Category: Atari 2600
Jack and the Beanstalk (Build 41) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I figured it out on my own. Things still aren’t done in the giant fighting room, though. I still need to find a way to make his feet disappear once you’ve hit them six times, and other things, too.

http://www.atariage.com/forums/index.php?showtopic=118991&st=150

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Jack and the Beanstalk (Build 39) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Expanded the castle and added the beginnings of the giant fighting level, which is in the castle’s expansion area. To skip right to what i have so far, the password # is 99. Tell me what you think about it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=150

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Jack and the Beanstalk (Build 38) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Animated game ending is password #66.

http://www.atariage.com/forums/index.php?showtopic=118991&st=150

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Jack and the Beanstalk (Build 35) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Removed the score but kept the timer in. There is no timer in level 3, though. I also fixed what i considered a long-standing bug. You may have noticed when a dog kills Jack, he may go diagonally off the screen. This has been fixed (finally.)

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 34a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I put in the beginnings of a scoring system with bonus points for completing screens, etc. I can’t figure out how to keep track of highest/lowest screens in levels 2 & 4, and if nobody can help me out, i may scrap the scores altogether. If you’d like to help me out, the variables you can use are listed right after the level_2 thing in the second bank in the .bas file. Also, I don’t know what should happen if you run out of time in the castle (which you have 2 minutes. I’d like to make it longer, but i don’t know how), should you lose a life or have it be game over? right now, if the time runs out in the castle, you just don’t get any bonus points.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 33) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

the bugs mentioned above have been fixed (i think.)

As for scoring, I really would like to avoid it, as the code that i put in to get rid of it (const noscore=1) lets me have more space to have code without the scanline going above 262 (at least that’s how i think it works.) I think I’m barely keeping it from going above 262 the way it is. Also, I don’t think there’s enough room. I only have 266 bytes left in bank 1 and 114 bytes left in bank 2. But if enough people clamor for it, i guess i’ll cave in and add it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 32) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I’ve updated the game.

To select a type for level 1, press the select switch until the option you want comes up. The following options are:

1 – screens in order (20 of them)
2 – screens in order (10 of them)
3 – screens random (20 of them)
4 – screens random (10 of them)

I need to work on some parts where the game sometimes gets above 262 scanlines.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 31) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

i think i fixed all of them. i also improved the castle rooms some more, i fixed the right side of them to match the left.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 30) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I’ve reduced the number of birds from 3 to 1. Apparently, the NUSIZ0=$03 was making the birds start more towards the right of the screen. If i set it to NUSIZ0=$00, there’s only one bird, and he starts more towards the left. Also, when you get hit, the bird is supposed to find a new y position to start from, I don’t know why you were having that problem.

Keep reporting stuff you find wrong/improvements, I want this game to be as good as possible.

http://www.atariage.com/forums/index.php?showtopic=118991&st=100

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Jack and the Beanstalk (Build 25a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

The previous release had a bug which did the dog enemy let not move – it’s fixed now.

http://www.atariage.com/forums/index.php?showtopic=118991&st=100

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