MegaFamilyBros v1.0 (SNES Game)

dieudunet presents his first public version of “MegaFamilyBros”. The game is supposed to be a Jump’n’Run game, combining the gameplay of “Megaman” and “Super Mario”. The graphics are unfortunately not original but ripped from various others.

http://www.neoflash.com/forum/index.php/topic,7116.0.html

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Krap-PSP v1.20 (PSP Application)

Krap-PSP is a “swiss army knive” for PSP.

Features:

*Enable/Disable PSP from charging
*Automatically set CPU/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate PSP LEDs
*Easily detect the PSP motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put PSP in music mode (CPU goes to 80mhz, brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable

Changes:

[!]Fix a bug in music mode when beep is executed
[!]Fix reboot function in 6.39
[!]Fix a bug in powersaver and battery warning after saving & reboot.
[!]Extend the plugin delay in gamemode by 5 seconds.
[!]Removed status text.
[!]You can now Disabled thread in Misc Menu(Turn red when disabled)
[+]Added “Draw delay”(The higher the value the higher the flicker the lower the lag)
[+]Added “Music Mode CPU”(Specify the cpu speed when music mode)
[!]Infos Position x & y can now be customize(From the krap.ini)

Note: When setting the position of the infos
u_x -> uptime x pos
u_y -> uptime y pos
c_x -> cpu x pos
c_y -> cpu y pos
b_x -> batt x pos
b_y -> batt y pos
Remember that the PSP screen has 480×272 pixels

http://wololo.net/talk/viewtopic.php?f=26&t=6232

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DaedalusX64 (Revision 723) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 331 – Salvy
[!] Simplified alpha test checks
[!] Simplified and inline SetMux
[~] Removed hack for Aidyn (no longer needed)
[~] Do not test for GU_GREATER in alpha threshold mode (was breaking Aidym)
[!] Fixed debug build
Rev 332 – Salvy
[~] Corrected order of rt and rs in SPECIAL opcodes that had it incorrect
[~] DSUBU/ADDU should be unsigned
Rev 333 – Corn
[!] small optimization of StoreFPR_Double()
[~] clean up some redundant code in math.h
Rev 334 – Salvy
[!] Optimize interrupts (this time shouldn’t cause issues)
[!] Check first if interrupts are enabled to avoid wasting time checking for pending interrupts
Rev 335 – Salvy
[!] Optimized out instances of status reg
Rev 336 – Salvy
[+] Different approach to check for Cop1 Unusuable exceptions (previous approach added too much bloat to the emulator)
Rev 337 – Salvy
[!] Bump up OSHLE cache version

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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Stella (03-08-2011) (Beta) (A2600 emu for Pandora)

Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980’s. Now you can enjoy all of your favorite Atari 2600 games on your Pandora device thanks to Stella!

Although we already do have two ports of Stella for Pandora, here is another one by StreaK 🙂

http://www.gp32x.com/board/index.php?showtopic=60123

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Without Escape v1.1 (NDS Game)

Without Escape by PacoChan is a point & click adventure inspired in Resident Evil and Silent Hill, although there are no monsters. The main objective is to escape from your house since it’s happening a lot of weird things. The game is only in Spanish for now, but it has multi-language support. It would be nice if someone could do an English translation.

Release notes:

I updated to version 1.1 because there were some severe graphic glitches running on real hardware that could make it unplayable.

http://forum.gbadev.org/viewtopic.php?t=17559

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MikMod v1.0.0.0 (Pandora misc Port)

MikMod is a module player and library supporting many formats, including .mod, .s3m, .it, and .xm. Originally a player for MS-DOS, MikMod has been ported to other platforms, such as Unix, Macintosh, BeOS, Java and others.

http://repo.openpandora.org/?page=detail&app=mikmod-app

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Yoshis Dingux Emu Pack and Fact Sheets v0.3 (Dingoo Linux misc)

Yoshis Wiz Emu Pack and Fact Sheets contains SD card ready emulators and fact sheets for the Wiz.

Following emulators come with the pack:

AlexKidd2x 0.6 (SMS)
CPS2Emu (CPS2)
FBA2X 7.3 Alpha (Arcade)
GnGeo 0.7 (Neo Geo)
gpfce 0.4+ (NES)
gpSP 0.9-2Xb-u6 (GBA)
Lemonboy (GBC)
MAME4ALL 2.6 (Arcade)
NeoCD (Neo Geo CD)
OhBoy 1.0.0-beta 1 (GBC)
PCSX4ALL 2.2 (PSX)
PicoDrive 1.8.0 (SMD)
PocketSNES 7.2.0qf (SNES)
ScummVM 1.2.0 (Classic Adv Games)
Temper 0.75 (PCE)
UAE4ALL 0.8.0 Beta (Amiga)

http://www.gp32x.com/board/index.php?showtopic=60113

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PDnoo (PD-Anywhere for Caanoo) v1 (Caanoo Application Port)

PDnoo (PD-Anywhere for Caanoo) is a bundle of PDA (Pure Data Anywhere) and a proof of concept frontend written in BennuGD.

PDa is a clone of the computer music system Pure Data (Pd, for short) that runs on Personal Digital Assistants (PDA’s). Pure Data is a computer music language, that is widely used around the world and resembles MAX/MSP (another commercial computer music system). Pd is free software, and so is PDa. PDa has basically the same functionality as Pd. There are a few differences though. For general information follow the links to the different sites that talk about Pd in the webring.

http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,6,761

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SaveGame Manager GX (R110) (Wii Application)

SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.

Changes:

* Added ListMode to NandMiiBrowser and NandSaveBrowser (Issue 127)
* Updated to newest ehcmodule by rodries (thx!)
* Added necessary source code to support both USB ports at once and copying files from one to another (WORKS ONLY WITH HERMES). It is disabled right now because of weird crash caused by the ehcimodule when copying from one usb port to another which can corrupt partitions. Will be enabled when the issue is resolved. Right now only usb port 0 is active.
* Added use of the internal Wii System Menu font (thx to giantpune and r-win)
* Changed default Font Scale to 0.95 to fit with the new font. If you disabled the system font, you should set scale factor to 1.000
* Properly sync video after flush to avoid possible green flash
* Using new app_booter (see below)
* Moved argument command line also to mem2 to avoid overwrite of it
* Reload back to entry ios when starting homebrew instead of starting it in cIOS
* Converted every 4 spaces to a tab to make the source consistent on those

http://wiibrew.org/wiki/SaveGame_Manager_GX

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Adventure Game Studio (AGS) Runtime v3.21 (R5) (PSP misc)

JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 3.2x only at the moment.

Changes:

– Added support for version 3.1.1 and 3.1.2 data files
– Lower memory footprint due to removal of the MOD player and the hq2x3x filter
– Increased scrolling speed in the launcher
– Various bug fixes

http://jjs.at/software/ags.html

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