Category: Atari 2600
Circus Calacticus (22-12-2008) (r2) (A2600 Game)

Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

Release notes:

New Update:

Here’s a reworked version of the laser beam sound behavior. For player beams, I’ve added a “charge-up” sound effect for when you are charging your gun, so that you know when it is charged and primed for full range. I also modified the sound progression of the beam for a more brassy feel, and altered sound collision events so that the beam produces different tones based on how far away the target was, and whether or not it hit your opponent. I kept the original enemy beam sounds in so players could compare and contrast. As always, any feedback would be appreciated.

Thanks!
Jarod.

http://www.atariage.com/forums/index.php?showtopic=136119&st=25

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Circus Calacticus (22-12-2008) (A2600 Game)

Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

Release notes:

New Update:

I’ve taken a whack at a 30hz title screen, but found I could only jam 14 letters comfortably into 4 sprites. Therefore, the title screen reads “Circus Galactus” instead of “Circus Galacticus.” It might be a happy accident, actually… I almost feel like the title rolls off the tongue a little smoother minus the extra syllable. Any opinions?

Cheers,
Jarod

http://www.atariage.com/forums/index.php?showtopic=136119&st=25

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Circus Calacticus (21-12-2008) (A2600 Game)

Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

Release notes:

I’ve worked a bit on my “hurry-up” routine for the game. When a the game-timer reaches a certain point, two walls seal off the defensive zones, and the shield material becomes a wave of deadly electricity that fries you. The time between the beginning of the round and when the walls appear decreases as you progress through the game.

EDT: Fixed a sound effects bug

http://www.atariage.com/forums/index.php?showtopic=136119&st=25

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Jack and the Beanstalk (Build 15) (A2600 Game)

atariland2600 has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

They’re supposed to be clubs, but you can have them be whatever you want them to be.

Update:
+ Added Jack to the title screen.
+ Added three new screens to level 2.
To access the password screen, press up then down at the title screen and put in “28” and then press “fire” to get to these latest screens.

http://www.atariage.com/forums/index.php?showtopic=118991&st=50

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Jack and the Beanstalk (Build 10) (A2600 misc)

atariland2600 has posted an updated of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Here’s a new version.
+Added climbing animation for level 2
+Level 1 is finished, with 20 screens (878 bytes left, enough for a really cool title screen song, if anyone can make one, that is)
+New password: 66 – start at cutscene between levels 1 and 2.
+Did some minor changes to the cutscene between levels 1 and 2.

http://www.atariage.com/forums/index.php?showtopic=118991&st=25

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Roll Up (A2600 Game)

This is a simple game called “Roll Up.” Think Katamari Damacy, Bubbles, Feeding Frenzy, Flow, and any of those other “eat to get bigger” games. You play as a guy pushing a ball around, rolling it over things to make it bigger. You can only roll over things that are smaller than your ball. The fire button charges up a roll-attack, and when released, the player will dash in the direction held.

The purpose of the game is to get the highest score in the time limit.

http://www.atariage.com/forums/index.php?showtopic=135962

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Jack and the Beanstalk (Build 8) (A2600 misc)

atariland2600 has posted an updated of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Added a password system. At the title screen, press up then down. Passwords so far:
47 = infinite lives
28 = start on level 2

Level 4 will be level 2 reversed, you have to make your way down level 2 instead of making your way up it, but i haven’t got that far yet. First I have to program the level 3 “Adventure”-style castle in, but before I do that, I have to finish programming levels 1 and 2. I guess everything has an order for me.

http://www.atariage.com/forums/index.php?showtopic=118991&st=25

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Duel (16-12-2008) (A2600 Game)

“DUEL” (formerly called “Circus Galacticus”) is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

This is a playable demo. The difficulty ramps up as you progress through the game in several ways, and most of the A.I. is in place. The final game will also contain a two-player versus mode, although that is disabled in this build.

http://www.atariage.com/forums/index.php?showtopic=136119

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Spider Game v0.4 (A2600 Game)

Spider game (prototype name) is a platform game, you play as spider and must walk around and climb platforms to collect goodies, while dodge all cast of dangerous enemies such scoprions, bats and others.

