Category: Nintendo DS
Ands PDF displays PDF files on your NDS.
Changes:
Made the zoom functionality more intuitive based on feedback I got from alot of you. Now you draw a box around what you want to see on the DS. It will use the current orientation and come up with a zoom that fits that box to the DS screen. Try it out, if you don’t get it or plain don’t like it, leave me some feedback.
Made the screen dim whenever you go to open a new file or you open the mini document view.
Changed the old god-awful icon to the new god-awful icon for the mini document view. Its now a magnifying glass.
Made the current location on the page reset when you go forward or backward a page.
The page number now appears in the little bar on the bottom/left.
Discussion: http://forum.gbadev.org/viewtopic.php?t=16468
http://ands-pdf.blogspot.com/2009/03/release-v13.html
Spanish NDS homebrew game by Almamu and Master Sonic.
Thanks to http://www.nintendomax.com for the news.
http://nds.scenebeta.com/noticia/hybbox
hiei03 and mastersonic released an update to their shell application “X-Soft”.
Thanks to http://www.nintendomax.com for the news.
http://off-topic-world.forosactivos.com/x-soft-f17/x-soft-70-t33.htm
Flash and HeadKaze are currently working on a remake/revisioning of the C64 game “Warhawk”.
Today we have the chance to see two of the end bosses, one of them right here, for the other one you may follow the link 😉
There is no updated binary yet!
http://greatflash.co.uk/index.php?topic=71.180
Blocks labelled with kanji fall toward the bottom of the screen. The point of the game is to shoot down the blocks with missiles labelled with pronunciations.
If a missile with an incorrect pronunciation hits a block, the block is not destroyed. If the block reaches the bottom of the screen, it explodes and causes the player damage. When the player’s life bar is empty, the game ends.
In the gameplay menu, the player can control how many blocks there are and how fast they fall.
TKKNDS is a small game for NDS using PALib. Avoid all the bullets as long as possible!
Poppin is a balloon popping game for the DS with 10 levels. You might think this sounds easy but there’s a catch, you can only pop the color of the balloons that are being shown on the upper screen and there’s also a time limit.
Blocks labelled with kanji fall toward the bottom of the screen. The point of the game is to shoot down the blocks with missiles labelled with pronunciations.
If a missile with an incorrect pronunciation hits a block, the block is not destroyed. If the block reaches the bottom of the screen, it explodes and causes the player damage. When the player’s life bar is empty, the game ends.
In the gameplay menu, the player can control how many blocks there are and how fast they fall.
http://forum.palib.info/index.php?topic=6834
Flash and HeadKaze are currently working on a remake/revisioning of the C64 game “Warhawk”.
They are pretty much documentating all the progress, the recent news:
– Added an interrupt handler so we can handle events such as HBLANK and VBLANK
– Moved main loop into VBLANK interrupt
– Added an fx system with some transitions such as CrossWipe, Fade, Mosaic, Scanline, SineWobble, Spotlight and Wipes
There is no updated binary yet!
http://greatflash.co.uk/index.php?topic=71