Category: iOS
Added Feb 11, 2008, Under:
iOS
Pool for the iPhone is a native Pocket Billiard game to run on Apple iPhone and iPod Touch.
The object of the game is to pocket all colored balls, using as few strokes as possible. The order of pocketing is free. If the cue ball (white) is pocketed, one of the previously pocketed balls is placed back on the table. The number of strokes is shown on the left top corner of the table.
How to make a shot:
First select direction of the shot. Touch the screen and the cue will be directed towards touch position. Then select shot power. Touch on the power selection area (on the right side of the screen) and drag. The number on the top will show the power of the shot (1 to 100). Release your finger from the screen to make a shot. Use Settings page to customize game options.
Manual Installation:
Download here: http://www.adikus.com/Pool.app.zip – Copy contents of the file to /Applications/ folder on your iPhone/iPod. You may need to set file permissions.
Please leave comments on the blog. – http://www.adikus.com/blog
http://www.adikus.com/pool/
Added Feb 11, 2008, Under:
iOS
Backgammon for the iPhone is a native version of the classic game to run on Apple iPhone and iPod Touch.
Release notes:
Version 2.2.1 (manual installation)
– Now 3 levels of the game available to everyone.
Download here: http://www.adikus.com/Backgammon.app.zip
Copy contents of the file to /Applications/Backgammon.app/ folder on your iPhone/iPod. You may need to set file permissions.
http://www.adikus.com/backgammon/
Added Feb 8, 2008, Under:
iOS
Here comes a CHM / LIT reader application for the iPhone.
Installation:
copy MobileCHM.app to the /Applications folder and place CHM files at var/root/Media/CHM
http://www.hackint0sh.org/forum/showthread.php?t=28079
Added Feb 8, 2008, Under:
iOS
Penguin Panic has been udpated to work with Firmware v1.1.3.
http://newattiphone.com/showthread.php?t=14
Added Feb 8, 2008, Under:
iOS
The goal of Mobile-RSS is to create a native iPhone application which will remember all your feeds and give you an easy interface for viewing, adding, and removing.
http://code.google.com/p/mobile-rss/
Added Feb 8, 2008, Under:
iOS
An updated version of Garf is out. The game concept is equal to “Simon”. Remember a sequence and replay it. The sequence gets extended by one each round – so the things to remember will increase.
Release notes:
Garf version 0.50 should be on Installer at some point in the near future.
Things have obviously gotten bigger in this version…the buttons are elder/child friendly.
Also, there are gaming modes. In addition to “Regular Mode”, there is “Reverse Garf” and “AntiGarf”. There are no instructions for these modes…you have to figure them out yourself. (But “Reverse Garf” should be self explanatory).
There is also some added support for firmware version 1.1.3, as well as for version 1.0.2. (I’m not totally sure it will work in 1.0.2…someone please let me know if it doesn’t).
Update:
Apparently, this version of Garf works fine with version 1.0.2.
http://mauvilasoftware.com/garf/
Added Feb 8, 2008, Under:
iOS
MobileTerminal a terminal emulator application for the iPhone. MobileTerminal.app is NOT an SSH client, nor Telnet for that matter. It can however be used to execute a console ssh-client application.
Changes:
Terminal v207 (preserves TERM environment and logs in as mobile user)
http://code.google.com/p/mobileterminal/
Added Feb 7, 2008, Under:
iOS
SNES4iPhone v1.0.0 by ZodTTD is a port of PocketSNES (DrPocketSNES v9) to the iPhone and iPod Touch.
Head to the forums at http://www.zodttd.com for more information on installing PocketSNES, as well as source code and beta downloads!
Please note:
Firmwares before 1.1.3 SNES ROMs must go in /var/root/Media/ROMs/SNES/
Firmwares at or above 1.1.3 SNES ROMs must go in /var/mobile/Media/ROMs/SNES/
Also note:
For firmware 1.1.3 users, it is recommended you change ownership of /var/mobile to user mobile by:
1. Log into your iPhone or iPod Touch with SSH user/pass: root/alpine
2. Run this command
chown -hR mobile /var/mobile
3. Thats it. Enjoy a much more stable and compatible 1.1.3!
Thanks to ZodTTD himself for the news.
http://zodttd.com/forum/index.php?board=20.0
This game is a tribute to the Zoo Keeper/Bejewelled style games that are great fun. The Apple iPod Touch and iPhone are particularly suited to this game through use of the touchscreen.
If you have enjoyed this game and would like to show your support for this and future versions, please feel free to make a small donation. Any donation is much appreciated.
Added Feb 6, 2008, Under:
iOS
With just Jiggy and a browser, you’ll be able to write an awesome iPhone application in a matter of minutes. JiggyApps run natively on the iPhone, so there is no messing around with HTML and the limitations of Mobile Safari. At the same time, you don’t need a compiler or even a Mac, because JiggyApps are written in JavaScript.
Changes:
UITextField no longer has all the events it had before
– it only has onBecomeFirstResponder, onResignFirstResponder and onShouldInsertText
– the events it inherits from UIResponder are no longer valid
– this means that if, for example, you had code attached to its onTap handler it will no longer work
Added LKAnimation (you can now do flips, page curls and more)
– you can try it all out with the “superanimation” example (and look at the code)
Added UIView.addLayerAnimation
Fixed LKTransform to be initialized to the identity matrix
Added UIClippedImageView (tap events don’t seem to work)
UIHardware.statusBarHeight is now a read-write property.
Added global Application object
– change status bar modes
– set badges
– launch other applications, etc.
Added UISegmentedControl
Added UISliderControl
Added UISwitchControl
Added UIProgressIndicator
Added UIProgressBar
Added UIAlertSheet
Added UIImageAndTextTableCell
Added UIPickerView
Added UIPickerTableCell
http://groups.google.com/group/jiggyapp-devel/web/jiggy-release-notes