Category: Atari 2600
Doris 1k (02-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the sound played when the heart is caught has been changed
– hearts loose their energy faster now (each level has its own rate)
– mirrored sprite when Doris faces left (thanks Wickeycolumbus )

http://www.atariage.com/forums/index.php?showtopic=138445

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Mimpy (Build 3) (A2600 Game)

The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.

Release notes:

Added two new puzzles, #2 and #3, to get to them, at the title screen, press the select switch.

http://www.atariage.com/forums/index.php?showtopic=138400

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Conquest of Mars (Revision 2) (A2600 Game)

johnnywc updated his game Conquest of Mars.

Changes:

– delay between shots has been reduced so you can fire quicker
– fuel consumption is slower
– visual cues have been added to the laser gates level to show you where the 3 laser gates appear

http://www.atariage.com/forums/index.php?showtopic=138010

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Mimpy (Build 2) (A2600 Game)

The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.

Release notes:

New version with title screen and timer that goes up to 60 minutes. Also added you can’t place the pieces on top of other ones. I’ll be making more puzzles like the first one in the future

http://www.atariage.com/forums/index.php?showtopic=138400

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Doris 1k (01-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

http://www.atariage.com/forums/index.php?showtopic=138445

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Jack and the Beanstalk (Build 70) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Another solution is to make the item bigger than a pfblock, which is what i’ve done here. If it’s out of reach now, remember that I’m redoing the playfields at the end, and I’ll make sure to not have 2 pfblocks be next to each other horizontally and vertically.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

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Jack and the Beanstalk (Build 69) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

I tried to make there be a bonus item appear after you hit a troll, but if it gets in the playfield a whole bunch of times before it finally lands in a place where there’s no playfield, it flashes like crazy, trying to get to a place where there’s no playfield. If you can think of a way to make it stop doing that, please tell me, otherwise I won’t implement it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=250

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Jack and the Beanstalk (Build 68) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

http://www.atariage.com/forums/index.php?showtopic=118991&st=250

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Jack and the Beanstalk (Build 67) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Added a simple song to the minigame (I am not the best when it comes to 2600 music) and perfected the code for it.

http://www.atariage.com/forums/index.php?showtopic=118991&st=250

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Jack and the Beanstalk (Build 65) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Fixed a few things.
First: Whenever you enter a castle room, you may have noticed that the dog is green for a frame before it goes to brown. I significantly reduced that (or in some cases, completely eliminated it.)
Second: If you go up in the first screen in level 4, you would have gone back to the castle. This too has been fixed.

(By the way, the fact that there are no bushes in the first screen of level 1 is intentional. I’ll keep it that way until I put in the new screens at the last minute.)

http://www.atariage.com/forums/index.php?showtopic=118991&st=250

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