Category: Atari 2600

Doris 1k (03-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the pitch of the note played when the heart is caught is now related to the hearts’s energy (more energy–>higher pitch–>more points)
– before starting a game, you can set the right difficulty switch to ‘A’ and the hearts will move… vertically (again, thanks Wickeycolumbus !)

http://www.atariage.com/forums/index.php?showtopic=138445

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Jack and the Beanstalk (Build 71) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Now with the freed up space of banks 1 & 2, I can now make level 1 even larger. Right now, it’s at 32 screens, which is a nice round number, bB coding speaking. I definitely can’t fit 64 screens for level 1, but level 1 is now definitely a lot bigger.

88 bytes left in bank 1 (title screen/level 1)
1,390 bytes left in bank 2 (level 1)
23 bytes left in bank 3 (levels 2 & 4)
5 bytes left in bank 4 (level 3)
1,720 bytes left in bank 5 (ending, game over, giant’s room)
1,089 bytes left in bank 6 (minigame)
4,052 bytes left in bank 7 (empty)
1,630 bytes left in bank 8 (inline 6lives_statusbar.asm)

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Doris 1k (02-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the sound played when the heart is caught has been changed
– hearts loose their energy faster now (each level has its own rate)
– mirrored sprite when Doris faces left (thanks Wickeycolumbus )

http://www.atariage.com/forums/index.php?showtopic=138445

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Mimpy (Build 2) (A2600 Game)

The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.

Release notes:

New version with title screen and timer that goes up to 60 minutes. Also added you can’t place the pieces on top of other ones. I’ll be making more puzzles like the first one in the future

http://www.atariage.com/forums/index.php?showtopic=138400

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Jack and the Beanstalk (Build 70) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Another solution is to make the item bigger than a pfblock, which is what i’ve done here. If it’s out of reach now, remember that I’m redoing the playfields at the end, and I’ll make sure to not have 2 pfblocks be next to each other horizontally and vertically.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Jack and the Beanstalk (Build 69) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

I tried to make there be a bonus item appear after you hit a troll, but if it gets in the playfield a whole bunch of times before it finally lands in a place where there’s no playfield, it flashes like crazy, trying to get to a place where there’s no playfield. If you can think of a way to make it stop doing that, please tell me, otherwise I won’t implement it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=250

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