Here is a new version of silmarilion’s music player GameMusicGear MX.
Changes:
+ add: New Capcom’s QSound (QSF) plugin based on the Audio Overload SDK by R. Belmont and Richard Bannister. NOTE: The plugin has no compressed support yet and takes around 10 seconds to load a song :(.
+ add: Testing new HOLD Mode: when you press the hold switch the screen automatically will turn off, and all the GU operations will be stoped. This will help some CPU heavy plugins, like in_psf and in_uade. But I still need to make it compatible with the remote.
+ add: Option to remove items from playlist browser. Must open the browser and press R to switch to playlist.
+ add: Save playlist feature with a simple text input dialog :).
+ add: Added 22 Khz downsample option to in_psf so most soundtracks can be played without lag (but i recommend using the HOLD Mode for that purpose). You can enable it in the input plugins setup screen.
+ add: Updated blargg’s File_Extractor library to version 1.0.0. Wich allows faster browsing of compressed files. And now some large rar files can be decompressed (tested some psf soundtracks around 20 MB). NOTE: Big compressed files can take several seconds to decompress.
+ add: Updated adplug core to version 2.2.
+ add: Updated vgmstream core to revision 734. And renamed in_stream plugin to in_vgmstream to be more specific. NOTE: I have not written all vgmstream supported formats in the in_vgmstream.plugin file since there are a LOT of formats now, I just put some for testing purposes, so you have to add them manually.
+ add: Release source code of plugins based on GPL and other licenses that require release of source code. The archive is called gmgear_plugins_src.7z
* fix: Increased priority of audio thread and reduced cpu rate of most plugins. The gui became a little slower but i guess it’s worth it since most plugins works around 122 Mhz now :).
* fix: Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger, Popolocrois, Brave Fencer Musashi, and some others. Most soundtracks should play fine now :). If you find a track that doesn´t work please let me know.
* fix: Fixed a bug in in_vgm (in_gme.prx) when loading a compressed vgz file from a subfolder.
* fix: in_psf not properly stopping when changing song.
* fix: Bug in terebi.skin when reaching the bottom of the playlist.
* fix: rockmax.zip skin file was missing in previous release, sorry.
http://forums.qj.net/psp-development-forum/164835-release-gamemusicgear-v1-4-a.html
OSLib MOD is a modified version of the OldSchool Library for PSP.
OldSchool Library for PSP is the a PSP library. It can help you for making PSP an easier console of access for the beginners, and also for those which want just to benefit from its power.
OSLib brings the power of the GPU to you it it PSP without having to learn the concepts 3D or to touch with the hardware.
Changes:
-Added sfont (see the sfont sample in the samples directory)
-Added net functions (from PGE LUA). See net.h
-Added oslDrawStringLimited (limit a string blit to a fixed width)
-Fixed loading an intraFont using Virtual fileSystem
-Fixed bugs by STAS (many thanks)
http://forums.qj.net/psp-development-forum/164886-release-oslib-mod-1-1-1-a.html
joyrider ported his game Sokoban GP2x to the Dingoo! It bears minor changes to make it playable on the Dingoo (obviously!).
Sokoban GP2X is a remake of the classic sokoban game.You as the player need to push boxes to specific locations in the level. Once all boxes are pushed to the correct spots the level is finished.Sokoban GP2X is basically a sokoban engine, it contains all the game rules and has the ability to use level packs. It’s possible to create the level packs directly on the GP2X using the built in Level editor. Each level pack can also have customized graphics and menu colors. The game engine also has an undo system up to 1000 moves, and have custom 25 mod or ogg music files loaded up.
http://www.willemssoft.be/index.php?main=5&sub=37&action=productdetails&id=238
camro updated his application SchedHandler, previously known as MailHandler. The program is based upon ImapPusher.
