LightSout is a Lights Out clone for Nintendo DS by Karakh.
Thanks to http://www.nintendomax.com for the news.
LightSout is a Lights Out clone for Nintendo DS by Karakh.
Thanks to http://www.nintendomax.com for the news.
DS Visual Novel Reader is a visual novel reader for Nintendo DS.
Changes:
Global vars were reset when loading a save file.
Changing the skin via config.ini didn’t work.
Date wasn’t saved properly in save files.
Missing resources no longer generate warning messages.
Fast reading by holding Y is now a lot faster.
Background fades more intelligent (fade to black on bg change)
Thanks to http://www.ds-scene.net for the news.
Help Miku playing her music instrument!
Rajveer released a demo of his racing game Futuracer.
Quote:
For those of you who remember my first demo Futuristic Racer (and also for those who don’t!) here is the second version of my furutistic racing demo, Futuracer (yes, still very badly named 🙂
Dstroy is a bomberman-like game. Originally created by FPS in 1995. The rules are simple: get options, drop bombs, and kill all monsters! Not easy, when they avoid your bombs! 48 levels of fun and speed!
Thanks to http://www.dev-fr.org for the news.
graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.
Release notes:
In v0.9.1, I focused on fixing bugs with graphing. Graphing will no longer result in random pixels and lines being plotted and I’ve also refined my algorithms so that weird things don’t happen near the edges of the screen. Please be aware that I also resized the graphscreen, so there will be a white space 4 pixels wide around the entire graphing area.
Renegade is a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind…
Release notes:
Hopefully, this is a good version…. still work in progress, lots of things to fix, such as explosions for the grenades and vehicles when they explode, animations for the grunt……. lots to do…..
http://forum.gbadev.org/viewtopic.php?t=16281&postdays=0&postorder=asc&start=30
bootlegger updated NDSpirit Level for Nintendo DS.
Quote:
OK now Version 0.6 – updated with beta DSerial code. Using example code from someone elses demos, but am confused on potential readings. Anyone with a DSerial card please try and advise me if this works or not! Seems form what I can gather looking at the source that the zero level for the X is 163 and for the Y 133 – is/can this be correct?
yagero released an alpha version of Glubies Planet.
Quote:
We are four students in an engineering school IMAC (Image, Multimedia, Audiovisual Communication). We want to specialize in various fields, management sound design, passing course in programming, and we all have a passion for video games. Under a project supervisor we decided to make a game for Nintendo DS. It’s called Planet Glubies DS.
Glubies Planet is an action game / reflection planned for Nintendo DS. The Glubies little creatures are very nice …. but so stupid! The goal of the game: analyze levels, clear the path and take your Glubies juqu’al’arrivée!
The gameplay takes place in 2 phases:
– The period of reflection allows you to analyze the level, to raise and direct objects and solving riddles and puzzles.
– The phase of action, where you must direct your Glubies pen drawing on their language, making use of objects lying and avoiding the deadly traps.
3D Engine – Nitro Engine is a 3D engine coded by Antonia Nino Diaz.
Changes:
OK, uploaded a new version. I’ve fixed the problem with old libnds compatibility and the c++ one.