Category: Nintendo DS
Protein[DS] is a little audio manipulation software running on Nintendo DS, which ables you to manipulate audio, anywhere you go – it is in some ways similar to ElectroPlankton concept.
Using Protein[DS], you can play with up to four modules at the same time to create a live music set and control external applications, using the touchscreen, audio in/out levels, midi-out, and even motion-control. You can even play with live-recorded audio sample.
Changes:
* [09/01/22] It’s been a while! Here comes the first 2009′ Protein[DS] version, on the occasion of my B-Day – again!!! I spent most of my Protein-time to master NDS-filesystem and audio weirdness and create a simple GUI system. As a consequence, this version is a lot more stable. Then, what’s new:
+ [DScratch] graphical parameter panel – no more infernal xml editing/testing!
+ global options graphical parameter panel
+ state-save added
+ recording-save added
+ little [DSamples] update
+ better stability
Thanks to http://www.nintendomax.com for the news.
http://gorgull.googlepages.com/home2
Renegade is a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind…
Release notes:
Newer version available for you to look at, remember it is still very much work in progress. Comments welcome. Next tasks are grenades causing damage and perhaps some explosion animations.
Still problems with height map…..
Sound not looping great either……
Will look at better graphics and character anim when engine completed…..
Thanks to http://www.nintendomax.com for the news.
http://forum.gbadev.org/viewtopic.php?t=16281&start=30
Your task will be to guide Murphy (the red smiley) through up to 111 Levels, evading falling stones (“Zonks”), crazy scissors and more dangers, gather a set number of infotrons each stage and finally find the Exit block.
Changes:
– Game mechanics for Ports and “Eat-Tile-Next-To-Murphy” added (no gfx/animations though)
– Levels 5, 7, 8, 10, 13 playable (I’ll leave the testing to you lot 😉
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=6491.msg47243;topicseen#new
killer01 has udpated his “Shoot Em Up” game coded in Lua for NDS.
http://microlua.xooit.fr/t108-JEU-Shoot-Em-Up.htm
Christmas is in danger!! Destroy the robotic evil Santa Claus and save it!
This is a “Exciting Wintery Adventure” game by eKid. Keep jumping 😉
Play in the ultimate snowball fight, the fight to save Christmas and eliminate Evil Santa! This sequel (while completely different from the first one in every way what so ever almost) is back and better than ever before! Play through various minigames and custom made levels to defeat Evil Santa. Then, once you’ve defeated Evil Santa keep playing on the randomly generated levels to rack up points and get your place on the online high score board!
Magi Gift Wrap is a simple Mastermind clone.
Your goal is to make the wise man a beautifully wrapped gift. Unfortunately, only the wise man knows exactly what he wants the gift to look like. He will drop you hints in the form of two numbers: one which gives you the number of parts of the gift you have right, and the number of right colors that are on the wrong parts of the gift.
Snowride is a score attack style shooter. Get as many points as you can in one day and one night.
As the turn begins, you will see one visible gift and blank spots where gifts will appear. Remember which gift was initially visible. All the gifts will proceed to shuffle, when they are done shuffling, you choose which gift was the first visible one. Correct answers will increase level which will increase number of shuffles. Incorrect answers will decrease level and decrease number of shuffles.