Category: Atari 2600

2600 De Amigo (Atari 2600 Game Batari Basic Source Code)

Developer “Open Source Pong” who was previously coding an open source Pong game, comes up with a new game. Unfortunatly without binary, so this release might be of limited use for the public.

Release notes:

Here is the Source Code for my new game 2600 De Amigo. When the note touches the corresponding box you move the joystick in that direction to score points. Right now you don’t lose points for moving the joystick while the note isn’t in a box but, that will be added in the next version. The reason i am including the source and not a binary is because there is no way to change the direction of the arrow at this moment and you will need to change a line in the source to control which direction the note will go. However this will allow you to test the basic aspects of the game never the less.

Changing this line controls the direction of the note as follows
0 – none
1 – up
2 – down
3 – left
4 – right

http://www.atariage.com/forums/index.php?showtopic=133672

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Juno First (RC3) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.

The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).

Release notes:

This release candidate should fix an elusive screen jumping issue. If no further bugs are found, then this version will be the final one. I will be grateful for any final testing of this game. To check for screen jumps in Stella, press the back-tick key ‘ and type breakif {_scan>#262} at the debugger prompt, followed by run. If the game returns to be debugger at any point then let me know.

Many thanks,
Chris

http://www.atariage.com/forums/index.php?showtopic=125269&st=275

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KC Munchkin (Build 2) (A2600 Game)

New game for atari2600land…

Quote:

Right now I’ve got KC and three ghosts. Only problem is that the three ghosts move in unison, but I want them to move independently from each other randomly across the maze (randomly for now, at least.) My questions are these: Why are they moving in unison, and how do i get them to move independently?

http://www.atariage.com/forums/index.php?showtopic=133394

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