Guide your fish through murky waters and don’t touch anything. The game gets faster every 50 points until you finally enter a pure panic.
Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
Release notes:
This release candidate should fix an elusive screen jumping issue. If no further bugs are found, then this version will be the final one. I will be grateful for any final testing of this game. To check for screen jumps in Stella, press the back-tick key ‘ and type breakif {_scan>#262} at the debugger prompt, followed by run. If the game returns to be debugger at any point then let me know.
Many thanks,
Chris
http://www.atariage.com/forums/index.php?showtopic=125269&st=275
Puzzle is a puzzle game similar to Marble Jumper. The difference is that the ending piece can be anywhere on the board.
Thanks to trilobit the Atari 2600 is richer of one more high quality demo. Amazing effects for a pretty limited hardware, a must see!
atari2600land updated his game Brix.
blueterrance had to make an Atari game for his embedded games class. Result is Ball-Crip which is a 2 player only game. The point is to knock the ball into the other person’s goal.
A sci-fi adventure game by jrok set on a space station filled with evil mutants and robots. Your goal will be to locate the station’s death ray and disable it before the bad guys use it to destroy mankind.
http://www.atariage.com/forums/index.php?showtopic=131950&st=0
New game for atari2600land…
Quote:
Right now I’ve got KC and three ghosts. Only problem is that the three ghosts move in unison, but I want them to move independently from each other randomly across the maze (randomly for now, at least.) My questions are these: Why are they moving in unison, and how do i get them to move independently?
A binary of the BATARI Basic sample game Zombie Chase.
Release notes from Phry:
Hello there.
(sorry for my bad english)
That is my third atari 2600 project. Its an attempt to create a demo. The source is very big and i think it can be optimized. Can somebody tell me how i can create this effect without writing every frame as a new playfield?Thanks a lot!