Category: Nintendo DS
Copper has updated his Arcade machine emulator, specialized in emulating Pacman and some of its variants.
Changes:
– Version 1.3.2 compiled with libnds
– Improvement of its chip Namco
– Add the AY-8910 for Dream Shopper
– 2 new roms Ponpoko borne display adapted to fit on the bottom screen
– Added a vertical scrolling Pengo
– Safeguarding of hi-score save for Roma 4 (nmouse, nmouseb, woodpek and cannonbp)
Thanks to www.nintendomax.com for the news.
http://www.dev-fr.org/index.php/topic,4004.0.html
A new beta release of PALib is here, it’s a programming library useful for mostly game coders.
Changes:
[PAlib] Now PAlib is compatible with devkitARM r25 and libnds 1.3.2 thanks to n00bey and fincs!! Enjoy!
[Sound] MikMod and hitchkrt’s mod player have been removed in favor of the new MaxMod library that comes with devkitPro (/examples/Sound/MaxMod/)
[Wifi] LibLobby support has been temporarily removed.
[ARM7 cores] The set of ARM7 cores has been modified: ARM7_MP3, ARM7_MP3_DSWIFI and ARM7_MAXMOD_DSWIFI.
[FAT loading] NightFox’s FAT loading functions have been removed because they were buggy. Use the latest version of the functions instead.
[Video] This whole section has been removed (legacy stuff that is useless)
[Splash screens] The splash screen functions have been removed because they were useless. Code your own instead.
[Workspace] VisualHAM has been removed in favor of Programmers’ Notepad that comes with devkitPro.
[Tools] viDeoconverterS has been removed.
http://forum.palib.info/index.php?topic=7048.0
DS Visual Novel Reader is a visual novel reader for Nintendo DS.
Changes:
Graphical glitches in the GUI
Comparing ints with strings works as expected now
Support for {$var} notation
Better autofade algorithm
Updated packaged tools
Thanks to http://www.ds-scene.net and http://www.dcemu.co.uk for the news.
http://weeaboo.nl/?cat=1
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
This is a public test version, specialy for the game implementations of “Full Throttle” and “The Dig”.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.scummvm.org/viewtopic.php?t=7044
BouncyMarble is an Icy Tower clone – your goal is to get as high as possible, score most points or get the biggest combo. Best scores/floors/combos (5 each) are saved and will be displayed in the main menu.
BouncyMarble is an Icy Tower clone – your goal is to get as high as possible, score most points or get the biggest combo. Best scores/floors/combos (5 each) are saved and will be displayed in the main menu.
Thanks to http://www.tehskeen.com for the news.
http://n00bey.bplaced.net/?p=107
jgc146 updated his game Poppin’ where the aim is to pop as many balloons as possible with your stylus!
Release notes:
hiya all
……… still here 😉
anyhow here is a update for poppin.
all the bugs are sorted but if you find some then let me know.
also have an options screen where you can change difficulty.
on EASY mode I completed it.
on NORMAL mode I got to level 10.
on HARD mode I got to level 7
………. let me know where you got ok.
lots more to do will keep you posted.
http://forum.palib.info/index.php?topic=7051
Calling – An Unlogical Series of Events is fairly simple to use. Type your command and press Enter to execute it. Type ‘help’ to get a list of the available commands. The game only uses the touch screen, so if you’re playing on an emulator don’t think you can type using your keyboard.
Calling – An Unlogical Series of Events is fairly simple to use. Type your command and press Enter to execute it. Type ‘help’ to get a list of the available commands. The game only uses the touch screen, so if you’re playing on an emulator don’t think you can type using your keyboard.
http://forum.palib.info/index.php?topic=7038
Flash and HeadKaze are currently working on a remake/revisioning of the C64 game “Warhawk”.
Progress notes:
Added some sprite scaling and rotation code for the titlescreen. Also finished the hiscore entry screen which saves hiscores to the ROM. And just did the end of level screen.
Includes Flash’s starfiled routine and he’s also working on some fireworks for the hiscore entry which should look really nice when it’s added.
Flash has also started work on Level 2 attack waves using my new W.A.N.K app. Yes it’s not just an amusing acronym but a fully fledged attack wave editor designed just for Warhawk DS!
There is no updated binary yet!
http://greatflash.co.uk/index.php?topic=71.270