PSGroove is an open-source reimplementation of the psjailbreak exploit for AT90USB and related microcontrollers.
This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.
Posted by Kojote
on 2010-08-31 19:42:11
Super Mario + Sokoban = Mario Sokoban!
_(wii_game).jpg)
Thanks to http://www.nintendomax.com/viewtopic.php?t=12341&f=54 for the news.
_(wii_game).jpg)
Thanks to http://www.nintendomax.com/viewtopic.php?t=12341&f=54 for the news.
Posted by Kojote
on 2010-08-31 19:40:58
You are secret Agent Eight. Terrorists took the control of a nuclear plant. They threaten to blow it if government don't pay one billion Euro as a ransom. The aim of your mission is to stop them. Good luck!
Changes:
Thankst to http://www.nintendomax.com/viewtopic.php?t=12349&f=19 for the news.
Changes:
- new weapon: Flamethrower
- faster enemies
- background music
Thankst to http://www.nintendomax.com/viewtopic.php?t=12349&f=19 for the news.
Posted by Kojote
on 2010-08-31 19:38:45
Breakout! is a multi-language (currently English and German, depending on User's preferences) 3D-Breakout clone with little in-game manual...
Changes:
Thanks to http://www.nintendomax.com/viewtopic.php?t=12350&f=19 for the news.
Changes:
* Added different Difficulties (easy, medium, hard)
* Minor technical changes not relevant for end-user
Thanks to http://www.nintendomax.com/viewtopic.php?t=12350&f=19 for the news.
Posted by Kojote
on 2010-08-31 19:37:07
Puzzli is an adaption of the arcade game "Puzzli de Banpresto". The original game was released in 1995. The gameplay takes a bit from Tetris and in 30 levels you have to eliminate all creatures on the screen.
This update fixes compatibility problems with certain linkers.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12352&f=19 for the news.
This update fixes compatibility problems with certain linkers.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12352&f=19 for the news.
Posted by Kojote
on 2010-08-31 19:34:06
This is the WIZ version of gpSP, a very optimized GBA emulator, packaged using Ginge. It only runs ZIPPED ROMS. It will simply quit when trying to run unzipped ones! It runs most games fullspeed without frameskip at the default 500MHz.
Posted by Kojote
on 2010-08-31 06:33:59
Posted by Kojote
on 2010-08-31 06:32:15
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Changes:
Changes:
Full SDHC Support
Full USB Support
Classic Controller Support
Gamecube Controller Support
Changed /prboom/ to /apps/wiidoom/data/
Various bugfixes and tweaks
Posted by Kojote
on 2010-08-31 06:17:49
EvilDragon of the Pandora development team released the final fourth Hotfix pack for the Pandora.
Changes:
Changes:
* Kernel: Added Bluetooth patch by urjaman. PAN (bluetooth internet connections) work fine now.
* WiFi: Fixed the problem where you could not reconnect after you lost a connections
* xf86-video-omapfb: add pandora specific screen blanking
* Nub Mousebuttons: Moving down is now middle mousebuttons. Recognition of mouseclicks with the nub has been enhanced (patch by urjaman)
* Pandora-Scripts: The internal scripts (CPU-Speed, Startup-Manager, etc.) have icons now.
* Pandora-Scripts: Added simple TV-Out script.
* Lid: Opening / Closing will not affect the powersave mode anymore.
* Enhanced brightness scripts (made the more linear)
* Powersave mode: Fixed the CPU Speed setting
* pnd_run: Added support for clockspeed setting
* libpnd: Support spaces in pathnames and PND-Names.
* Updated to a more recent XFCE4-Version
* First-Run-Wizard and Time / Date script: Fixed bug of not-appearing calendar
* New default config for vim (thanks to Nils Kneuper (Ivanovic))
* Python: Added python-misc and python-modules
* New lib: libaudiofile0 now included
* MiniMenu: New config dialogue included (will be improved in the future)
* udev 151: add rule to reserve fb2
* Leds: Fix TWL4030 PWM LED driver (thanks to Urja Rannikko)
* Pandora misc: HACK to change OPP level according to set mhz (thanks to Urja Rannikko) + OPP limiter added (by notaz)
* OMAP: DSS2: make filter coefficient tables human readable, DSS2: add some hackish FIR filter coefficient access
Posted by Kojote
on 2010-08-31 06:15:41
VectorGOO emulates a Vector-06C on native Dingoo. The Vector-06C itself is a home computer that was designed and mass produced in USSR in the late 1980s.
Posted by Kojote
on 2010-08-31 05:58:59
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
Changes:
[!] Simplified DLParser_GBI2_Conker (Corn8)
[!] Updated roms.ini, everything should be up to date now(bdacanay)
[!] Improved check for invalid ucode tables( conker doesn't crash anymore after he winks)
[+] Rewrote DMA_SP_CopyFromRDRAM/DMA_SP_CopyToRDRAM (This heavily based in Mupen DMA code)
Posted by Kojote
on 2010-08-31 05:09:06
Termula2x is a UNIX terminal emulator for the Caanoo, including vi text editor. Recompile for the Caanoo by N8body.
