Fly your chopper trough a tunnel, don’t collide with walls or wall objects fyling up and down in the tunnel itself. Collecting coins will give extra points.
GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
GP2X Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and ZX-81’s Graphical User interface.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/251-guid.html
JoJo_ReloadeD has released a remake of “Frontier” known from the Atari ST.
PocketSNES is a mixture of SquidgeSNES and the PocketSNES Renderer. Supports transparencies and runs most games fullspeed at 250 MHz! This version fixes problems for GP2x-F200 users.
Changes:
– Support of C4 chip (MegamanX 2 and 3).
– Correction bug with text on games using high res (Seiken Densetsu 3).
– Add optimisations on the DSP code from snes9xTYL of Yoyofr.
– On the F200 the volume be reduce to the middle.
Christmas wouldn’t be Christmas without a new edition of Snowed In ! Now in its 6th Year! “Snowed In 6 – Deep Freeze” is THE definitive Christmas game.
Enjoyed by gamers worldwide – the Snowed-in series has been downloaded over 500,000 times. Christmas wonderland is frozen over this Christmas and the Grinch is back with a bag full of new tricks. Help Santa assemble all his goodies and deep freeze the Grinch for good !
Snowed In 6 is free from Nov 15th 2007 to Jan 15th 2008. Get festive now, bump up the Christmas spirit and join the global high score board this Christmas.
http://www.clickgamer.com/moreinfo.htm?pid=15193§ion=GP2X
Graphics library for gp2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files.
The team behind Giana’s Return pulled out a teaser-video of Level 1, it’s hosted on youtube.
A_SN ported donskeeto’s Cave Copter game from GP32 to the GP2x. It’s a classic Chopper game, navigate your Chopper without touching walls or colliding, but collect the coins 😉
Open BoR is a fighting Engine which ports “Beats of Rage” to the GP2x.
Changes:
-all mods on average will save an additional 2 MBytes or more. Less Memoey usage more big mods plable on the GP2x.
-New animations:
grabwalk – animation for walking while grabbing an opponent
grabbedwalk – animation played when being held by someone who is grabwalking
grabbackwalk – animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk – animation played when being held by someone who is grabwalking backwards
grabwalkup – animation for walking up while grabbing an opponent
grabbedwalkup – animation played when being held by someone who is grabwalking up
grabwalkdown – animation for walking down while grabbing an opponent
grabbedwalkdown – animation played when being held by someone who is grabwalking down
grabturn – animation for turning around during a grab, player is stationary until end of animation, enemy’s location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn – animation played when being held by someone who is grabturningNew entity headers:
grabwalk {speed} – sets a different speed for grabwalking
grabturn {turn} – lets entity turn around while grabbing an opponent, will play grabturn animation if presentNew variables accessible by script:
get/changeplayerproperty:
name – used for checking if a character is being used when other players join in, also controls who a player will respawn as after dyingget/changeentityproperty:
-AI Flags-These are some of the flags that the engine uses for determining what action an entity is currently taking. Modifying these mid-animation allows for some very advanced techniques but can cause some really bizarre effects if used improperly. I’ll try and get a guide for using these made soon, but they’re available now for experimentation!
idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
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Sam Fisher has released a new version of Boomshine2x, this one with the yesterday reported touch screen feature.
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.