Category: Atari 2600

ToobBin (06-11-2008) (A2600 Game)

atari2600land updated his game work in progress game ToobBin.

Release notes:

Thanks for the info. With it, i was able to fix it. I think there will be a total of 6 levels, once you get past level 6, the speed and narrowness will stay the same. Where the levels stand:

level 1 = wide / speed low
level 2 = wide / speed medium
level 3 = wide / speed high
level 4 = narrow / speed low
level 5 = narrow / speed medium
level 6 = narrow / speed high

next up: programming some sharks that move in circles.

what i need to do before the program is done:
+ figure out how to align the Os in the title screen to the rest of the letters (since it’s a scrolling game)
+ add some death noise

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

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ToobBin (02-11-2008) (A2600 Game)

atari2600land is continuing the development of his game ToobBin.

Release notes:

I’m back to work on this, and was wondering how to have 1 row of blocks and not two like there is now, and also how to get the previous rock placements erased so there’s only two blocks

Here’s the list of sprites:
* = not implemented yet
player0 – guy
ball – raft
missile0 – guy’s missiles *
player1 – enemy *
missile1 – enemy’s missiles *

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

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Acid Fish v1.06 (A2600 Game)

Some hippies were partying for labor day weekend on their boat. Some drugs fell into the ocean and this little fishy has eaten one. He thinks everyone is out to get him, including the coral!

Guide your fish through murky waters and don’t touch anything. The game gets faster every 50 points until you finally enter a pure panic.

Release notes:

Small updated. Added in Seahorse someone drew me and I think I fixed the pause issue where first enemy pauses.

http://www.atariage.com/forums/index.php?showtopic=133458

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