ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
Added May 14, 2010, Under:
Dingoo
alekmaul ported slaneesh’s MAME4ALL version to Dingoo NATIVE! Now you can play more than 2000 Arcade games on your Dingoo without the need of Dingux!
Changes:
V1.0 : 13/05/2010
+ Add new games for Classic
+ Add new games for Capcom
+ Add new games for Konami
+ Change mameVector to mameVectSega and add all sega games
+ Add Deast+Irem, Atari+Namco, Others mame .app files
+ Change default sound freq to 22050
+ Return to menu when exiting a game
# Change key X to key B to return to menu (on config screen)
+ Hiscore saving and configuration saving added
+ Add CPU overclocking -> USE AT YOUR OWN RISK !!!!
http://boards.dingoonity.org/dingoo-releases/mame4all-dingoo-os-native-v1-0/
xdpirate released “Hello Dingoonity” for Dingoo.
Quote:
This is a super-high-tech killer app everyone must have on their Dingoo. I won’t go into more detail here, download it and see for yourself!
http://boards.dingoonity.org/dingux-releases/(release)-hellodingoonity-v1-0/
xdpirate released a Dingoo version of the classic Magic 8 Ball toy.
Quote:
Remember that Magic 8-Ball you had when you were little? Now you can have this awesome piece of high-tech software on your Dingoo.
http://boards.dingoonity.org/dingux-releases/(release)-magicdingooball-v1-0/
A large, convenient collection of Latin phrases. Includes English translations as well as literary references. The phrases are organized by first letter for easy navigation. Click on a phrase to see a longer, more detailed description that includes historical and literary references.
https://slideme.org/application/latin-phrases
hoitjuh55 released Connect4 DS, which is a “Connect 4” game for Nintendo DS. You can play against CPU or one friend (on one DS). The CPU AI is not fully ready yet.
http://palib-dev.com/forum/index.php/topic,556.0.html
Simply shows how much of your packet data quota you’ve used so far this month.
http://code.google.com/p/dataquota/
Open PS2 Loader is a 100% Open source game loader compatible with USB Advance/Extreme game format. It’s more compatible and it should work without PS2Load or change DNASXXX.IMG tricks.
Open PS2 Loader also is developed continuously and anyone can contribute improvements to the project.
The main objective is to support both the PS2 and the PS3 with backward compatibility.
IMPORTANT:
* USB games must be unfragmented. If not, they might not work.
* The compatibility modes have changed
http://psx-scene.com/forums/showthread.php?t=62141
RockBot is supposed to become a multi-platform “Mega Man” style action game.
Changes:
* added gravity, so jump fells much better now
* added an options menu
* improved PS2 sound effects and speed
* better colision detection
http://rockbot.upperland.net/?p=238&lang=en
Added May 13, 2010, Under:
J2ME
Build lightweight networks of service-based components (SOA). Autonomous behaviour, self-organisation, permanent and dynamic linking, XML-RPC based communication, password protection, legacy code accessed through wrappers. Java ME (J2ME) compatible.
http://sourceforge.net/projects/licas/