PSicko Portable is a game folder organizer for your PSP.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8196
Muffinman has released a new version of his puzzlegame Sudoku. Changes:
Background music (plays Protracker modules, uses modlib by CHN) Display puzzles with numbers, letters or colours. Over 12000 puzzles, split over 6 difficulty levels. New solve option to fill in pencil marks automatically. Minor bug fixes
Image provided by: NRXNRX updated his Bomb Jack remake for the GBA. The game has a real oldschool touch, as it’s using the graphics of the CPC version.http://www.playeradvance.org/index.php?showtopic=12475&st=0
Agena World is a space shooter game for the PSP. It now supports PSP to PSP multiplayer via infrared.http://www.edepot.com/game.html
A coding competition where only Nintendo DS entries are allowed? With neat prizes? You might check out this threat then:http://www.neoflash.com/forum/index.php?topic=524.0PS: While we are at compos. Results for PDRC #3.33 might take till next weekend. This time I am the delaying part 🙂 Working 6 days a week isn’t funny anymore.
taka912 has released an updated version of lantus’s DoomPSP. The changes he made are:
No longer requires Doom-PSP directory Controls are fully configurable via config.ini Introduced Weapon change bug, does not wrap around from fist
“Y”has updated his SNES emulator for the PSP console. Here are the changes :
Auto-fire function added VSync processing correction at time of GPU use Detailed correction
Image provided by: GendalGendal has released a port for the game ToME. Here are his words :
Initial release and differences from the .4 release of Angband: Left Trigger should now act as a full CTRL key, including keys outside of the a-z and A-Z ranges. Removed main function from spawning in a seperate thread, greatly increasing speed for any ascii animations like the introduction. Running is now close to instantaneous along with other small improvements. Macro interface reverted back to star shape Small visual improvements to OSK and Macro interface, including changing key highlight in the OSK to red for easier visibility Added previous message to bottom line next to the Battery display since it was going unused and I often missed the last message because of macros and whatnot clearing the buffer. ToME now flushes the input buffer before sending a macro with the star interface, you should not have to use eee anymore. If anybody can think of a reason this is a bad default, let me know.
Quake game port has been updated by PacManFan. Here are the changes :
the major crash bug has been fixed. I’ve played through the first 5 levels with no problems. The framerate is improved because I’ve set the CPU frequency to be 333mhz. I’ve also fixed a few othe small issues.
pspepe has updated his tetris game for the PSP. Changes are :
Lines, score and time are visible now. Save high score. Classic mode added ( up or down in the main menu to select ). Extra points for 2 or more consecutive lines. Added trinagle and up to rotate the piece.