Posted by Kojote
on 2010-08-30 03:48:44
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
Changes:
[+] Further audio improvements and optimizations (Corn8)
[!] Corrected regression that caused Conker not to boot anymore since 558 (Thnx klitzs and re4thewin for reporting it)
[!] Added a controller option, updated compatibility codes, and fixed a few typos in roms.ini (bdacanay)
[~] Removed Wave Racer hack (no longer needed)
[+] Added hack for War Gods to skip CullDl
Posted by Kojote
on 2010-08-30 03:17:25
UAE4ALL for the Pandora has been updated. UAE4ALL is a famous branch of UAE, an well known Amiga emulator. Needs to be optimized but runs tons of games fullspeed!
Changes:
Changes:
* added Scanlines 25% and 50% to "more options"-menu (doubled pixels mode only)
* added Kickstart 1.2 support (has to be 512K and named "kick12.rom" in kickstarts-subdir), removed Kickstart 3.1 support
* added screenmode "320x240 scaled to 640x480" to runme.sh (as alternative to doubled pixels mode)
* fixed "status line" (display power-led & diskdrive-activity at the bottom) - was broken since last release
Posted by Kojote
on 2010-08-29 16:17:42
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
Currently-available games :
Megaman: Triple Threat - A Megaman 7 style fangame. Currently an in-progress demo
Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently an in-progress demo
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
Currently-available games :
Megaman: Triple Threat - A Megaman 7 style fangame. Currently an in-progress demo
Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently an in-progress demo
Posted by Kojote
on 2010-08-29 16:13:58
Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii's flash memory (NAND) and should be used with caution.
Changes:
Changes:
Redesigned a bit of the installer. it is now using the HW_AHBPROT flag set by HBC and no longer requires
a patched ios when run from HBC 1.0.7 or above. if it is run from < 1.0.7 then it still requires a patched IOS.
NOTE : the redesigned part of the installer is closed source for now cause of the used code
Booting a Dol/Title now stops the DVD drive as well
Titles list is now forced to display in english
Dropped Support of Cios
Added support for Homebrew channel 1.0.7&1.0.8 booting & reloading (in case of a DSI crash)
Added online Updating (full versions and beta versions. also language mods are available)
Added a password backdoor incase you forgot the password.To change the password temporary to "BackDoor"
press on the Password Screen "1" and then 4 times "2" on the Remote or "Y" and 4 times "X" on GC/Classic.
Added System Menu TMD patching for HW_AHBPROT so that applications started by Priiloader can enjoy the fun too
Fixed rare bug when Show Debug info was on and reset was pressed
Fixed some USB stuff
Fixed some title booting stuff (removed & moved to SD titles are not listed anymore)
Fixed the green bar that could show when booting system menu
Fixed .elf binary loading
Posted by Kojote
on 2010-08-29 16:12:33
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changes:
Changes:
Better memory management
Added an advanced screenshot function
Added offClick onOver and offOver functions to buttons
Added getType, getParent, getNext and getChild functions to N2D and NODE classes
Improved directional lights constructor
new type(WINDOW) for 2d system
Added a custom expansion for 2d nodes and 3d nodes. This will allow more flexibility.
Increased flexibility of Tev system (now using more efficiently, same number of TEV stages let you do a little more)
Lighing speed boost, speed up the engine about 8%
Posted by Kojote
on 2010-08-29 16:10:46
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
Changes:
add more some previous unhandled commands of SH2 and memory accesses
fix color offset to avoid bluish image
some minor fixes and changes
Posted by Kojote
on 2010-08-29 16:03:27
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X Wiz (on the right), Bennu can run on multiple other platforms, including *BSD, MacOSX and other consoles such as the Wii, Dingoo A320, GP2X, or the classic Xbox.
Although officialy it is only supported on Windows, Linux and GP2X Wiz (on the right), Bennu can run on multiple other platforms, including *BSD, MacOSX and other consoles such as the Wii, Dingoo A320, GP2X, or the classic Xbox.
Posted by Kojote
on 2010-08-29 16:01:30
Posted by Kojote
on 2010-08-29 16:00:07
In Simutrans you can build the transport networks you always dreamed of, with platforms, quays, level crossings, bridges, tunnels, signals and much more. Transport passengers between nearby cities with a commuter train or use a high speed train to earn big money by connecting cities further apart.
Posted by Kojote
on 2010-08-29 15:58:46
Posted by Kojote
on 2010-08-29 15:55:36
"Its 1975 and this man is about to show you the future" is a Nintendo DS demo released at Evoke 2010.
Posted by Kojote
on 2010-08-29 05:31:05
Maze of Galious was an MSX game released in 1987 by Konami. In 2002, a remake of this game has been released by the Brain Games team. This remake was written in SDL, and is now ported to Wii.
Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.
However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today's standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/
Changes:
Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.
However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today's standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/
Changes:
* New feature: Classic controller support added!
* New feature: Graphics and sound themes are now selected via menus in the title screen or in the options screen. No longer directly via buttons A and B.
* Change: Wiimote gameplay changed to be more "gamepad-friendly"
Posted by Kojote
on 2010-08-29 05:12:29
Cooldown is a game in which you need both your brain and your reflexes. Your task is to build pipes to cool down one or more balls which will roll through your cooling pipes.
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Discussion: http://www.gp32x.com/board/index.php?showtopic=56309
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Discussion: http://www.gp32x.com/board/index.php?showtopic=56309
Want to read more? Then check the PDRoms Archive!







