Set objects in a proper way to help the little yellow dude finding it’s home. This is an (early) preview
This is a program designed to let you create your own drill sets for marching bands. If you don’t know, the drill is the movement of the band on the field. This program allows you to add an “X” wherever you want a band member to be for that set, just the way drill sheets look
Dark Alex has updated his custom firmware for PSP. You can grab it from his page
Slasher has udpated his space shooter game Asterz. The special about this is, that the author accepts suggestions from others and usually adds them to the game. Changes: new particles Leave feedback here: http://forums.qj.net/f-psp-development-forum-11/t-wip-asterz-120933/page7.html
DSOrganize is a very useful organizer suite for the Nintendo DS coded by DragonMinded. Changes: PNG files now support proper alpha channel. Added server-based auto perform to irc. Added missing ascii characters to all fonts, changed some fonts slightly. Added SSL support to web browser. Fixed side tab icons not showing up when startup screen was irc or web browser. [&hellip
ZeeSpace is a 2.5D rendering engine for GP2x. Please note that this is very slow and you may not be able to exit the app properly
James Monkman aka Heavy Stylus, editor and owner of RGCD.co.uk – has added one more GBA homebrew in real cartridge form to his shop. Everything is sold on a non commercial, non profit base. Here are the news: Paradise Games and RGCD Present the Christmas Double Pack! 29th November 2007 by James Monkman Paradise Games and RGCD have teamed to [&hellip
Fort Apocalypse has released a new A2600 homebrew game called Waterskier. Release notes: version 0.2 – fully functioning game where you try to pick up “cans” in the water (or air). Thought this would be less boring than slalom. 4 levels: freshwater, seawater, night, and blood. Open to suggestions. I want to add a minigame where you have to avoid [&hellip
atariland2600 has updated his game GoSub2. It’s now at build 70. Release notes: Here’s two enemies, but this probably won’t work because #1 – the enemies aren’t really enemies. You can touch them for a long period of time and nothing happens. #2 – I drew a crappy shark sprite. I need some help with #1 unless people would like [&hellip
Here is a new version of PSPMSX the MSX series Emulator for PSP. It’s based upon fMSX written by Marat Fayzullin. Changes: – Major speed improvements while using GU render modes – Small changes in settings menu and default settings options