Category: Atari 2600
Jack and the Beanstalk (Build 35) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Removed the score but kept the timer in. There is no timer in level 3, though. I also fixed what i considered a long-standing bug. You may have noticed when a dog kills Jack, he may go diagonally off the screen. This has been fixed (finally.)

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 34a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I put in the beginnings of a scoring system with bonus points for completing screens, etc. I can’t figure out how to keep track of highest/lowest screens in levels 2 & 4, and if nobody can help me out, i may scrap the scores altogether. If you’d like to help me out, the variables you can use are listed right after the level_2 thing in the second bank in the .bas file. Also, I don’t know what should happen if you run out of time in the castle (which you have 2 minutes. I’d like to make it longer, but i don’t know how), should you lose a life or have it be game over? right now, if the time runs out in the castle, you just don’t get any bonus points.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 33) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

the bugs mentioned above have been fixed (i think.)

As for scoring, I really would like to avoid it, as the code that i put in to get rid of it (const noscore=1) lets me have more space to have code without the scanline going above 262 (at least that’s how i think it works.) I think I’m barely keeping it from going above 262 the way it is. Also, I don’t think there’s enough room. I only have 266 bytes left in bank 1 and 114 bytes left in bank 2. But if enough people clamor for it, i guess i’ll cave in and add it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 32) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I’ve updated the game.

To select a type for level 1, press the select switch until the option you want comes up. The following options are:

1 – screens in order (20 of them)
2 – screens in order (10 of them)
3 – screens random (20 of them)
4 – screens random (10 of them)

I need to work on some parts where the game sometimes gets above 262 scanlines.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 31) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

i think i fixed all of them. i also improved the castle rooms some more, i fixed the right side of them to match the left.

http://www.atariage.com/forums/index.php?showtopic=118991&st=125

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Jack and the Beanstalk (Build 30) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I’ve reduced the number of birds from 3 to 1. Apparently, the NUSIZ0=$03 was making the birds start more towards the right of the screen. If i set it to NUSIZ0=$00, there’s only one bird, and he starts more towards the left. Also, when you get hit, the bird is supposed to find a new y position to start from, I don’t know why you were having that problem.

Keep reporting stuff you find wrong/improvements, I want this game to be as good as possible.

http://www.atariage.com/forums/index.php?showtopic=118991&st=100

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Jack and the Beanstalk (Build 25a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

The previous release had a bug which did the dog enemy let not move – it’s fixed now.

http://www.atariage.com/forums/index.php?showtopic=118991&st=100

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Jack and the Beanstalk (Build 25) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Goose and harp are in the game now. They are in random rooms, so every game they are in different rooms. Once you get them, the door in the starting room will open. But if you go through it now, the game freezes because I haven’t programmed there yet.

http://www.atariage.com/forums/index.php?showtopic=118991&st=100

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Jack and the Beanstalk (Build 24) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

gee, i didn’t know people enjoyed my music so much. The default now is music on. to turn it off, press the left difficulty to A.

Also, i’ve added some guard dogs to level 3. Is level 3 too hard now? Also I need a harp and goose sprites.

http://www.atariage.com/forums/index.php?showtopic=118991&st=75

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Jack and the Beanstalk (Build 23) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

Both options for troll movement of level 1 are now available via the right difficulty switch. A is following, and B is random.

http://www.atariage.com/forums/index.php?showtopic=118991&st=75

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