Category: Atari 2600
Outline 2009 Invitro (A2600 Intro)

Trilobit is back with 4k invitation demo to Outline’09 party, for the PAL 2600 VCS.

http://www.atariage.com/forums/index.php?showtopic=140892

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Dot (15-03-2009) (A2600 Games)

Dot is a collection of three games made by Seemo: Doris, Omicron and Tint.

Release notes:

this version removes the border from the title bitmap, and the year in the copyright bitmap, to make room for the one new feature: now you can fire diagonally in omicron.

To change the direction of fire, hold the fire button and move the joystick in the direction you want to fire. The ship will not move when the fire button is pressed.

This control scheme was suggested by Nukey Shay at the beginning of the omicron thread: thanks Nukey

http://www.atariage.com/forums/index.php?showtopic=140765

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Dot (13-03-2009) (A2600 Games)

Dot is a collection of three games made by Seemo: Doris, Omicron and Tint.

http://www.atariage.com/forums/index.php?showtopic=140765

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KITE (WIP) (A2600 Game)

Simon started his second VCS game project. This time it’s about kiting! Find out more at the work in progress thread.

http://www.atariage.com/forums/index.php?showtopic=140228

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K.O. Cruiser (RC3) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

Changes:

Fixed a bug that occurred when the player was TKO’d.
I combined the color schemes for the “human knockdown” and “computer knockdown” for all the characters. The color schemes control the colors at the top of the fight screen – in particular, the clock and health bars. The new versions contain the same blue and red text. The health bars are grayed out. This also saved some bytes, though I don’t need them.
I decreased the amount of health the computer loses when hit. This makes it a tad more fun since you can’t knock the computer out in 30 seconds. Before the average hit damage was about 18. Now it is about 12.
I changed how the computer regains health after been knocked down. The game maintains a “spirit” variable for the computer and player. When the either lands a punch, it increases. It drops when hit. This all depends on a percentage of the punch power. Before, the computer recovered to this value alone. The game also used a “recovery bonus” to make it easier for the computer to recover – depending on the character. In this new version, the computer also gains the bonus as part of their spirit – and therefore their recovered health. The result is that the computer recovers just as it did before – but with more health.
The input system was revised slightly. Before you had to hold the button before hitting left, right, or down. The new version allows you to hit them at the same time.

http://www.atariage.com/forums/index.php?showtopic=121541&st=225

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K.O. Cruiser (23-02-2009) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

http://www.atariage.com/forums/index.php?showtopic=121541&st=200

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K.O. Cruiser v22022009c (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

http://www.atariage.com/forums/index.php?showtopic=121541&st=200

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K.O. Cruiser (RC1) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

Changes:

Added theme songs for both K.C. Nova (#2) and Russ Tick (#5). Nova’s song uses the first verse from Malguena. Russ uses the song “Home of the Range” which is the official anthem of Kansas.
Added some more sound effects – mostly just slight modifications
K.C. Nova now has a different disco song.
I made some internal changes to allow each “stance” to have a different flash glove color. Now, unblockable punches have a different color. I made it yellow in most cases.
Fixed the end-of-round health recovery logic. I actually had this working in a prior betas, but left it disabled in the last one.
Added rematch logic. Basically, you get one rematch per game. This is similar to being able to keep fighting after being defeated in Punch-out. Given there are only 6 boxers, I don’t currently bump you down the ladder if you lose.
Created a Rematch Screen.
Redid the graphics for the Game Over screen. The new version is far simplify than the last. I needed the bytes.
Revamped many of the boxer scripts so the difficulty does not jump dramatically as you advance through boxers.
The difficulty feature was modified. Level 1 is now the default and is equivalent to to Level 2 in the last version. In the new level 2, the effect of hits is halfed and the computer combo speed doubles. Level 3 also doubles movement speed and computer punch power.

http://www.atariage.com/forums/index.php?showtopic=121541&st=175

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256 Byte Pong (16-02-200) (A2600 Game)

Wickeycolumbus who was working on a Pong in 256 byte Pong for Atari 2600, really managed to squeeze the game down and reached his goal.

Check out the linked page for full information!

http://www.atariage.com/forums/index.php?showtopic=139216

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Jack and the Beanstalk (Build 78a) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

I managed to fit both in. By the way, the hidden screen has my name on it, so it’s kind of an Easter egg. Right now, the game is 24,924 bytes big, with 7,844 bytes left to do stuff with.

http://www.atariage.com/forums/index.php?showtopic=118991&st=300

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