Features:
.) Scheduler for:
Scanning for:
-> network connection scanner (check the connection and if not valid reconnect again)
-> anti power suspend (sending power heartbeat every X-seconds, and so not going to suspend mode)
-> imap idle scanning for new emails
-> wheel time scanning (after X-seconds execute…)
–> + extra option for
—- checking if File Exist
—- checking if File Not Exist
—- checking if Application Running
—- checking if Application Not Running
Timeplans when Scanning events are valid
Execution if Scanning is valid:
-> Polling Emails (Pocket Outlook Mailboxes)
-> Kill Tasks
-> Play Sounds (all windows media supported files)
-> Switch Radio, GPRS, Wlan, Bluetooth via ON/OFF/Toggle
additional:
it supports:
+ multiple email profiles
+ multiple email FOLDERS
+ multiple scheduler profiles
+ multiple time plans
+ checking email via “Imap Idle” and/or via “Polling”
+ imap(143) and imaps(993) ssl
+ Polling in free defined time interval
+ Multiple Time Scheduling for:
+> switching on/off/toogle (RADIO, GPRS WLAN, BLUETOOTH)
Changes:
+ error handling for socket reading
+ add new command line application for starting a scheduler profile via command line..
SchedExecute.exe -exe=
ex: if you have a Scheduler Profile created with name: Sched_GPRS_Off -> then you can call it via command line:
use it in this kind: ex: Program FilesSchedHandlerSchedExecute.exe -exe=Sched_GPRS_Off
(additional multiple Profiles can be called via one shot.)
ex: Program FilesSchedHandlerSchedExecute.exe -exe=Sched_GPRS_Off -exe=Sched_BT_Off
http://forum.xda-developers.com/showthread.php?t=586991
Added Feb 26, 2010, Under:
Wii
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
1.1.0 (????-??-??)
New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for Dragon Historie.
– Added support for TeenAgent.
General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
– Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.
SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11446&f=54 for the news.
http://scummvm.sourceforge.net/news/20100222/
Added Feb 26, 2010, Under:
Wii
This application allows you to extract/install savegames on your Wii. (data.bin files not supported). It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko.
This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.
http://wiibrew.org/wiki/SaveGame_Manager_GX
Added Feb 26, 2010, Under:
Wii
CustomizeMii is a 100% legal custom Channel creator for the Wii.
Changes:
Fixed sending to Wii
http://wiibrew.org/wiki/CustomizeMii
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
devkitARM release 28
Update gcc to 4.4.3
Update newlib to 1.18.0
Update to gdb 7.0.1
stack fix in ds_arm9_crt0 for mpu setup call
linkscripts now support init priority attribute on constructors
hopefully the last of the OSX 10.4 issues sorted
libnds 1.4.1
improve tanLookUp
reimplement arm7 swiIntrWait functions for DSi support
add extra interrupts for DSi arm7
make initSystem weak to allow override in user code
implement soft reset hooks, applications will now exit to menu if support is provided as per hbmenu
correct write buffer setup in mpu setup code
set background colors in consoleInit functions
correct offsets for bmp sprites
libfat 1.0.7
Use internal allocator wrapper instead of malloc directly
dswifi 0.3.12
minor change for newlib 1.18.0
libfilesystem 0.9.5
prefer fat over gba cart space when argv is present
default_arm7 0.5.10
added soft reset key combo
http://www.devkitpro.org/devkitarm/devkitarm-release-28-and-associated-libraries/
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
devkitARM release 28
Update gcc to 4.4.3
Update newlib to 1.18.0
Update to gdb 7.0.1
stack fix in ds_arm9_crt0 for mpu setup call
linkscripts now support init priority attribute on constructors
hopefully the last of the OSX 10.4 issues sorted
libnds 1.4.1
improve tanLookUp
reimplement arm7 swiIntrWait functions for DSi support
add extra interrupts for DSi arm7
make initSystem weak to allow override in user code
implement soft reset hooks, applications will now exit to menu if support is provided as per hbmenu
correct write buffer setup in mpu setup code
set background colors in consoleInit functions
correct offsets for bmp sprites
libfat 1.0.7
Use internal allocator wrapper instead of malloc directly
dswifi 0.3.12
minor change for newlib 1.18.0
libfilesystem 0.9.5
prefer fat over gba cart space when argv is present
default_arm7 0.5.10
added soft reset key combo
http://www.devkitpro.org/devkitarm/devkitarm-release-28-and-associated-libraries/