game is controlled by DSMotion but can be control also by Dpad. It is now beta vesion so it is yet buggy so if you find any bug, please report them.

Thanks to http://www.dev-fr.org for the news and sceenshot!

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3740&forum=9

By with 0 comments