Added Jun 23, 2010, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2.1 FreeTypeGX has forked into two disparate projects and now relies upon the Metaphrasis library.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiidev on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/FreeTypeGX
Added Jun 23, 2010, Under:
Wii
Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
This library was developed in-full by Armin Tamzarian with the support of developers in #wiidev on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
Full Doxygen API documentation is included within the download archive for assistance with program integration.
http://wiibrew.org/wiki/Metaphrasis
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Release notes:
No more need for the LOADFIX command! See the previous blog post for more info about how I changed the code to enable this, if you are interested.
EGA horizontal smooth scrolling fixed. The horizontal scrolling was very jittery in games like Supaplex, Heimdall and Crystal Caves, for example. Again more info in my previous blog post.
The BIOS window scrolling functions (up/down) are now implemented for each supported graphics mode and for both directions.
Removed the check for running zeroed data, as this prevented the Great Escape game from starting. Now you won’t get an Unsupported Opcode error in this situation, the game will probably just hang.
Fixed a bug in MOV SP,SReg opcode. For example a game called Berlin 1948 used SP as a loop index with SS as the initial value, and the buggy opcode caused SP to get zeroed, which in turn caused the game to fill the entire screen when it only wanted to write a few pixels.
Various game-specific fixes, as mentioned in my previous blog post.
All the missing opcodes (that weren’t caused by the game executing data) in the debug logs I have received have been implemented. So quite a few games should now progress further than before.
http://dsx86.patrickaalto.com/
Quick! Take your D-Pad on your DS and use it to avoid falling in this incredibly addicting arcade game. All you need to do is move your character left or right, and guide his fall so that he lands on a safe platform. When you find yourself in a pickle, jump to the purple booster and bounce your way to safety, but be careful, the wind and gravity change randomly.
The objective is simple, don’t fall off the screen. Therefore, it can be played by anyone who is seeking an exciting challenge. Beat your previous high score and receive a ranking for your efforts. Who knows, you may be an “EPIC FAIL!” or one of the few who can survive long enough to receive the “Unbelievable!!!” ranking, the highest ranking of all. With an attractive feel to the game, you won’t be able to put this game down until you finally get to that final ranking, so try your hand at it! Give it a go.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11972&f=19 and http://nintendo-ds.dcemu.co.uk/jump-a-little-like-doodle-jump–314158.html for the news.
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4943
CityAdvisor is a navigation platform to guide you traveling in cities.
HERE ARE SOME MAPS WHICH ARE BEING EDITED
Milano / Italy -> bbonzz
Paris – Ile de Frace / France -> Me
Amiens / France -> Me
Brussels / Belgium -> Me
Beijing / China -> Me
Shanghai / China -> Me
Padova / Italy -> Tiziano
Bucharest / Romania -> Calculici
Frankfurt / Germany -> laureus and
Düsseldorf / Germany -> TheGentAtXDA
Melbourne / Australia -> holdz
Prague / Czech Republic -> Libor_m
Rotterdam/ The Netherlands -> odyon
http://forum.xda-developers.com/showthread.php?t=479216
As the name suggests it’s “SimplePiano” is a simple piano application.
Changes:
* Added two single finger chord modes (Major and Minor) – Requires special skin. I don’t like this solution so I didn’t follow it. If anyone is interested in this please let me know…
* Added minimum note sustain length control (in milliseconds). If minimum sustain is not specified the full sample is played.
* Added support for looping over the sample (by looping over the sample) Two samples can be specified, one is played once in the beginning, and the second is played over and over until the key is released. If the second sample is not specified the first one is used for the loop. This feature requires appropriate sound samples to be available.
* Sounds are controlled via “Sound.lst” file. Different behavior of the notes (those mentioned above) can be controlled via this file.
* Added OK/Cancel button to the settings dialog.
* Vibration LED index can be now set via the “Device” tab in the settings dialog.
* Polyphony can control to the “Device” tab in the settings dialog.
* Fixed a problem where SimplePiano closed if an incompatible skin was chosen.
* Fixed issue where bitmaps were not always clipped to bounds.
* Fixed crash when sound file was not exists.
* Changed applications icon (thanks mickesjo)
http://forum.xda-developers.com/showthread.php?t=699750
This is an awesome small World Cup 2010 application for Windows Mobile, which has been entirely developed using the Compact Framework applying some UX concepts from Windows Phone 7 panoramic UI and spikes on fluent UI the developer recently worked on.
This app requires a touch-screen device with Windows Mobile and the Microsoft .Net Compact Framework 3.5. As this is just a proof of concept, you can download it for free from the developers website.
http://forum.xda-developers.com/showthread.php?t=703538
ThrottleLock is a pattern based lock application, fully skinable and with multilanguage support.
http://forum.xda-developers.com/showthread.php?t=419525
Added Jun 21, 2010, Under:
Wii
WiiBuilder is a Windows software to use for Wii homebrew development. This tool can do what wiiload and raw2c are doing, plus all sort of other things. All that in one single executable file.
Changes:
Windows 7 taskbar shows the progress when uploading a file to the Wii
Real preview for fonts
Start and end position of characters to generate
Choice of the text color in the Font Generator Section
Choice of the compression level when sending a file to the Wii
S3M, XM, and IT files converted to C array
http://www.wiibrew.org/wiki/WiiBuilder
A unique game of memorization, skill, and luck. Navigate your tank through a massive maze, earning big points and avoiding the Aggressor.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100