Overbearing Burgers (01-03-2015) (DC Game)

Overbearing Burgers by Sebastien Mihai is a Sega Dreamcast homebrew game featuring a hungry brown bear. The bear must jump at the right time to not only not hit the rocks on the ground, but also to not miss any of the hamburgers. Overbearing Burgers is very easy to play; the only button used is A, which will make the bear jump.

http://sebastianmihai.com/main.php?t=120&n=Sega-Dreamcast-development-Overbearing-Burgers

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Burgers of Hanoi GG (22-02-2015) (GG Game)

Burgers of Hanoi GG by Sebastian Mihai is a Sega Game Gear homebrew game which is a straight port of the original Burgers of Hanoi, which runs on the Sega Master System. Help Burly Bear making burgers – but in a different way you might expect!

http://sebastianmihai.com/main.php?t=119&n=Sega-Game-Gear-development-Burgers-of-Hanoi-GG

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Wipeout 2600 (12-02-2015) (A2600 Game)

Wipeout for the Atari VCS? Let’s go! Might be not that fancy as expected but Retro Lord has put few efforts into it for sure.

http://atariage.com/forums/topic/234960-wipeout-2600/

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Saturnade (19-02-2015) (Sega Saturn Game)

Saturnade by Sebastian Mihai is a Sega Saturn homebrew game inspired by a popular game featuring an avian flapping its wings to pass through the opening between vertical pipes. In Saturnade, the concept is reversed a bit, in that the player controls the opening, rather than the ship.

If the opening gets too close to the bottom of the screen, it will “snap” back and reappear at the top. This is so that the game is not trivialized by waiting for the opening to “land” at the bottom, and then work it upwards from there.

http://sebastianmihai.com/main.php?t=118&n=Sega-Saturn-development-Saturnade

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Jagmatch (08-02-2015) (Jaguar Game)

Jagmatch by Sebastian Mihai is an Atari Jaguar homebrew in which the player has to match Atari computers and consoles to games considered most iconic for each system. Essentially, it requires good short-term memory, but also solid long-term memory as far as Atari gaming history is concerned! To reveal a tile, press A on the controller.

http://sebastianmihai.com/main.php?t=117&n=Atari-Jaguar-development-Jagmatch

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Dragon Defense (14-02-2015) (A2600 Game)

In Dragon Defense by Tyler Frisbee, you assume the role of a wizard defending a castle wall against an army of dragons. Each time a dragon hits the wall or blasts it with fire, part of the wall crumbles. If the dragon makes it past the wall or you lose all 3 of your lives, the game is over.

By collecting mana potions (represented by the ball), you are able to cast four different spells. Each spell requires a different amount of mana points. You can cast a shield spell (0 mana points) by pressing the fire button, an attack spell (1 mana point) by moving the joystick to the right while pressing the fire button, a healing spell (4 mana points) which regenerates the 3 lives you begin with by moving the joystick to the left while pressing the fire button, and finally a spell which rebuilds any damage caused to the castle wall (8 mana points) by moving the joystick down while pressing the fire button. You gain a point for every dragon you kill.

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Cows v0.4 (A2600 Game)

Cows is an Atari VCS game by winkdot. Its his first creation using bBasic. Go and fight the mutant cows!

http://atariage.com/forums/topic/233463-first-batari-game-cows/

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Alien Pinball v0.5 (A2600 Game)

Pinball games on a system such as an Atari VCS are not often seen. Alien Pinball by winkdot increases the numbers of such games for the good old Atari 2600. It’s still a in progress game, but the efforts should not be left unmentioned.

http://atariage.com/forums/topic/235009-alien-pinball/

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Larry the Lemon (Build 37a) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

I changed the look of the game. I don’t know if people will like it, though. Here are some pictures of the newer version.

#1 I thought the spelling of the game using the playfield pixels was boring and overused (I even did it in “Explosive Diarrhea”), so I went with this instead.

#2 Since I had to redo a few things, I had to change the background color in the game. It ended up being red. I didn’t pick red, but it ended up that way since I had to match another already determined value to save space. So this is what it looks like now.

#3 I wanted the score to be a Wide Latin-type font, so I changed that as well. I can change it back if it’s too unreadable. That’s very easy to do.

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Tumulus (r38) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

I don’t have much time to dedicate to it. But this will eventually get completed. New version. Now the sword disappearing on the far right is fixed. Pits should no longer override monsters, when overeyes is active. And a couple minor tweaks, that probably won’t be noticed.

http://atariage.com/forums/topic/213104-tumulus-2600/page-4

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