Category: Miscellaneous

PocketSPC v0.5 (SNES sound chip emu for NDS)

PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:

Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC’s that caused them to not work. End result is this version sounds much better than the previous version.

http://pocketspc.pocketheaven.com/

By · 0 comments
GP32 MAME v1.4 (Arcade emu for GP32)

Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:

  • Support for 11 Gottlieb/Mylstar games (mclassic.fxe): Q*Bert (US) (qbert), Q*Bert (Japan) (qbertjp), Q*Bert Qubes (qbertqub), FHMC Q*Bert (sqbert), Curve Ball (curvebal), Krull (krull), Mad Planets (mplanets), M.A.C.H. 3 (mach3), Reactor (reactor), Three Stooges (3stooges), Us vs. Them (usvsthem)
  • TheGrimReaper: Support for 7 Sega Vector G-80 games (msega.fxe): Eliminator (2 Players) (elim2), Eliminator (4 Players) (elim4), Space Fury (revision C) (spacfury), Space Fury (revision A) (spacfura), Star Trek (startrek), Tac/Scan (tacscan), Zektor (zektor)
  • Save emulator configuration corrected
  • Paths changed: gp:gpmmmamegp32roms ->Here should be the ROMs
    gp:gpmmmamegp32cfg ->Configuration files
    gp:gpmmmamegp32joy ->Analog Joystick settings
  • Video output function optimized
  • Video frame limiter improved
  • Cuadruple video buffer instead of double
  • Compiled with DevKitARM r14
  • The frontend is not available yet… Help needed, see source code: gp32_frontend.c
  • http://www.talfi.net/gp32_franxis/

    By · 0 comments
    PSP Pacman v1.1 (PSP Game)

    Team Discordia have released an update of PSPacman game for the PSP. Updates are :

  • Added analog stick support
  • Added free life every 10,000 points
  • Fixed bug where ghosts would stay blue after you beat a level.
  • Fixed collision detection bug where you would die from ghosts when they werent even touching you
  • Added a fruit you can eat that appears randomly throughout each level, it is worth 500 points
  • Added a PAUSE feature, when you press start button. Also when game is paused it will say Press X to quit this will take you back to title screen.
  • Ghosts now FLASH to white and blue before they turn back to normal
  • Added EBOOT.PBP for version 1.0 users!
  • http://www.teamdiscordia.com/games.html

    By · 0 comments
    PSP Chess v0.29 (PSP Game)

    cwbowron has updates his Chess game for the PSP. Chages are :

  • moves print use modified put char from sdk to display using lower and uppercase
  • new feature for beginner players (and others):
  • option: hilite checks – default off – shows the threatenings piece(s) when in check. (red mask)
  • option: show available – default off – shows the possible moves for the piece under the cursor or the selected start piece. (green mask)
  • option: show threats – default off – hilite pieces that are currently under threat (blue mask)
  • http://forums.ps2dev.org/viewtopic.php?t=1760

    By · 0 comments