Football 2x is a clone of the popular web game “Peg Ball”. Currently only supports 2 players.
A compressed version of Egoboo which takes up less space on SD and takes less time to copy over.
PACMAN F100/F200 game with touchscreen support.
Features:
30 Levels
HitScore save
Multi Speed
Bonus
http://www.gp32x.com/board/index.php?showtopic=42069&view=findpost&p=608760
Snake On Dope (SOD) is a basic game of snake – its just this snake likes to indulge in recreational drugs.
The aim of the game is to navigate the various levels eating eggs whilst avoiding the walls and your own tail. In Dope mode there is an added factor – for every 3 eggs eaten the effect of the dope increases and the screen begins to wave, a little at first but it won’t take long for the whole screen to be waving madly. You also score an extra bonus each time the effect increases. For those who can’t handle the dope mode there is also included a classic mode.
The game also supports several control methods: Joystick/Joypad, A/B/X/Y keys, Shoulder keys (L) rotates Anti-clockwise rotates Clockwise, Touch Screen. – You can also control all menus using touchscreen if you want.
Features:
30 Levels
Chance to win bronze, silver or gold medals on each map.
2 Game modes
8 music tracks
Separate highscore for each map/mode
Several control methods
Adjustable game speed
A few secrets
http://www.gp32x.com/board/index.php?showtopic=42133&view=findpost&p=609934
This is a port of Zelda Classic to the GP2X gaming console. It is based on unofficial sources, but release in binary form was allowed by Dark Nation of Zelda Classic.
Zelda Classic is a tribute to the greatest video game of all time: Nintendo’s The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges.
Changes GP2x:
– ~30% speed increase, with more optimizations to allegro
– if the custom game do not fit on memory, a swap file will be created to hold the memory that does not fit. This virtual memory is only used if needed. The bigger quest can use a lot of virtual memory (the Link to the Heavens quest will create a ~100mb file). As far as I know, this file is only written at start, then it is only read. SD cards aren’t made for heavy writing, so I really don’t know if this can affect the lifetime of the card. Use at your own risk. (I ran it lots of times, and my card still works ;). Some games still crash misteriously, so if you could send me reports of what works and what doesn’t, it would help a lot.
– fixed the status at top not showing while not scrolling, it should appear at all times now.
– now displays a status screen with progress while loading, as the bigger quests can take a long time to load.
Discussion: http://www.gp32x.com/board/index.php?showtopic=42051&view=findpost&p=608411
wejp has updated his audio player “Gmu” for GP2x.
Release highlights:
* Improved GP2X-F200 compatibility: Backlight power-off now works on the F200 as well
* Improved recursive directory add: Gmu’s user interface is no longer blocked while adding large directories
* Increased maximum playlist length from 999 entries to 9999 entries
* Seeking for Ogg Vorbis, Musepack (MPC) and FLAC
http://www.gp32x.com/board/index.php?showtopic=42013&view=findpost&p=607770
This is a generic engine for simulation of Game & Watch-like games, created by Hitnrun, starting with ports of the Madrigal Game & Watch Simulators.
As for the Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation. Currently missing but in the TODO list is hiscore keeping.
For the first version, there is a port of the “Time & Watch – Monkey” game.
http://www.gp32x.com/board/index.php?showtopic=42031&view=findpost&p=608099
Here are a bunch of news from the past days…
GFX news
Our GFX artist thUg has been pretty busy with his regular job, which resulted into a minor slowdown. Yesterday we had the pleasure to see a first preview of the “desert” theme and it’s progressing slowly. As soon as we have a final set, we will start the work on World 5. The things which are done so far, are without doubt excellent. A mockup will be presented as fast as possible.Music News
Our musician operator has been pretty busy this weekend, trying to finalize his work on the tracks. So far everything is going perfect, the team expects new/improved/fixed material by Tuesday night.Unfortunatly Operator does not have any expirience with SFX – so we got back in touch with Chris Huelsbeck, and aksed if we can use his SFX or not. I hope he wont have a problem with it If there are news on this issue, we will let you know!
PC crash… sort of…
The organizer’s PC is now in Valhalla and needs a full backup and reinstall. This will draw back the project by at least one week. Nevertheless everyone is having his task to do (coder, musician, gfx artist), which means that this situation is not too bad.
The DOSBox port by Pickle and Hitnrun got an update.
Changes:
1. Mouse emulation via stick/dpad and buttons
2. Virtual Keyboard
3. Better touchscreen at 320×200 resolutions (no more scaling is needed)
FPaint is a drawing app for GP2x-F200 working with touchscreen.
Changes:
– F100 support added
– PNG format added for save/load
– New set of icons and minors changes on the UI
– Jukebox (mp3/ogg/mod player) added, put your mp3/mod/ogg in the jukebox folder (mp3 can cause randoms crashs)
– 3 new brushs (circle/circle/box no filled)
– New function for create image with custom size
– Optimization for the zoom mode
http://www.gp32x.com/board/index.php?showtopic=41908&st=0&p=606171