You can climb on upper platform, fix on it and walk in upside-down view, this is the novelty.

Please keep in mind this game is a work in progress and will improve over time.

Release notes:

Finally, finished the kernal, I don’t need to care about how the atari will display the game graphics. It’s done

Here’s what the kernal support :

10 Independent enemies, 2 per floor. Independent position, speed, direction, sprite and color.

5 Flying dot (item to be collected) 1 per floor, with independent position, direction and speed. They are ball object, so I can’t draw one sprite for them and they share playfield color. This object is one Fly (insect)
Probably I’ll use Frog Pond’s fly like.

1 Floating sprite, the spider, with missile (web) support.

4 Platforms, assimetrical, with possibility to set holes at any desired position (PF1-PF2-PF3-PF4) for now, holes with 3 and 4 pf-pixels size are possible.

5 Columns, simetrical, one per floor. Using PF2 only.
As it is simetrical, changing PF2 the same information goes to PF3. For create a sort of maze.

About the rom information necessary for one level :

10 Bytes, one per enemy. Using left nibble to select the enemy, up to 15, plus blank (no enemy)
And right nibble to select NUMSIZ1 (sprite wide, 2 or 3 copies etc…) Not added yet.

8 Bytes for the platform, 2 bytes per row, one nibble for each PF, I can add up to 16 possible combinations for the holes, including blank PF and full (no hole). 9 combinations already used, Blank, Full, 4 positions of holes with 3 PF-pixels wide and 3 positions with 4 pixels wide.
They can be set at any position of the platform, one hole per PF, maximum of 4 holes per row.
I still have 7 free combinations for future expansion (such 2 holes per PF).
It’s added and working.

5 Bytes for columns. 1 byte/column per floor, I can directly draw the wall. Using 1 pixel for example, I have two columns/walls, as it’s simetrical. And I’m using PF2 only, it’s enought.
Added and working.

10+8+5 = 23.

I can create about 90 unique levels (type of enemies, holes and walls places) using only 2 kb of rom data

And about the game itself (I don’t start to code it yet. It’s a to do list)

15 possible enemies types (Scorpion, bat etc…), maximun of 10 per screen, I can choose any of them in order of appearance.
Each enemy had own movement pattern. Scorpions just walk foward, turn and walk again. It’s most basic.
They don’t know where the spider is, and they are slow. Good for the first enemy of the game.
Bats fly fast crossing the screen, such bats from pitfall 2, mountain king etc…
There will be enemies that know where the spider is and attack.

About Fly, I don’t know if shoud be good display all five or only one per time… Anyway it’s possible display all 5 at same time.

The spider can fix and walk on the upper platform, also reach new floor using the web and crossing the platform’s holes.
But the spider can’t tru the walls, and not climb on it.
The enemies such scorpions can’t too, so I have plans to create enemies able to trough the walls.

Hiting the fly you collect it and earn points. Touching enemies, you loose one life.

I Don’t know the rules to go for next level, maybe collecting % of Fly, or by time, and if you not collect one amount of fly, you loose one life. I don’t care about this for now.

Around 10 levels per stage, each stage with own enemies and tricks, my objetive is about 6 or 7 stages (~70 levels).

It’s the game I have on mind. Things can be changed, removed or added.

http://www.atariage.com/forums/index.php?showtopic=135482

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Spider Game v0.3 (A2600 Game)

Spider game (prototype name) is a platform game, you play as spider and must walk around and climb platforms to collect goodies, while dodge all cast of dangerous enemies such scoprions, bats and others.

You can climb on upper platform, fix on it and walk in upside-down view, this is the novelty.

Please keep in mind this game is a work in progress and will improve over time.

http://www.atariage.com/forums/index.php?showtopic=135482

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