GPPang v0.8 (GP32 game)

Michel Louvet did it again. Version 0.8 of his Pang clone covers:

– Preliminary Music- Preliminary SFX- Ball are not under ladder anymore- Lot of little annoying bug corrected- Ingame Pause (Press start ingame to pause)- Change of splash screen and title screen- Modified loose life animation (platform don’t diseapear now)- 2 new levels for a total of 17 levels (expect more in the next version)

http://perso.club-internet.fr/michel.louvet/index.html

By with 0 comments
Sonic GBA Demo v0.2 (GBA demo)

Bennymarrou submitted his latest GBA demo to the guys at Player Advance. Currently you can control Sonic, jump on enemies and collect coins. Nothing spectacular so far, but see yourself.http://www.playeradvance.org/

By with 0 comments
CaSTaway GP v11.4 (AtariST emulator for GP32)

Another update of CaSTawayGP. The changes:

Release 11.4 – May 30th————NEW: Added”gamma”variable to config; you can set gamma to 0 through 4 inclusive; anythign else is turned to gamma 0. ex:”gamma 2″NEW: Config bind value”hold-“; simialr to just binding a STKEY except this binds the value as a”hold”key (likepushing”A”on the virtual keyboard). ex:”bind-fl hold-ST_A”This would mean as long as you’re holding left shoulder, you’re holding down ST_A on the ST keyboard.UPD: Included some sample configs in the distribution

http://www.codejedi.com/shadowplan/gp32.html

By with 0 comments
GPPang WIP News (GP32 game)

Seems we can count with a new version of GPPang again in the near future. Those lines were taken from it’s official homepage:

29 May 2003 – GPPang WIP Argg ! Big crash of my computer ! With luck i’ve done a backup of all my devkit and my sources code 5 minutes before the crash ! :)And the good news is : MUSIC ingame ! I must find and implement sfx, before releasing a new version.

http://perso.club-internet.fr/michel.louvet/index.html

By with 0 comments
File Uploads (GBA/GP32/SNES)

Gameboy Advance:1945 by Samuel Adolfsson, 8-Bit 3D Lighting Demo by Robert Parnell, Astrohawk Advance 31-12-2002 by Paul Lay, Berzerk Legends 06-05-2003 by BigRedPimp, Brownian Fade by Decay, Codename – Monkey Bots v0.9 by team Ab Ovo, Deflektor GBA by Foxy, Destined Soul by Edmund Wong, Dragon Tiles v2 by Red5, DrSMS v2.02&v2.03 by Reesy, Dunjunz Advance v1.0 by Daniel Collier, GBA Sound Demo by Brendan Sechter, Hieroglyphic Man by Shen Mansell, Inwaders by GreenGianT, Jewel Crash v0.9 Beta by Daniel Crowley Wilson, Just Another Invaders Game by dox, Keeper v1.1 by Malefactor, Labyrinth (Updated Version) by Rob Blanding, Music Driver Test v0.02 by Magic Touch, Ninja Advance by Cerberus GBA Development, Ninja Bear by DKA Productions, PCEAdvance v2.5 by FluBBa, Plane by tangl_99, PocketGB v0.2a by JustBurn, PocketNES v9.6 by FluBBa, Pong v1.2 by Mark Pereira, Pong-Tor by Tim Cowley, Ports of Call Advance – Concept Demo by A A van Zoelen, Project Future Quest (Old Battle Demo Engine) by ZoneGN, Reversi Advance 19-05-2003 by TeamKNOx, Rotating GBA by Kuja, Snake Clone by Jenswa, The Hand Of God by Kuja, Yet Another Pong Demo by Cerberus GBA Development, ZeroMine Advance 27-05-2003 by TeamKNOxGame Park 32 (GP32):BG Hexa v0.2.1 by bingeun, BG Puyo v0.2.1 by bingeun, BG Tetris v0.2.1 by bingeun, Blister Ball by Brain Postma, Breakout by Brain Postma, BSPlay v0.2 by Brain Postma, CaSTaway GP v11.2&v11.3 by Jeff Mitchell, Connect-4 by clem, Doom v5 by Tom Forsyths&Craig&Guyfawkes, Drop Blocks by Rich, Elf Logic v0.9 by System Gear, Flipit v0.4 by JyCet, Fruit Machine (Preview) by Rich, GP Art v1.0 by Pekele, GPPang v0.6&v0.7&v0.71 by Michel Louvet, iMappy v1.0 by edhel, InfoNES 0.3LQ by Anders Granlund&LQ Soft, Jamidar by Brain Postma, Jatris by Brain Postma, Jump n Bump v0.02a by Michael Heinemann, Nibbles by EpiGP, Park-O-Rama v1.0 by Pascal Bosquet, Pipe Panic (Test Release) by NoBrain2K, Puissance 4 by EpiGP, Speccyal K v0.4b by Tyrell, Speck Invaders by Brain Postma, Tony Targets Beta (27-04-2003) by The Wub, VCS32 v0.1 by Fabrizio Zavagli, Xcade v0.03 by codejedi, XScape by StudioX64Super Nintendo (SNES):Astrohawk 15-05-2003 by Paul LayThis is a very massive update of 71 Files, enjoy!

By with 0 comments
PDRoms – Downloads enable!

Downloads are back, two days earlier as expected. Have fun – Kojote

By with 0 comments
Yet Another Pong Demo (GBA game)

I don’t explain this further, because it’s”Yet Another Pong Demo”. This time from Cerberus GBA Development.http://gba.javaspot.net/index.html

By with 0 comments
DrSMS v2.03 (Master System emulator for GBA)

Reesy has released a new version of his Sega Master System emulator. Heres some info about the release:

    New non flicker version of DrSMS released. The new menu and save function are still to do. After I have done these I will start DrSMS again from scatch, The current emulator will never support all games due to its inflexible design. I now need to spend some time looking at other ways of doing the emulator.Oh and by the way, the menu looks slightly different in this version. Its part of the menu re-write which isn’t finished yet, so it looks abit dodgy. It shouldn’t cause you to much trouble though.

Downloads can be found on the homepage athttp://uk.geocities.com/dave_rees_uk/

By with 0 comments
GPPang v0.71 (GP32 game)

Michel Louvet updated his Pang clone for the GP32. The changes:

– Bonus stop on platform- New weapon- Real random bonus

http://perso.club-internet.fr/michel.louvet/index.html

By with 0 comments
Astrohawk 15-05-2003 (SNES game)

I received an e-mail from Paul Lay, coder of Astrohawk for Super Nintendo and Gameboy Advance. He send me an updated version of Astrohawk for SNES, but i guess it’s better to read the mail i got 😉 As soon as the downloads are enabled you can get the updated version in the SNES/game section.

Hi Kojote,When downloads come back online, could you please update the SNES version of Astrohawk with the new version attached.A few weeks ago I had someone ask me about audio on the SNES and I ended up dusting down my midi converter and music player which left me in a nostalgic mood.Many years ago Astrohawk stopped running on emulators, but as it worked on real h/w I figured it wasn?t my fault. However, having just done a bit of debugging I?ve found that I had some data being used by the VBI which wasn?t initialized until after a selection had been made from the title screen. Whoops! The date on the title screen source file was 1998 so it?s taken me 5 years to fix this one. The program now runs on ZSNES 1.36 and Snes9x 1.39 and while I was at it, I?veadded music and sound effects.Also, you might like to make the GBA version of Astrohawk available ? you can download it from www.astrohawk.co.uk where there?s an instruction booklet available too.Cheers,Paul

http://www.astrohawk.co.uk/

By with 0 comments