Image provided by: AlexmaeAlexmae has released something for the PSP called”Peanut Butter Jelly Time”. Not exactly sure what it is…http://www.psp-ita.com/
ScummVM is an interpreter that allows you to play Lucasarts’ back catalog of point and click adventure games on modern computers. ScummVM DS is a port of ScummVM to the Nintendo DS handheld consoleby Neil Millstone (agentq).
FluBBa has released version 0.6 of his Master System emulator for the Gameboy Advance. This release fixes problems with the game”Gunstar Heroes”.
Mike Haggar released a basic text viewer program for the PSP coded in Lua. Requires the PSP Lua Player v0.7b4 or greater.
File Assistant ++ is a file management tool for your PSP.
Current Features
Copy File Move File Delete File Rename File Make Directory View Image ( tga, bmp, png, jpg ) USB Toggle Music Playback (mp3, ogg, ahx, mod ) Run Executable ( pbp, elf ) Future Features
Text Viewer True Type Fonts Skin Browser PRX/BIN Execution
PSP Rhythm Composer is a homebrew drum machine for the Sony Playstation Portable. In this updated version there is a rewrite in the sequencer code.
RomShark comes up with an improved version of Scorched Earth.
Well, here’s (checks notes) version .9! Wait, the last one should have been .4a, not 1.4a…
Anyway, major changes here! First off, there’s a customized eboot icon and background, thanks to Ryuu of the PSPUpdates forums. Great job!
Also, I’ve added a cool menu. There’s still more things on there that aren’t implenmented yet than are, but it gives room for expansion. So sorry, the network play isn’t in there. With the menu, you can change the ground, sky, gravity, player numbers, falling dirt, which landscape engine to use, landscape steepness (only for the new landscape engine). That’s about it so far.
In the game itself, we’ve now got up to 6 players. Blue and White tanks were added. I tweaked the shooting part to go faster, and I have ideas that might optimize it even more. Oh, and I tossed in Deaths Heads weapons, just in case someone actually wanted to use them . Although their use slows down that whole round of bullets, even after the heads have all exploded.
Using a better font file, so ther’s now lowercase and uppercase letters. The Hello-World team strikes again! File from the RIN source.
Next, I hope to have a scoring system of some type set up, as well as more weapons (dirt-based), and some more menu items working.
No source this time. In the game, use the d-pad to aim and adjust power (hold the L-trigger to go faster.) X to shoot, square and circle to cycle weapons, triangle to clear the screen of smoke traces. Use X to continue during tank dialoge (talking before firing or when dead). triange cancels shots, since sometimes it gets stuck (I’m still looking into that…) Select returns to the home menu.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=7851&page=3&pp=10
Image provided by: MXSMSX has coded a”Button Logger”for the PSP.http://www.dcemu.co.uk/vbulletin/showthread.php?t=9224
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:
TheGrimReaper: General frontend working !!!. Only a FXE file is needed in GPMM subfolder (mamegp32.fxe). All other FXE’s are placed in GPMMMAMEGP32. Please delete old FXE’s from GPMM folder. NOTE: It is NOT mandatory to use the general frontend, FXE’s can be copied to GPMM and use the emulator like in previous MAME GP32 versions. TheGrimReaper: Source code: Microsoft Visual Studio 2003 support. Franxis: Sound core rewritten to be faster. Please, report possible bugs… Franxis: Corrected slowdowns in Psycho Nicks Oscar.
Today I had the pleasure to interview”Memblers”, webmaster ofNESdev. If you are interested in the NES homebrew scene this might be for you.