A twist on the traditional “falling tetronimos” game. It starts out simple, but every level gives you a different perspective. The board will flip, spin and dance! Changes: Build2: With additional Keys: D-pad up. Turn piece D-pad left/right: Move left/right D-pad down: Move faster down A,B,Y – Turn piece X – Drop piece
blitter released his “Dithering Library” for Virtual Boy. It’s actually only interesting for coders, but considering Virtual Boy news are pretty seldom… here we go… Release notes: Hi all, Just finished up documenting my latest developments in drawing directly to the framebuffer… looks like it’s ready for a first release. I built this using GCC 4.4.2 and tested both on [&hellip
XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 is a cross-platform application thanks to SDL; it’s available for Windows, MacOS X, Linux and more. Original Ultima 4 data files [&hellip
RGB is a platformer where you can change color between red, green and blue. Platforms are only solid if the color of your man is contained in their color. For example: when you are blue only blue, cyan and magenta platforms are solid. There are also spikes that you must avoid. These are colored too, and are only solid when [&hellip
The Hockey Championship Game has finally made it to the iPhone. Now you have the opportunity to manage the score by your self and be the champion. Play as a goalie and clean up your goal crease by swiping away incoming pucks. Watch out for power play and swipe as many pucks as possible (at once) for combo points and [&hellip
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui. Features: Wiimote, Nunchuk, Classic, and Gamecube controller support SRAM and State saving IPS/UPS/PPF patch support Custom controller configurations SD, USB, [&hellip
SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui. Features: Based on Snes9x 1.53 Wiimote, Nunchuk, Classic, and Gamecube controller support SNES Superscope, Mouse, Justifier support Cheat support Auto Load/Save Game Snapshots and SRAM Custom controller configurations SD, USB, DVD, SMB, Zip, and [&hellip
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui. Features: * Wiimote, Nunchuk, Classic, and Gamecube controller support * iNES, FDS, VS, UNIF, and NSF ROM support * 1-4 Player Support * NES Zapper support * Custom controller configurations * SD, SDHC, USB, [&hellip
XBoard is a port of the open source chess game XBoard. Changes: No changelog provided
UAE4ALL_NUBS for the Pandora is a modified version of the regular UAE4ALL port. It has the mouse mapped on the Pandora Nubs. While there is this advantage, there is also an disadvantage: Unfortunately the VSYNC is not stable. Changes: * Added Chip Mem 512kB/1MB/2MB and Bogo Mem 0/512kB/1MB selectable now * Added Pandora CPU speed can be set in the [&hellip